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Published byAshley Alexander Modified over 9 years ago
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Granular Synthesis: an overview
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Overview Sounds are made up of a large number of particles! Examples of granular sounds Leaves Traffic Babbling Brook
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History “ All sound is an integration of grains, of elementary sonic particles, of sonic quanta. ” – Xenakis 1971 First suggested as a computer music technique by Iannis Xenakis and Curtis Roads
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Granular Synthesis particulars Production of high density of small acoustic events called “ GRAINS ” Allows time stretching or compression Time and/or frequency-based processing Numerous components in granular synthesis Grain size, type, source, envelope Grain density Temporal arrangement of grains
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Granular Synthesis basics
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Grain sources Granular synthesis can be generated from any sound source True granular synthesis uses synthetic sound sources Wave table (I.e. sine wave) FM Synthesis Can also granulate a sampled sound (sometimes called soundfile granulation)
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“ The Grain ” A “ grain ” is a slice of sound Typically less than 50 ms in duration Usually 10-30ms Grains < 50ms = continuous texture Grains > 50ms = discrete events
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Grain Envelope Each grain must have an envelope (ADSR) Impacts how we perceive the resulting timbre This is a “Hanning” envelope
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Grain parameters
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Grain Examples
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Basics of Granular Synthesis
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Grain Density How many grain events take place per second Can range from several hundred to several thousand! Grains can overlap or be separated by silence
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Types of Granular Synthesis There are three methods of performing granular synthesis: Pitch-synchronous Asynchronous Quasi-synchronous
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Pitch-synchronous Infrequently performed Uses pitch detection and spectral analysis as a means to determine grains
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Asynchronous “Clouds of grains ” or “ Sonic Spray Gun ” Random distribution of grains over some period of time Algorithms determined grain placement Results in organic and complex timbres
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Aynchronous G.S.
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Asynchronous G.S.
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Quasi-Synchronous G.S.
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Soundfile Granulation
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Temporal manipulations By manipulating the overlap between grains, we can expand or compress time
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Temporal manipulations We can create accelerandi or ritardandi (speed up or slow down)
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