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Published byProsper Garrett Modified over 9 years ago
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CMSE323 HUMAN COMPUTER INTERACTION CHAPTER IV on LOW FIDELITY PROTOTYPING HUMAN FACTORS IN INTERFACE DESIGN DR. ADNAN ACAN
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LOW FIDELITY PROTOTYPING
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COMPROMISES IN PROTOTYPING All prototypes involve compromises Compromises in low-fidelity prototypes: device doesn't actually work Compromises in high-fidelity prototypes: slow response sketchy icons limited functionality available Two common types of compromise ‘horizontal’: provide a wide range of functions, but with little detail ‘vertical’: provide a lot of detail for only a few functions
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LOW FIDELITY PROTOTYPING
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Low-fidelity prototypeHigh-fidelity prototype
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LOW FIDELITY PROTOTYPING
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PrototypeAdvantagesDisadvantages Low-fidelity prototype - low developmental cost - evaluate multiple design concepts - limited error checking - navigational and flow limitations High-fidelity prototype - fully interactive - look and feel of final product - clearly defines navigational scheme - more expensive to develop - time consuming to build - developers are reluctant to change something they have crafted for hours
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