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3rd Person Shooter Milestone 1. Timeplan & Progress table Timeplan Progress table Progress table.

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Presentation on theme: "3rd Person Shooter Milestone 1. Timeplan & Progress table Timeplan Progress table Progress table."— Presentation transcript:

1 3rd Person Shooter Milestone 1

2 Timeplan & Progress table Timeplan Progress table Progress table

3 Coding conventions www.arcticlabs.com/codingstandards 176~ lines. Very thorough.

4 Sound specifications Sent to and approved by sound engineer. Close to 80 different specified sound FX. Link

5 Library research results Yake is a plugin based game engine framework. It comes with plugins for most of the components needed to make a game, such as rendering, physics and audio.

6 Yake details ”Entity system, with pluggable scripting modules for scripting entities' state machines, dynamic events and more” Math classes Rendering plugin: Ogre3D Input plugin: Ogre3D Physics plugins: ODE and Ageia Physx Scripting plugin: Lua Audio plugin: OpenAL GUI plugin: CEGUI

7 AI research results Because enemies in our game are all robots we don’t need any life-like behaviour. We will use conventional game AI techniques. Finite State Machine. Waypoints will be placed in each level to help enemies navigate. Enemies will have a pre-defined field of view. We are going to implement a load balancing mechanism.

8 Some reference material

9 Concept art

10 Flow charts

11 State machines

12 Did we make the MS1 goals? Documentation phase and the Code research phase are both complete. Project Plan Library & AI research documentation FSM & Flow Charts Coding conventions & Sound specs

13 What is next? Game Design Phase: –Concept art, reference material, level design, character design, design document. Code Prototype Phase: –Code testing ex. Physics, animation, shaders, sounds, lights etc. CG Test Phase: –Lowpoly & Placeholders, techtests (ex lightmapping, animations etc) in game engine.

14 Flames?


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