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Published byKelley Stokes Modified over 9 years ago
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C OPYRIGHT AND F AIR U SE O F T ECHNOLOGY F OR S TUDENTS Presented by ERUM M. HASSAN September 2013
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T ECHNOLOGY A ND A CTIVE L EARNING Communications Tool Simulations Games Collaborations Worldwide resources
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A CTIVE I NSTRUCTIONAL M ETHOD Less Presentation, more engagement of learner. Collaborative Learning Students-Focused Learning
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T HE T IMES A RE A-C HANGING 21 st Century Classrooms Access to resources Digital Technology Real-life publishing 21 st Century Issues Appropriate use Fair Use Intellectual property attribution
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R EASONS T O U SE T EACHING T ECHNOLOGY It can help promote active learning - Global communication tools - Less presentation in classroom = more time for discussion Prepares students for 21 st Century Can promote efficiency - Developing instructional materials - delivering instruction
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T EACH Y OUR C HILDREN W ELL Do training appropriate to grade level Give rules (printing, access) and guidelines (evaluation skills, appropriate use) Interact with students as they work
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W HAT I S F AIR U SE ? The guidelines apply to use: Without permission, Of portions, Of lawfully acquired copyrighted works, In educational multimedia projects, Created by educators or students, As part of a systematic learning activity, By nonprofit educational institutions.
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F AIR U SE G UIDELINES Important Point: Relevant to course content Used for face to face instruction on a closed network No duplication for distribution Credit / Cite the copyright holder One-time use
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F AIR U SE G UIDELINES I N S CHOOL Educational use is one of the prime examples of legitimate fair use. Fair use allows limited use of: Short Printed material Archived printed material Photograph Internet digital images Pre-recorded music Computer Software, sound & video files
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U SE O F S HORT P RINTED M ATERIALS … Teacher may make multiple copies for classroom use and incorporate into multimedia for teaching Students may incorporate text into multimedia projects…
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Q UICK C OPYRIGHT T IPS Limit use of copyrighted materials to your classroom Give proper credit When in doubt, get permission Use web whacker software carefully Assume it’s copy written!
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C OMMANDMENTS Never Do! 1. Use a computer to harm other people 2. Interfere with other people’s computer work 3. Snoop around in other peoples files 4. Use a computer to steal 5. Use other people’s computer resources without permission
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B EST P RACTICES Be practical about investment of your time and energy Practice using technology before you get to the classroom Schedule equipment ahead of time Be casual; have a backup plan Remember Dear Students
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T HE E ND
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