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User Interface Theory & Design
SYS366 User Interface Theory & Design
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User Interface User interface is everything the end user comes into contact with while using the system To the user, the interface is the system
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User Interface Design User Interface
includes all the communications and instructions necessary to navigate through a system, to enter input to the system, or to obtain output in the form of screen displays or printed reports.
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User Interface Design Why is User Interface Design important?
The user interface is what the user first sees when they use a system – this is the ‘system’ to them If it has been designed well: The users are happy and satisfied with the system It will improve their productivity If it has not been designed well: it’s Windows
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User Interface Design The concept behind User Interface Design
Human Computer Interaction (HCI) describes the relationship between computers and the people who use them to perform business-related tasks
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Fields Contributing to Study of HCI
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User Interface Design The concept behind User Interface Design
User Interface Design needs to be centred around the user Users are involved throughout the analysis and design processes to provide input into the interfaces The iterative development cycle helps to facilitate this
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User Interface Design Users work with a varied mix of screen or form input, screen or report output and data queries as they perform their day-to-day job functions. Useful web site to read: IBM’s Ease of Use white paper Discussion on User Centred Design and design concepts
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User Interface Design The analyst must consider the following when designing user interfaces: The interaction between the user and the computer when designing the interface for: Processing the input Processing the output Starting the system Logging onto the system
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User Interface Design The analyst must consider the following when designing user interfaces: The type of user that is using the system Is it an expert user? (Someone who has spent considerable time using a computer) Is it a novice user? (Someone who infrequently uses a computer)
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User Interface Design The Analyst must take into consideration everything the user comes into contact with while using the system: Physically Perceptually Conceptually
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User Interface Design
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User Interface Design Physical
What the user actually touches to use the system: the keyboard, mouse, touch screen, light pen, reference manuals, printed documentation, data-entry forms
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User Interface Design Perceptual Conceptual
What the user sees or hears: flashing messages, beeps Conceptual What the user is manipulating with the system How the system is used to complete tasks
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User Interface Design User interfaces can occur between a user and a screen or between systems Between a user and a monitor, interfaces can be: Text-based (I.e. AS/400 or mainframe) Command line Graphical User Interface (GUI) – most common
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User Interface Design Between two systems, interfaces are generally messages that are exchanged Messages can be passing of actual data values or passing of parameters that can be set and deciphered for their meaning I.e. if validating a credit card, then a flag can be passed with the credit card to the Validation ‘routine’ which sets the flag as to whether the validation was successful or not
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User Interface Design Several types of user interfaces: Menus Query
Data Entry Reports Detail Summary Bill payments Account statements
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User Interface Design Method of accessing user interfaces: Keyboard
Mouse Arrow Keys Function Keys Ctl or Alt button in combination with a keyboard key
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User Interface Design Navigate using mouse or arrow Keys in this
“desk top”
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User Interface Design Navigate using mouse or buttons on this web
“order form”
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User Interface Design Navigate through a paper-based interface
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User Interface Design Navigate using menus on this “web page”
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User Interface Design Navigate using a Mouse and linking
On the drill down report
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User Interface Design Graphical document
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User Interface Design General guidelines: Make interfaces consistent
Provide meaningful feedback to users in the form of warning, informational and error messages Allow short cuts for experienced users Allow easy reversal of actions Always provide Help throughout online applications
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User-Centered Design Focus early on the users and their work
Evaluate designs to ensure usability Use iterative development
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Dialogue/Dialog Charts
A formal method of designing and representing Dialogues/Dialogs
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Dialogue/Dialog Expresses that the User and Computer Interact by Sending Messages
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Documenting Dialogue/Dialogs
Many methods exist for documenting Dialogue/Dialogs Use Case diagrams: the dialogue between the actor and the use case Written descriptions such as use case descriptions or scenarios Sketches of screens, i.e. storyboards Dialogue/dialog charts
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Storyboard for DownTown Videos Rent Videos Dialogue/Dialog
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Storyboard for DownTown Videos Rent Videos Dialogue/Dialog
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Dialogue/Dialog Documentation with UML
OO approach provides UML diagrams that are useful for modeling Dialogue/Dialogs in addition to Use case diagrams Sequence diagrams act much as a Dialogue/Dialog Objects can be added to class diagrams and interaction diagrams to represent Dialogue/Dialog
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Designing Dialogues/Dialogs
The process of designing the overall sequences that users follow to interact with an information system the sequence in which information is displayed to and obtained from the user
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Sequence understanding how the user will interact with the system
clear understanding of user, task, technological and environmental characteristics
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… Dialog Chart Example Screen identifier Screen name
Main Menu 1 Product Management 4 Purchasing 3 Sales Management 1.1 Add New Product 1,1.2 1.2.1 Update Product prices 1.2,1 1.2 Update Product 5 Receiving Continued … Denotes continuation Indicates the number of the slide that can be transferred or returned to
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Dialogue/Dialog Chart Symbols
open DialogCharts.zip from web page and see: Dialogue1.doc
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Example: Customer Information System
A marketing manager wants sales and marketing personnel to be able to review the year-to-date transaction activity for any customer
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Dialogue/Dialog between a user and the Customer Information System
1. Request to view individual customer information 2. Specify the customer of interest 3. Select the year-to-date transaction display 4. Review customer information 5. Exit system
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Dialogue/Dialog Chart
open DialogCharts.zip from web page and see: Dialogue2.doc
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Documenting Dialogue/Dialog Designs
Designs must be done simultaneously with other system activities Include options such as backup and recovery Overall system structure from standpoint of user is reflected in menu structures
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Overall Menu Hierarchy
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Eight Golden Rules for Interactive Interface Design
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