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U.S. Game Litigation Imitation, Originality & Genres UBC Law School: Video Game Law Jennifer L. Kelly, Fenwick & West LLP October 30, 2013
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Overview Kinds of IP claims that commonly arise Copyright Trademark Right of publicity Analysis of Potential Claims Elements of claims; defenses Recent cases 2
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IP Claims That Arise: Copyright Overview of U.S. Copyright Law Governed exclusively by federal law What copyright protects: Expression of ideas, not the ideas themselves No protection for: general concepts, plots, themes and genres; scenes a faire, ideas “merged” with expression; content not original to the author In particular to games: basic game concept, rules, method of play, stock characters, common sports moves, other aspects of games “driven by genre” BUT: overall “look and feel,” game progression, graphics, instructions (verbatim), underlying code, storyline, sounds can be protected 3
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IP Claims That Arise: Copyright (cont.) Elements of claim for copyright infringement Ownership of a registered work + copying of protectable elements Defenses: Copyright invalidity, independent creation, fair use Relevant Examples: Atari v. North American (Pac-Man vs. K.C. Munchkin) Zynga v. Vostu (various) Tetris v. Xio Interactive (Tetris/Mino) Spry Fox v. 6Waves (Triple Town/Yeti Town) Electronic Arts v. Zynga (Sims Social vs. The Ville) King v. 6Waves (Farm Heroes/Farm Epic; Pet Rescue/Treasure Epic) 4
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K.C. Munchkin & Pac-Man 5
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Cityville & MegaCity 6
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7 Tetris and Mino
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Triple Town and Yeti Town 8
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9 Sims Social & The Ville
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Farm Heroes Saga and Farm Epic 10
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Pet Rescue Saga and Treasure Epic 11
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IP Claims That Arise: Trademark n Overview of Trademark Claims Governed by federal and common law (registered and unregistered marks) What TRADEMARK law protects Use of a trademark, name or trade dress in commerce to identify a single source of good or service Claims involve use of a trademark or name in a title or within an app/game 12
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IP Claims That Arise: Trademark (con’t) Elements of Claim: TM infringement: use of another’s mark (or name) in commerce that causes likelihood of confusion as to source, sponsorship, or association TM dilution: use of another’s mark in commerce that causes dilution to the strength of the mark Defenses: classic fair use, nominative fair use, parody, First Amendment (artistic relevance + not explicitly misleading) Relevant Examples: *Hasbro v. RJ Softwares (Scrabble vs. Scrabulous) *Blingville v. Zynga (“ville”) *The Learning Company v. Zynga (Oregon Trail) 13
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Blingville v. Zynga 14
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The Learning Co. v. Zynga 15
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IP Claims That Arise: Right of Publicity Overview of Right of Publicity Claims Governed by state law (usually the law of the residence of the person with the claim) ROP is a personal claim arising out of privacy law, for an individual to have the right to control commercial use of his or her likeness Person does not have to be famous, or alive Potentially quite broad, though recent cases have shown inclination to narrow scope Some overlap with TM claims Elements of Claim: Use of name, voice, likeness or broader in some places Of a person (potentially deceased) Without consent (written/oral varies by state) For defendant’s advantage Defenses: Public affairs, First Amendment 16
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IP Claims That Arise – Right of Publicity (Con’t) Relevant Examples: *Kirby v. Sega (Lady Kier/Space Channel 5) *RC3 v. Justin Bieber (Joustin’ Beaver) In re NCAA v. EA (EA NCAA Football) Brown v. EA (Madden NFL) 17
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Lady Miss Kier and Space Channel 5 18
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Beaver & Bieber 19
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Analysis of Potential Claims: Copyright Step 1: Identify game’s genre and others that fall into it Ask developers what they were inspired by, other games they were/are aware of; do your own independent survey Make a list of all games and common features Step 2: Identify unprotectable aspects of such games What is common to, driven by genre? Other aspects that are not protectable as a matter of law Step 3: Compare the games Game to Game comparison Play the games if possible! Step 4: For any similarities of protected expression, drill down: Why was a particular feature chosen? Can changes be made? 20
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Analysis of Potential Claims: Trademark Step 1: Is any TM used in title or within game? Step 2: If yes, where is it? Title or main character vs. subsidiary Step 3: Analyze how it has been changed or modified, what is the purpose it serves in the work? Step 4: Practical risk analysis who owns potential mark? Is the mark registered? 21
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Analysis of Potential Claims: ROP Step 1: Were any real people the inspiration/source of characters or names? Famous people as basis for character? Other real people? Real people used in motion capture Talk to developers about inspiration Step 2: If yes, was there consent/release? For what? Step 3: If yes, where is the character name/likeness? Step 4: Analyze how it has been changed or modified; what is the purpose it serves in the work? Step 5: Practical risk Who is it? Where are they? 22
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