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Phillip E. McClean Bernhardt Saini-Eidukat Donald P. Schwert Brian M. Slator Alan R. White North Dakota State University, Fargo Virtual Worlds in Large Enrollment Science Classes Significantly Improve Authentic Learning
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NDSU WWWIC World Wide Web Instructional Committee WWWIC’s virtual worlds research supported by NSF grants DUE-9752548, EAR-9809761, DUE-9981094, ITR-0086142 and EPSCoR 99-77788 WWWIC faculty supported by large teams of undergraduate and graduate students. Paul JuellDonald Schwert Phillip McCleanBrian Slator Bernhardt Saini-EidukatAlan White Jeff Clark
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l MultiUser l Exploration l Spatially-oriented virtual worlds l Practical planning and decision making Educational Role-playing Games “Learning-by-doing” Experiences
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l Problem solving l Scientific method l Real-world content l Mature thinking
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Virtual Worlds Can: l Collapse virtual time and distance l Allow physical or practical impossibilities l Allow participation from anywhere l Let you interact with other users, virtual artifacts, and software agents l Afford multi-user collaborations and competitive play
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Balancing Pedagogy with Play Games have the capacity to engage! Powerful mechanisms for instruction Illustrate real-world content and structure Promote strategic maturity (“learning not the law, but learning to think like a lawyer”)
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Technical Approach Networked, internet based, client-server simulation UNIX-based MOO (Multi-User Dungeon, Object Oriented) Java-based clients (text version - telnet based; graphical versions)
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The Projects l The Virtual Cell l The Geology Explorer l Dollar Bay l Like-a-Fish hook Village l Digital Archive for Archaeology l Others
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The Virtual Cell Rendered in VRML (Virtual Reality Modeling Language)
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Users can “fly around” inside the cell
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Users are assigned specific goals For example: Identify 5 different organelles
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User movements and actions are tracked by MOO software
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The Virtual Cell User Interface
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Users set up experiments in the Cell to accomplish their assigned goals
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Or... take samples from the Cell back to the Laboratory to use instruments, inhibitors, or perform mutations
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Outcomes: Cell Biology ContentLearning-by-Doing Problem SolvingHypothesis Formation Deductive ReasoningMature Thinking
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Similar to Earth, but opposite the Sun Students “land” on Oit to undertake exploration Authentic Geoscience goals - e.g., to locate, identify, and report valuable minerals Planet Oit
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~50 places: desert, cutbank, cave, etc. ~100 different rocks and minerals ~15 field instruments: rock pick, acid bottle, magnet, etc. ~Software Tutors: agents for equipment, exploration, and deduction Planet Oit The simulation
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l Students can join from any remote location l They can log in at any time of day or night l Human tutors cannot be available at all times to help l Students can become discouraged or “lost” in the world and not know why In Virtual Environments: Tutors are Needed
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l Information is readily available l The simulation can track actions l The simulation can generate warnings and explanations l Tutor “visits” are triggered by user action In Virtual Environments: Tutors are Needed
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l Student interact with the intelligent tutoring agent l Students can ignore advice and carry on at their own risk In Virtual Environments: Tutors are Needed
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Intelligent Software Tutoring Agents. (example: Deductive Tutors) 1. Equipment tutor 2. Exploration tutor 3. Science tutor Detects when a student makes a wrong guess and why (i.e. what evidence they are lacking); or when a student makes a correct guess with insufficient evidence (i.e. a lucky guess) Tutoring is Done by:
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Rejects the notion of standardized multiple choice tests Pre-game narrative-based survey short problem-solving stories students record their impressions and questions Similar post-game survey with different but analogous scenarios Surveys analyzed for improvement in problem-solving Assessment Subjective
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The Geology Explorer: Assessment Protocol Pre-course Assessment: 400+ students Computer Literacy Assessment: (244 volunteers) Divide by Computer Literacy and Geology Lab Experience Geomagnetic (Alternative) Group: (122 students) Geology Explorer Geology Explorer Treatment Group: (122 students) Non-Participant Control Non-Participant ControlGroup: (150 students, approx.) Completed Completed (78 students) Non- completed Non- completed (44 students) Completed Completed (95 students) Non- completed Non- completed (27 students) Post-course Assessment: 368 students Example: Fall, 1998
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Mean Post-Intervention Scenario Scores for 1998 Geology Explorer - NDSU Physical Geology Students GraderGraderGrader GroupNo.OneTwoThree Alternate 9529.3a27.0a42.6a Control19525.1a25.5a44.5a Planet Oit 7840.5b35.4b53.4b Within any column, any two means followed by the same letter are not significantly different at P=0.05 using Duncan’s multiple range mean separation test.
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for the Virtual Cell: 1999 NDSU General Biology Mean Post-Intervention Scenario Scores for the Virtual Cell: 1999 NDSU General Biology Module: GroupNo.Organelle IDCellular Resp. Alternate 9419.7b13.7b Control14517.4a10.6a Vcell 9322.7c17.3c Within any column, any two means followed by the same letter are not significantly different at P=0.05 using the LSD mean separation test.
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To visit the Environments: www.ndsu.edu/wwwic To view VRML files, you will need a browser plug-in: CosmoPlayer
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