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Multimedia Systems & Interfaces Karrie G. Karahalios Spring 2007
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Overview Filters Edge Detection Non Photo-realistic Rendering
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Image Filtering Overview http://www.courses.fas.harvard.edu/~ext12559/lectures/2005-11- 29-Filtering.pdf http://www.courses.fas.harvard.edu/~ext12559/lectures/2005-11- 29-Filtering.pdf by Chris Wren
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Spatial and Frequency Domains Spatial domain –refers to planar region of intensity values Frequency domain –think of each color plane as a sinusoidal function of changing intensity values –apply DFT to subsets of pixels for compression
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Convolution Filters Filter an image by replacing each pixel in the source with a weighted sum of its neighbors Define the filter using a convolution mask, also referred to as a kernel –non-zero values in small neighborhood, typically centered around a central pixel –generally have odd number of rows/columns
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Mean Filter Convolution filterSubset of image 9549648 22813455 33191545 23141220
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Mean Filter Convolution filterSubset of image 9549648 22813455 33191545 23141220
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Common 3x3 Filters Low/High pass filter Blur operator H/V Edge detector
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Edge Detection Identify areas of strong intensity contrast –filter unecessary data; preserve important properties Fundamental technique –object recognition, orientation –image segmentation –e.g., use gestures as input –identify shapes, match to templates, invoke commands
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Characteristics of Edges Identify high slope in first derivative Pixel is on an edge if value of the gradient exceeds a threshold http://www.pages.drexel.edu/~weg22/edge.html
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Basic Method Step 1: filter noise using mean filter Step 2: compute spatial gradient Step 3: mark points > threshold as edges
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Compute Spatial Gradient Compute partials Compute gradient Compute length Divide by length
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Compute Partials P3 – P1 + 2*P6 – 2*P4 + P9 – P7 P7 – P1 + 2*P8 – 2*P2 + P9 – P3
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Mark Edge Points Given gradient at each pixel and threshold –mark pixels where gradient > threshold as edges Canny algorithm extends basic method http://www.cee.hw.ac.uk/hipr/html/sobel.html
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Compute Edge Direction Compute direction of maximum change
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Apply Non-Max Suppression For each pixel –If G(x,y) < either neighbor along Normal direction, then set G(x,y) = 0 Suppress local change when larger change nearby –helps reduce false positives
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Hysteresis Oscillation of gradient at threshold Use two thresholds –T1 and T2 with T2 > T1 Mark pixel as edge pixel if G(x,y) > T2 –keep pixels along normal direction with G(x,y) > T1
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