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Computers and Programming CPC The 1 st lecture Jiří Šebesta Complete sources are available on the Web pages:

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Presentation on theme: "Computers and Programming CPC The 1 st lecture Jiří Šebesta Complete sources are available on the Web pages:"— Presentation transcript:

1 Computers and Programming CPC The 1 st lecture Jiří Šebesta http://www.urel.feec.vutbr.cz/~sebestaj/CPC Complete sources are available on the Web pages:

2 TOPIC 1.Numeric systems 2.Basic structure of the program 3.Algorithms 4.Variables and data in C language

3 Numeric systems (1/3) General expression of integer number : Used systems :

4 Numeric systems (2/3) Used symbols are 0 – 9 and letters from alphabet for systems with basis over 10: e.g. for hexadecimal system: A = 10B = 11 C = 12 D = 13E = 14F = 15 Example for hexadecimal number expression: Hex. number 0x3CF0 represents decimal value: 3 · 4096 + 12 · 256 + 15 · 16 = 15600

5 Numeric systems (3/3) - storage in memory (generally according to standard IEEE754) S is sign bit (+ = 0; - = 1) E is binary value of exponent M is binary value of mantissa General expression of rational (floating point) number:

6 Basic structure of the program (1/10) What is a computer program? How to create a computer program? Assembler = readable machine code using name abbreviations derived from instruction meaning, e.g. MOV, INC, ADD, and their operands (name of register, address in memory, numerical constant…

7 Basic structure of the program (2/10) inserted header files (libraries) #include // precompiled header files #include int main(void)// header of main function { // body of main function char c; // variable declaration printf("ahoj"); // printing fuct. (stdio.h) scanf("%c", &c);// wait until key pressed (stdio.h) return 0; } notices header of main function variable declaration body of function calling of library functions command for comeback from function with return value (0)

8 Basic structure of the program (3/10) Application solutions in C: CONSOLE APPLICATION (independent on platform) – ANSI C APPLICATION DEPENDENT ON PLATFORM (for given OS with utilize offered functions, for given microcontroller with utilize its peripheral) – extensive libraries, e.g. API, MFC, Active X Integrated Development Environment IDE – complete set of tools for application creation including wizards for project setting, e.g. MS Visual Studio - open source environments, e.g. Code::Blocks or Eclipse or CodeLite (license is not required)

9 Basic structure of the program (4/10) Code::Blocks – our programming tool Project new project open a previously created project console application = text output in DOS box projects for microcontrollers AVR 8 bits ARM 32 bits

10 Basic structure of the program (5/10) Compiler language setting

11 Basic structure of the program (6/10) Project name setting

12 Basic structure of the program (7/10) Kind of compiler setting GNU – open free software GCC = GNU Compiler Collection

13 Basic structure of the program (8/10) Debug version vs. release version DEBUG – excellent debugging, final code is not optimized RELEASE – final version – optimized code for distribution

14 Basic structure of the program (9/10) debugging and executing of an application – menu DEBUG start of debugging, program stops at breakpoints stepping in program including jumps to functions, by Step out given function can be early leaved stepping in program according to the source code without jumps to functions breakpoint inserting to given row (where the cursor actually is placed) Příklad: Ex01.c stop of debugging (program can be in undefined cycle state)

15 Basic structure of the program (10/10) Where you can obtain Code::Blocks ??

16 Algorithms (1/6) Algorithms defines a procedure of operations with data Fundamental aspects of algorithm: Finiteness – algorithm consists of elementary steps (of procedure or process), whereas their number must be finite Necessatarianism – algorithm must be punctually and clearly defined Inputs/outputs – algorithm has to defined unambiguous inputs and outputs (data, e.g. given structure of a file) Effectiveness – algorithm must be effective and optimally used system capability (effectiveness in point of view operation time vs. occupation of operation memory or code length)

17 Algorithms (2/6) Versatility – algorithm has to be able to work with required data set in required range Basic entities of algorithm: Variables Start of algorithm End of algorithm Steps of algorithm Subroutines Conditions (binary relations) Decision making Sequences Cycles Jumps (to use minimally)

18 Algorithms (3/6) Resources for algorithm definition (description): Lexical – native form: textual (intellectual) guide, order, law – often not too exact definition, then transcription to programming language is impossible Graphical – flowchart – transparent visualization of complex algorithms including branching by using defined flowchart symbols with description and oriented flowlines Symbolic – algorithm description by exactly defined syntax (key word of programming language; meta- language – generative grammar)

19 Algorithms (4/6) Flowchart - symbols: Algorithm start or algorithm end Common statement Conditional branching Cycle with defined number of repetitions Cycle with condition in the end Cycle with condition in the beginning Manual input (e.g. from keyboard) Output displaying File processing Data saving to a file Subroutine Joiner Oriented flowline

20 Algorithms (5/6) Program that compute roots of any quadratic equation: ax 2 + bx + c = 0 Read coefficients from keyboard. If roots are complex, print error message. Flowchart - example:

21 Algorithms (6/6) float a, b, c, y1, y2, r; printf("a = "); scanf("%f", &a); printf("b = "); scanf("%f", &b); printf("c = "); scanf("%f", &c); getchar(); r = b*b-4*a*c; if(r>=0) { y1 = (-b+sqrt(fabs(r)))/(2*a); y2 = (-b-sqrt(fabs(r)))/(2*a); printf("\n 1st root: %.3f", y1); printf("\n 2nd root: %.3f", y2); } else printf("\n Result is not real"); Příklad: Ex02.c

22 Data and variables (1/15) Data – I (Input), – O (Output), auxiliary (used for internal results) Data sources a targets – file (I/O – binary, text), keyboard (I), console (O), printer (O), communication port (I/O) – e.g. serial port, USB, LPT - often the functions for programming with data sources and targets are defined as functions for files Kind of data (variables) – numerical (integer or rational), characters and strings (string is array of characters terminated by character NULL), arrays (one-dimensional = vectors, multidimensional = matrix, 3D matrix, tensor …), pointer (reference to position in memory), structure (defined encapsulated set of variables with different types)

23 Data and variables (2/15) Named place in memory with the desired size (in bytes) GLOBAL – valid in whole program LOCAL – valid in body of function (only) Example: Ex03.c // precompiled header files #include // standard inputs and outputs int a = 5; // global variable int main(void) // main function { int b = 10; // local variable char c; printf("global: %d\r\n ", a); printf("local: %d\r\n ", b); scanf("%c ", &c); return 0; }

24 Data and variables (3/15) Types of variables in ANSI C language – numeric types

25 Data and variables (4/15) Numeric types – fixed point for integral numbers - unsigned number - storing in memory - signed number - storing in memory

26 Data and variables (5/15) Example unsigned char (8 bits) Example signed char (8 bits) – standard expression

27 Data and variables (6/15) Complementary code One is subtracted from absolu- te value of coded number and negated Example for signed char (8 bits) – complementary coded Simpler hardware implementation of ALU

28 Data and variables (7/15) Numerical floating point types - storage in memory (generally according to IEEE754 standard) S is sign bit E is binary value in exponent M is binary value in mantissa

29 Data and variables (8/15) Numerical floating point types Float (4 bytes)Double (8 bytes)

30 Data and variables (9/15) Float (4 bytes)

31 Data and variables (10/15) Double (8 bytes)

32 Data and variables (11/15) Types of variables – array Example: Ex04.c #include "stdio.h" int main(void) { int A[5] = {0, 1, 2, 3, 4}; int B[3][2] = {0, 1, 2, 3, 4, 5}; int i,j;char c; for( i=0; i<5; i++) printf("A[%d] = %d\r\n", i, A[i]); B[0][0] = A[4]; for( i=0; i<3; i++) { for( j=0; j<2; j++) printf("B[%d,%d] = %d\r\n", i, j, B[i][j]); } scanf("%c", &c); return 0; }

33 Data and variables (12/15) String: an array of characters (in memory: 1 byte/character – ASCII coding) NTS (Null Terminated Strings) : the last character of string null – spec. notation v C/C++ ’\0’ Array elements: pointers to characters

34 Data and variables (13/15) String as an array of ASCII codes of characters in memory:

35 Data and variables (14/15) Special characters: \b - backspace BS \f - form feed FF (also clear screen) \n - new line NL \r - carriage return CR \t - horizontal tab HT \v - vertical tab (not all versions) \“ - double quotes (not all versions) \' - single quote character ' \\ - backslash character \ \ddd - character ddd, where ddd is an ASCII code given in octal base \xhhh - character hhh, where hhh is an ASCII code given in hexadecimal base

36 Data and variables (15/15) Types of variables – pointer (= address of variable in memory) Example: Ex05.c #include "stdio.h" int main(void) { float x = 3.14, y = 2.27; float* p; // address of float variable p = &x; // address of x to p *p = y; // content of y on address in p return 0; }

37 TOPICS OF THE NEXT LECTURE 1.Expressions 2.Arithmetic conversions 3.Operators 4.Statements if-else and for THANK YOU FOR YOUR ATTENTION


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