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Published byJustina Howard Modified over 9 years ago
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The Continuing Story of the Computer Age: Past, Present, and Future
Appendix
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Objectives Describe the generations of computer design leading up to the present Describe the story of personal computer development Explain the underlying concepts and terms of artificial intelligence Explain the fundamentals of expert systems, robotics, and virtual reality Give examples of the impact these fields have on business and everyday life
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Contents The Computer Age The First Generation The Second Generation
The Third Generation The Fourth Generation The Fifth Generation
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The Computer Age Rapid changes Four generations over 50 years
Trends across generations Decrease size Increase speed
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The First Generation UNIVAC 1951-1958 Vacuum Tube Magnetic core memory
Heat Burnout Machine language Magnetic core memory Storage Punched cards Tape (1957) UNIVAC Universal Automatic Computer First computer built for business.
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The Second Generation 1959-1964 Transistor Storage
Smaller No warm-up time Less energy Less heat Faster More reliable Storage Removable disk pack (1954) Magnetic tape Programming languages Assembly language FORTRAN (1954) COBOL(1959) Used primarily by business, university, government
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The Third Generation 1965-1970 Integrated Circuit Family of computers
Electronic circuit on small silicon chip Reliability Compactness Low cost Inexpensive – mass-produced Family of computers Software Upward compatibility Unbundled software Several programs share computer’s resources Interactive processing
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The Fourth Generation 1971-Present Microprocessor Explosive growth
General-purpose processor on a chip Explosive growth Digital watches Pocket calculators Personal computers Cars Copy machines Television sets
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Personal Computer History
Apple (1975) Home use Keyboard Screen VisiCalc spreadsheet software
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Personal Computer History
IBM (1981) Became industry standard Improved keyboard 80-character screen Add memory Expansion slots Encouraged hardware and software development by others Nonproprietary parts Clones
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Personal Computer History
Microsoft/Intel Wintel Microsoft supplies operating system for PC MS-DOS Windows Intel supplies microprocessor Continually challenged – others making inroads
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Personal Computer History The Internet Revolution
Started as ARPANet – a network of computers that could survive a nuclear attack Attractive to the average user Links Graphical browser
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The Fifth Generation Mid 1990’s Intelligent computers
Artificial intelligence Expert systems Natural language
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The Fifth Generation AI – Artificial Intelligence
How computers can be used for tasks that required human characteristics How to make computers do things that people currently do better Evolving science Robotics Problem Solving Natural languages Expert systems
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The Fifth Generation AI – How Computers Learn
Improve performance based on past errors Knowledge base – set of facts and rules Inference engine – applies rules to the facts to create new facts Example Fact: Amy is Ken’s wife Rule: If X is Y’s wife, then Y is X’s husband Created Fact: Ken is Amy’s husband
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The Fifth Generation Data Mining
Extracting previously unknown information from existing data Relationships Trends Look for hidden information that cannot be found because of the size of the database
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The Fifth Generation Natural Language
Humans communicate with computers in the language they use on a daily basis Ambiguities of natural language
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The Fifth Generation Expert Systems
Software used with an extensive set of organized data that presents the computer as an expert on a particular topic User Knowledge seeker Asks questions in English-like format Computer responds with an answer and explanation
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The Fifth Generation Building an Expert System
Expert system shell Software that contains the basic structure used to find answers to questions Build knowledge base Knowledge engineer writes rules
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The Fifth Generation Robotics
Computer-controlled device that can physically manipulate its surroundings Primarily found in factories Field robots Dangerous work “Dirty” jobs
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The Fifth Generation VR – Virtual Reality
Engage a user in a computer-created environment User physically interacts with computer-created environment Immersion – user becomes absorbed in the VR interaction How it works Alters perceptions Appeals to several senses at once Presents images that respond immediately to users movements
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The Fifth Generation VR – Virtual Reality
The future of VR Virtual showroom Try new medical procedures on simulated patients Problem Simulator sickness Costs
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