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Published bySandra Brooks Modified over 9 years ago
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An Action Party Game For the Xbox
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Super Hamster Plane Help a hamster escape from a lab by navigating a paper airplane through obstacle-filled rooms Challenge your friends in four multi-player party games (online and offline)
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Game Details 64 Story-Driven Single-Player Levels 4 Multi-Player Party Games: Hamster Fight: Dogfight your friends through obstacle filled rooms Hamster Race: Race your friends through multiple rooms Hamster Target: Glide paper airplanes through obstacle filled rooms Hamster Soccer: Shoot missiles at a bouncing ball, to change its direction into your opponent’s goal
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Game Design Short Learning Curve Simple, intuitive controls that never change Low Frustration Short levels 8 levels per world, can be played in any order Story Driven Story progresses between worlds via cut scenes High Replay Value 4 multi-player party games Concept somewhat similar to ‘Super Monkey Ball’
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Engine and Sound State-Of-The-Art, Self-Developed Engine Sound Effects and Music Developed by Bay Area Sound Department Star Wars KOTOR StarCraft Ghost Lord of the Rings ROTK
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Comparables Super Monkey Ball 1 Similar genre for the GameCube 1.2 Million copies worldwide Super Monkey Ball 2 Comparable to Monkey Ball 1 Crimson Skies Similar controls and multi-player game play for the Xbox 100K copies in North America in first two months Fusion Frenzy First party game for Xbox 350K copies in North America Source: NPD FunWorld
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Why Xbox? Successful Comparables On Competing Consoles Similar Game Play To Successful Established Games Ideal Console Game Fast paced arcade action Works best with a game-pad Ideal For Xbox Live Four different multi-player party games Downloadable content
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Status Working Demo 1 tutorial level 8 single-player levels 1 multi-player dog-fighting level
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Development Plan Programming: 3 multi-player games Network programming (Xbox Live) Core engine additions Additional tools Art: 10 one-minute cut-scenes 64 single-player levels (56 additional) 12 multi-player levels (11 additional) One year for development completion
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Programming Time Line 123456789101112 Tools Graphics Sound Xbox Live Dog Fight Target Soccer Racing
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Art Time Line 123456789101112 56 Single-Player Levels 11 Multi-Player Levels User Interface 8 Cut Scenes Sounds
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Team Nitzan Wilnai, Lead Programmer 3-years Yahoo! Games programmer Created 6 single and multi-player games Chen Keinan, Art Director 6-year experience in Art Design and Digital Media Roxy Liao, 3D Modeler/Animator Amnon Manneberg, Programmer Majorem, 3DO Marc Saba, Programmer Electronic Arts Graphic Artist (to be hired)
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Summary Successful, Yet Unexploited Genre Ideal For the Xbox Completed Demo and Web Site Enthusiastic Market Response Experienced Team
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Contact: Nitzan Wilnai Engineous Games Tel: 650-964-7018 Cell: 650-269-8932 Fax: 650-325-0203 Email: info@superhamsterplane.cominfo@superhamsterplane.com http://www.superhamsterplane.com
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