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Published byIra Robinson Modified over 9 years ago
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Ashley Good David Graziano Tim Meyer Ben Petersen Matt Saladin Advisors Joseph Zambreno Phillip Jones
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Project Plan Design and implement the original Nintendo Entertainment System (NES) in reconfigurable hardware FPGA: Xilinx ML-507 Xilinx development environment Develop the individual NES components in VHDL
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Design Plan System breakdown CPU PPU I/O requirements Controllers Video output Game access ROM file via Compact Flash
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Central Processing Unit CPU components are completed and integrated ALU IFID Branch Logic
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Central Processing Unit Testing Plan Tested ALU Instruction fetch/decode CPU as a whole needs to be integrated and tested with ROM file as input After CPU is fully tested, it will need to be integrated with the PPU and retested
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Picture Processing Unit
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Things to be done Integrate components Test in Modelsim Test on FPGA VGA output From test program From NES Controller interface Connecting to FPGA board Accessing controllers from I/O pins on board Reading a game file store on CompactFlash card
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Semester Plan and Schedule 2/25: Have the CPU and PPU completed and tested 3/8: Full NES Modelsim testing 3/15: VGA output from FPGA 3/15: Controller Interface 3/15: Start on board testing 4/15: On board/full system testing 4/15: Poster 4/29: Design Report
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