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Published byAudra Henderson Modified over 9 years ago
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Continuous sequence of vibrations of air (Why no sound in space? Contrary to Star Wars etc.) Abstraction of an audio wave: Ear translates vibrations into sound The slightest air-pressure fluctuations will move ear drum back and forth
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If you create a sound that vibrates 200 times/second Send to a speaker, head phone… Speaker vibrates 200 times in/out in a second
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The number of vibrations (waves), usually per second Measure: Hertz Example: Assume 2 second interval Vibration of 1,000 times Cycles/second in Hz? i.e. how many vibrations in one second?
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Assume 1 second
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What is the frequency in Hz?
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Pulse Code Modulation… (DVDs outputs it) Sample the wave at a specified rate (samples per second) Sample Rate Determine the associated amplitude at each sample Sample value Store the binary value of the amplitude (sample value)
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Assume one second, one Hz
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Sample Rate = 72 ( measure amplitude 72 times/second) Sample Size: 4 bits (2^4 = 16 possible values) So: Every 1/72 of a second, determine amplitude using 4 bits and save as binary
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Sample Values: 7,9,11,12,13,14,14,15 etc. Binary nibbles: 0111, 1001, 1011,1100 etc.
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Humans Hearing: 20Hz to 20k Hz Dogs hearing: 40 Hz to 40k Hz Voice range 80 Hz to about 4 kHz ( 4,000 Hz)
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Nyquist’s theorem (revisited): For best pcm result Sample at 2 x highest frequency What did we say was the highest frequency of human hearing? So, what should be the sample rate? Actually we add 4,100 cycles…thanks to Sony So final sample rate?
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Sample rate: 44,100/second Sample size: 16 bits What is the highest possible sample value? Sample size for DVDs is usually 24 bits And we have 5 channels, not two (L,C,R,S1, S2) Sample rate 96,000 Hz, not the 44,100 as for CD
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Sample rate: 44,100 Hz Bit depth ( sample size) 16 bits/sample Allows for 2^16 sample values Stereo : two channels
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60 seconds x 44,100 samples/second = 2,646,000 samples Number of bits to store 2,646,000 samples x 16 bits/sample = 42,336,000 bits That’s for one channel For two channels: 42,336,000 x 2 = 84,672,000 bits perminute
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How many bytes? 84,672,000 bits/(8 bits/byte)= 10,584,000 bytes Kilobytes (KB)? 10,584,000 bytes (1024 bytes/KB)= 10,336 KB MB? 10,336/(1024 KB/MB) = 10 MB for 1 minute
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Save space Are Lossless and lossy compression Some uncompressed audio formats: WAV, FLAC ( Use wav as master, use mp3 for deployment ) Phone (iphone and Android) format is compressed, lossless (.m4a) Lossy compressed: mp3 Eliminates sounds we supposedly can’t hear or don’t want to hear
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aiff : non-compressed, pcm au: compressed, lossy, used by sun, unix, java wma Windows Media Audio: lossy, compressed
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Html 4 supported formats Html 4 Used embed, object, plug-ins, etc. Very messy Html 5: Wav Mp3 Ogg (vorbis … professional, compressed format)
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Three ways to listen to sounds: Download and play Stream Progressive download Methods 2 and 3 above yield same results, different technologies YouTube streams File usually saved in a Temp folder iTunes uses progressive The video file is not stored on the viewer’s computer – the data is played and then discarded by the media player. This lets you maintain more control over your content. Better choice
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If you listen to a radio station online, you will stream the music, since you're listening live and couldn't download all the songs that they play. Instead, your computer connects to the radio station and receives an ongoing audio feed, or stream, with the radio station's programming. It begins to play when a sufficient amount is playable. While you listen, more audio is being streamed. When you stream a file, you will get to listen to or watch it, but won't have the file on your computer to do things with later
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