Download presentation
Presentation is loading. Please wait.
Published byColleen Butler Modified over 9 years ago
2
Chapter 11 ANIMATION Group Name: Creative Web World Jose T Barriga Claudia L. Espinosa Ranjana Agarwal
3
Animation adds visual impact to your M ultimedia projects and Web Pages It is possible to animate a whole project or only part of it. Visual effects are available in most authoroting packages. Macromedia Director and Adobe Premier have many transition effects.
4
PRINCIPLES OF ANIMATION Animation is possible because of a biological phenomenon known as persistence of vision and a psychological phenomenon called phi. When a person sees an object, it remains chemically mapped on the eye’s retina for a brief time after viewing it. Our mind perceives this action as a visual illusion of movement.
5
PRINCIPLES OF ANIMATION Television uses 30 frames per second. Meanwhile, movies on film are shot at a rate of 24 frames per second. If you plan to create an animation, first it is useful to create a written script with a list of activities and required objects. Then you can build your sequences and experiment with effects.
6
CEL ANIMATION Disney used a series of different graphics on each frame of movie film. A minute of animation may require 1,440 separate frames. In order to create a movie, they used celluloid sheets for drawing each frame. Today it has been replaced by acetate or plastic. Cel animation artwork begins with keyframes that are the first and last frame of an action.
7
CEL ANIMATION The series of frames in between the keyframes are drawn in a process called tweening. Tweening an action requires calculating the number of frames between keyframes and the path the action takes. The penciled frames are assembled and filmed to check smoothness, continuity, and timing. If they are satisfactory, they are inked and painted on.
8
COMPUTER ANIMATION Employs the same procedural concept as cel animation. It uses layer, keyframe, and tweening techniques. The word inks means special methods for computing RGB pixel values so that the images can mix their colors to produce special transparencies and effects. The smaller the object, the faster it can move.
9
KINEMATICS Kinematics is the study of the movement and motion of structures that have joints such as a walking man. In order to animate a walking step, you need to calculate the position, rotation, velocity, and acceleration of all parts involved.
10
MORPHING Morphing is an effect in which one image transforms into another. It is possible not only using still images but also using moving images. Some examples of products that offer morphing features are Avid’s Elastic Reality, Human Software’s Squizz, Image Ware’s Morph Wizard among others.
11
MORPHING The previous figure illustrates how the images of 16 kindergarten children are dissolved one into the other in a continuous compelling motion video. These morphed images were built at a rate of eight frames per second, and the number of keypoints was held to a minimum to shorten rendering time. The point you set in the start image will move to the corresponding point in the end image.
12
ANIMATION FILE FORMATS The file formats designed to contain animations include Director (.dir,.dcr), Studio Max(.max), Motion Video(.mpeg,.mpg), Compuserve(.gif), and Flash(.swf) among others.
13
MAKING ANIMATIONS THAT WORK The most widely used tool for creating multimedia animations for Macintosh and Windows environments is Macromedia;s Director. If you want to create a rolling ball, you can use Photoshop and Kai’s Power Tools’ Spheroid Designer to do that. First, create a new blank image file that is 100X100 pixels, and fill it with a sphere.
14
A ROLLING BALL The next step is to create a new layer in Photoshop, and place some text on this layer. Spherize the text using Photoshop’s distortion filter, and save the results. To animate the sphere you need to make a number of rotated images of the sphere.
15
A ROLLING BALL Rotate the image in 45- degree increments to create eight images. You can make a bouncing ball to animate your Web site using GIF89a. You can also make the ball with a 3-D graphics tool that will shade it as sphere.
16
A BOUNCING BALL Then duplicate the ball by placing each copy of it in a vertical line at the ten locations 1,4,9,16,25,36,49,64,81,100. Our goal is to create a separate image file for each location of the ball. You can also do this construction process with Director or Flash. You can also add a back ground and other art elements. Then export each frame using the export function.
17
A BOUNCING BALL With applications like GifBuilder for macintosh or Gif Construction Set for Windows, you can turn your collection of images into GIF89a animation.
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.