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G AMES F OR V ISUALLY I MPAIRED Brian Tran Electrical Engineering & Computer Sciences University of California, Berkeley.

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Presentation on theme: "G AMES F OR V ISUALLY I MPAIRED Brian Tran Electrical Engineering & Computer Sciences University of California, Berkeley."— Presentation transcript:

1 G AMES F OR V ISUALLY I MPAIRED Brian Tran Electrical Engineering & Computer Sciences University of California, Berkeley

2 B ACKGROUND Technology applications are generally not designed with the blind in mind Newest technology products (Google, Microsoft Windows, Facebook) Daily life technological applications (ATM, PCs, websites) Access to technology applications would empower the blind to be more active in society Research with audio games has shown blind children more adept at certain tasks and more confident around non-blind children

3 A PPROACH Study previously done projects on games for the visually impaired Find aspects of games that lead to improved skill and confidence Use findings to develop schema for game design

4 C OURSE R ELEVENCE Child psychology by Piaget and Vygotsky Zone of proximal development and scaffolding Social identity Role playing with others Ethnomethodology Blind and non-blind children can play with one another and gain better understanding Symbolic interactionism Games can make players expect certain things in the real world

5 L EARNING E XPECTATIONS Psychology of blind people Impact of technology on life of visually impaired Understanding daily life of blind people

6 S UCCESS C RITERIA /E VALUATION None of the shortcomings of studied previous projects for the visually impaired exist in the schema Self-test Basic run-through of lo-fi prototype with eyes closed to ensure usability for the blind


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