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Microsoft Research Innovation at the Frontiers of Computing Andrew Herbert Chairman, Microsoft Research, EMEA 31st March 2011.

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Presentation on theme: "Microsoft Research Innovation at the Frontiers of Computing Andrew Herbert Chairman, Microsoft Research, EMEA 31st March 2011."— Presentation transcript:

1 Microsoft Research Innovation at the Frontiers of Computing Andrew Herbert Chairman, Microsoft Research, EMEA 31st March 2011

2 Microsoft Research Mission Advance state of the art in computer science Transfer technology to Microsoft businesses Lead Microsoft into the future

3 Culture

4 Integrated Systems Information Retrieval Cloud Computing Computational Biology Programming Security Machine Learning Inference Supporting European Science Sensors and Devices Constraint Reasoning Distributed Systems Socio-digital Systems Natural User Interfaces Operating Systems Game Theory Networking Computational Ecology Data Mining Environmental Science Understanding Images Disease Modelling

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8 data

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11  So dealing with data is about 3 things…. ● Having the compute power to do it… ● Having the programming paradigms to do it… ● And having something to do…  Compute power isn’t really a problem ….

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16 "This is a pivotal moment that will carry with it a wave of change, the ripples of which will reach far beyond video games“ STEVEN SPIELBERG

17 Andrew Blake, Kentaro Toyama, Probablisitic tracking in a metric space, Awarded the Marr Prize, IEEE International conference on Computer Vision, 2001 Understanding Human Motion

18 Ramanan Navaratnam, Andrew Fitzgibbon, Roberto Cipolla, The Joint Manifold Model for Semi-supervised Multi-valued Regression, IEEE International conference on Computer Vision, 2007 Understanding Human Motion

19 Understanding Images J. Shotton, J. Winn, C. Rother, A. Criminisi, TextonBoost: Joint Appearance, Shape and Context Modeling for Multi-Class Object Recognition and Segmentation. European Conference on Computer Vision, 2006

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24 Large Scale Machine Learning Behind the scenes: AdPredictor

25 Skills  Mathematics ● Algebra: logic, matrices, … ● Probability, Bayes, …  Electronics and materials  Engineering ● Systems, devices  Design  Social sciences ● Psychology, ethnography, …  Economics ● Business and behavioural  Philosophy ● Ethics  Science – methods of research, use of evidence

26 Taxonomy for Computing Talent  Inventors ● Create new concepts, technologies and business models ● Creative, risk takers, visionaries  Integrators ● Combine technologies and create platforms to deliver new capabilities ● Deep and broad knowledge, professional  Application Builders ● Use platforms to build solutions in fields of application ● Business oriented ● Best are innovators in business processes and new applications ● Worst are locked into specific technologies  Operators ● Keep the stuff running ● Vocational skills, people skills esp. in support and public facing roles  Users ● Digitally literate, but less and less so as technology “consumerizes”


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