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Published byRobyn Garrison Modified over 9 years ago
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The Entertainment Industry Meets Simulation: The Challenge of the Holodeck Bill Swartout Institute for Creative Technologies University of Southern California
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The ICT is intended to serve as a nexus between the simulation and entertainment communities
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Biz Tech Show Institute For Creative Technologies
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How can we best simulate reality? Two approaches –Military simulation –Entertainment industry
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Simulating Reality: Two Approaches Military Simulation Literal: try to include as much reality in simulation as possible Homogeneous Entertainment Industry Goal-directed: create effect of real experience by selectively focusing on elements (real and unreal) Hybrid Approach: combine disparate elements
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Movie clip
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To the Holodeck and beyond…
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Mission Rehearsal Exercise Project: New Operations
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Mission Rehearsal Exercise Project: ICT VR Theater
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What we don’t want… Movie clip
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New Research Areas Speech Recognition Natural Language Understanding Dialogue Management Natural Language Generation Speech Synthesis Gesture Generation Perception Personality Variation Sound Spatialization Interactive Story Structure
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Movie clip
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Integration Raises New Challenges: Natural Language Project Leaders: Ed Hovy (ISI), Kevin Knight (ISI), David Traum (ISI), Shri Narayanan (IMSC) Speech recognition: Noisy environment Multimodal: Face To Face (speech+gesture), Radio Multiple Interactors (Sgt, medic, squads,…) –Messages tailored for multiple addressees/overhearers Emotion
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Most speech synthesis sounds unnatural Even the best have limited expression (AT&T NextGen) –No command voice Use hybrid approach: –Multiple synthesizers with different “voices” –Command voice Text to Speech Synthesis “Squad Leaders listen up!” Challenge: Speech Synthesis Project Leaders: Lewis Johnson (ISI), Shri Narayanan (IMSC) Use pre-recorded library for highly emotional speech
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Challenge: Modeling Emotions Project Leaders: Jon Gratch (ICT), Stacy Marsella (ISI)
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Movie clip
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Challenge: Modeling Emotions Project Leaders: Jon Gratch (ICT), Stacy Marsella (ISI) Problem addressed: –Virtual humans need emotions to be believable & realistic Approach: –Characters have beliefs, goals, utilities –Construct plans –Events evaluated against plans –If goals thwarted (or enabled) characters react
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Emotional Reaction Movie clip
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Modeling Emotions: Issues Integrating gesture, natural language & voice to project realistic behavior Managing unintended interpretations Hollywood vs. Psychology Movie emotions quite different from natural emotions Recognizing human emotions
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Challenge: Story is Critical More than an event list Successful stories: –Juxtapose contrasting elements –Surprise (plot twists) –Dilemmas –Things go wrong –Build to climax (and ebb)
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Structuring Stories for Intelligent Agents: Issues Traditional story telling tricks require linear structure Immersed participant needs freewill Need “bumpers” –Possibility: director agent controls environment & characters to limit choice
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Reasons for Optimism Hybrid approach –Use all the tools in the toolbox Entertainment industry as source of knowledge and techniques Story context constrains possibilities Synergy from graphics, sound & emotional engagement –The mind is a willing collaborator
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