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1 Object Oriented Programming Computer Systems Engineering (D2) and Programming (P)
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2 Course Responsible and Contact Information Jerker Bengtsson –Office room F207 in the F-Building –E-mail Jerker.Bengtsson@ide.hh.se –Course webpage www2.hh.se/staff/jebe/oop2007/index.html
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3 Course Objectives To provide knowledge in object oriented programming techniques To demonstrate how to improve software development with aspects on efficiency, maintainability, reusability. To improve programming skills through practical exercises and labs (using Java)
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4 Course Planning Lectures –14 lectures in total Exercises –7 instructor assisted (1x2hrs/week) –all related to the lecture material Course examination –laboratorial exercises (mini programming project) –a written exam at the end
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5 Course Litterature Book information –”Object Oriented Software Development in Java: Principles, patterns and framworks”, Xiaoping Jia, ISBN 0-321-21073-5 Additional reading material posted on the course webpage
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6 Laboratorial Exercises A mandatory programming project The objective is –to apply and practice OOP techniques –to practice working in ”small” teams –to practice solving a ”larger” programming problem Project will be graded (F,3,4 or 5) –weights 1/3 of the final grade To pass (grade 3), you must –Hand in your complete project according to spec. –Do a small presentation (groupwise)
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7 Progression Progression from earlier courses –A first course in programming Primitive types, variables, program control structures, basic I/O, functions, classes etc. –Algorithms & Data structures recursion, efficient algorithms for searching & sorting etc, abstract data types and structures like trees, lists etc. –Low-level programming (Computer org.) Register programming, memory management, implementing hardware drivers, C- /assembly programming
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8 Software Development Requirements analysis Design Implementation and unit testing Integration and system testing Maintenance In this course we relate mostly to these phases In the Software engineering course
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9 Software Development To be able to handle complex systems, we need good software models How? –decompose programs into many small ”modules” –use efficient techniques to put together large programs Why? –Modular programs are easier to understand, and design implement, test and debug develop by teams of engineers maintain reuse code
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10 Course Introduction What is Object Oriented Programming?
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