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Executive Summary – Industry Trends

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0 UK Digital Discussion July, 2011

1 Executive Summary – Industry Trends
As consumer behavior shifts and digital consumption increases, the windowing concept remains Existing windowed distribution models are expected to remain in place, as titles are monetized most strongly initially in sale and rental, and thereafter sold in exclusive packages that support channel or online distributor brands for subscription and ad-supported models However, new windows and business models are being added For Hollywood studios, each existing consumer business model is expected to have an analogous digital component (eg – ad-supported, subscription and transactions, both rental and sale) New windows for VOD, and potentially EST, are being introduced to driver higher value The margins for these new models vary widely In this landscape, studios seek to emphasize and drive adoption of higher margin digital models Privileged and Confidential For Discussion Purposes

2 Executive Summary – Digital Marketplace and a Way Forward
The UK market, similar to the US, is in the early stages of developing a vibrant, legal digital marketplace Globally, digital transactional revenues already represent in excess of 25% of the home entertainment business contribution, and this number is expected to increase rapidly The UK marketplace today physically is characterized by a higher than normal mix of sales to rental for films, and the early indicators online generally support digital ownership as a viable product Challenges in driving the sale of digital product today are four-fold Encouraging consumers to own content, rather than rent or steal Improving the digital product proposition Driving the speed of adoption and movement of product online while managing incumbent businesses Addressing bandwidth and infrastructure issues Ensuring a viable marketplace for digital downloads will require Making the product digitally available at the right price, both SD and HD Ensuring that incumbent players do not inhibit the development of the digital marketplace Managing piracy appropriately Supporting infrastructure development Privileged and Confidential For Discussion Purposes

3 Privileged and Confidential For Discussion Purposes
Agenda Background – Industry Trends Consumer views on digital Current status and challenges to digital adoption Driving further adoption Privileged and Confidential For Discussion Purposes

4 4/20/2017 Traditional windows From CY1998 to CY2005, the industry’s window structure was generally stable, generating strong profits for studios during the growth period of the DVD market 0 Days +60 Days +90 Days +120 Days +180 Days +1 year Theatrical Hotel & Airline DVD Sell-Through & Rental PPV / VOD Pay TV Pay TV Broadcast 4

5 Introduction of subscription/kiosk rental and EST
4/20/2017 Introduction of subscription/kiosk rental and EST Since 2005, subscription (Netflix) and kiosk (Redbox) rentals have come to market; combined with the economic downturn, these have eroded home video profits Electronic sell-through (EST) offers attractive margins; however, its growth has been slow relative to Netflix and Redbox 0 Days +60 Days +90 Days +120 Days +180 Days +1 year Theatrical Hotel & Airline DVD Sell-through and Brick & Mortar Rental EST (Non-HBO Studios) EST (HBO Studios) EST (HBO Studios) PPV / VOD Pay TV Broadcast Subscription Rental Kiosk Rental 5

6 Changes to traditional windows
4/20/2017 Changes to traditional windows Day-and-Date PPV/VOD: Titles released on VOD day-and-date with DVD street date Subscription/Kiosk Rental: Potential to delay films to 28 days after DVD street date Premium Home Theater: High priced, HD PPV/VOD product offered before DVD street date and traditional VOD 0 Days +60 Days +90 Days +120 Days +180 Days +1 year Theatrical Hotel & Airline DVD Sell-through and Brick & Mortar Rental EST (Non-HBO Studios) EST (HBO Studios) EST (HBO Studios) PPV / VOD Pay TV Broadcast Day & Date +45Days Subscription Rental Potential Delay Home Theater Kiosk Rental 6

7 Home Entertainment Market Impact of Business Model Mix
New models have widely varying margins; success requires emphasizing and driving adoption of the “right” offerings $ Contribution to Studios per Transaction by Business Model (Industry Average) Digital Digital Rental Sell-Through (1) Source: Screen Digest, FutureSource, Morgan Stanley Notes: SPHE margins generally in-line with industry averages with exception of Redbox where SPHE margin is ~$1.10 vs. industry kiosk average of $0.95 (1) Brick and mortar (B&M) margin represents a weighted average of traditional DVD and Blu-ray rental margins. Weighting based on number of total domestic 2009 rental units consumed by format (i.e., 95% traditional DVD, 5% Blu-ray) per Morgan Stanley 7 7 7 7

8 10 Year Ultimate Gross Contribution by Window for FY10 Slate
10 Year Gross Contribution1, by Window FY10 Theatrical Releases $1.3 B (39%) $0.01 B (0%) $0.9 B (26%) $1.2 B (35%) = $3.4 B Can this be made generic to industry? And what’s the tag line? Digital is still small? % of Gross Contribution 6 weeks 2 wks 2 wks 6 wks 16 weeks Theatrical + 32 weeks thru Yr 10 Exhibition In Home Transactions2 Multiple Business Models Notes: 1. Before marketing, amortization, and overhead 2. Except for Netflix (subscription model) 3. 71% of physical contribution occurs in the In-Home Transactional window PRIVILEGED AND CONFIDENTIAL

9 Marketplace today: Consumer prices, Mix of transactions. US vs UK
Wave 3, How many times did you watch…? SPHE 2005 A&U, SPHE 2011 A&U Note: Data based on New Release buying occasion in the last 6 months. 9

10 Privileged and Confidential For Discussion Purposes
Agenda Background – Industry Trends Consumer views on digital Current status and challenges to digital adoption Driving further adoption Privileged and Confidential For Discussion Purposes

11 Summary of Consumer Behavior
Do we need a lead-in or wrap-up on this section that explains the main points and tees –up both the challenges and solutions we’re about to outline? Is it meant to say: Ownership still viable for multiple views Online demand is growing But increasing online demand requires: Increased connectivity Increased storage A better understanding of the cloud Wave 3, How many times did you watch…? SPHE 2005 A&U, SPHE 2011 A&U Note: Data based on New Release buying occasion in the last 6 months. 11

12 Watched Movie Bought – Yes/No
Inherent viewing behaviors with purchased physical discs continue to support ownership of content as a means to enabling multiple title views Watched Movie Bought – Yes/No 2005 A&U 2011 A&U Avg. # of times Watched Wave 3, 3.7 3.0 2005 A&U 2011 A&U How many times did you watch…? SPHE 2005 A&U, SPHE 2011 A&U Note: Data based on New Release buying occasion in the last 6 months. 12

13 Average hours of Movies watched Share of Movies Watched
Hours watching movies is up in Online’s share nearly triples YoY. Average hours of Movies watched 12.0 16.1 Share of Movies Watched Subscription Streaming: (10%) Free Online (not including subscription svcs): (9%) EST/Digital Rental Online: (5%) Base: Total HE respondents (2010 = 1976; 2011 = 2073) W4. On average, how many hours per week do you spend watching movies at home in each of the following ways?

14 Consumer acceptance of digital content continues to increase
Consumer acceptance of digital content continues to increase. Nearly one in three believe downloading movies will be easier, flexible and convenient within the next year. Technology and Home Entertainment Attitudes % ‘Definitely Would Agree’ 6,7 Rating on 7-point scale 2009 2010 2011 Future Scenarios % Scenario will happen to me Base: Total HE Respondents = 1998; 2010 = 1976; = 2073; A1. Now we have some questions about your general technology and home entertainment attitudes and behaviors. PA7. Listed below are some possible future scenarios in home entertainment. Please indicate when, if ever, each scenario might happen for you.

15 Motivators to purchase movies digitally
Improving value, connectivity and storage are top motivators to drive digital sales. Motivators to purchase movies digitally Top Mentions Base: DV7 – Have not streamed/downloaded movie or TV show in past 6 months = 705; EST9 - Purchased movie digitally in past 6 months = 269. DV7. On another subject, earlier you said that you have not downloaded or streamed a movie/TV show in the past 6 months. Which, if any, of the following would encourage you purchase movies digitally?; EST9.  Earlier you said that you purchased (INSERT MOVIE AMOUNT FROM DV1_1) movies digitally in the past 6 months.  Which, if any, of the following would encourage you to purchase more movies digitally?

16 Consumers Under 35 are Most Interested in Moving Content to ‘The Cloud’ – Movies and TV Shows Among Top Items Content interested in storing in Cloud among General Population…. Personal photos 50% Personal 49% Full length movies TV shows 47% Documents for work/school 45% Business/school 39% Video games 38% Home security settings/controls 33% Source: GfK Custom Research North America: March 2011 Q.5 How interested would you be in storing each of the following types of content online and then accessing it through some type of Cloud-Based service? Base: 1,000

17 Only 9% of Consumers Completely Understand ‘The Cloud’
17 Source: GfK Custom Research North America: March 2011 Q.3 Before today, were you aware of the Cloud? Q.4 How well do you feel you understand the idea of the Cloud? Base (1,000)

18 Privileged and Confidential For Discussion Purposes
Agenda Background – Industry Trends Consumer views on digital Current status and challenges to digital adoption Driving further adoption Privileged and Confidential For Discussion Purposes

19 UK mix slide own vs rent, maybe relative to other countries
Wave 3, How many times did you watch…? SPHE 2005 A&U, SPHE 2011 A&U Note: Data based on New Release buying occasion in the last 6 months. 19

20 Challenges in driving the sale of digital product today are four-fold
Encouraging consumers to own content, when the online sale offer exists immediately adjacent to lower priced rental offers, and with subscription and ad-supported catalog content a click away. Illegal alternatives to new release and catalog product continue to evolve Improving the digital product proposition, especially for ownership, and ensuring that consumers understand the potential benefits of remote storage and access relative to the existing DVD/Bluray product Driving the speed of adoption and movement of product online, as traditional distributors (eg – retailers, pay tv networks) fight to defend their existing businesses. Sample pay tv contractual holdbacks include. No VOD during pay tv window Cap on EST transactions allowed during pay tv window Floor for prices for EST during and ahead of pay tv window Addressing bandwidth and infrastructure issues Tiered pricing and usage caps Investment necessary to support online video Privileged and Confidential For Discussion Purposes

21 Retail and pirate offers
Apple page – sale next to rental Pirate page – showing lots of new releases Privileged and Confidential For Discussion Purposes

22 First legal US in-home availability
Is there a simpler way to illustrate piracy?

23 Incumbent page – Transitioning to digital is challenging…
Retailer pressures on online sales PayTV channel pressures Privileged and Confidential For Discussion Purposes

24 Privileged and Confidential For Discussion Purposes
Infrastructure page Limitations today Connected TVs Bandwidth Consumer pressures from tiering and caps on usage etc Privileged and Confidential For Discussion Purposes

25 Privileged and Confidential For Discussion Purposes
Agenda Background – Industry Trends Consumer views on digital Current status and challenges to digital adoption Driving further adoption Privileged and Confidential For Discussion Purposes

26 Ensuring a viable marketplace for digital downloads will require
Making the product digitally available at the right price, for rental and sale. HD product availability is especially critical Day/date Catalog product Improving the digital ownership proposition, leveraging technologies such as cloud storage Ultraviolet points Ensuring that incumbent players do not overly inhibit the development of the digital marketplace Managing piracy appropriately Supporting infrastructure investments and development Privileged and Confidential For Discussion Purposes

27 Consumers would buy more digital movies if they were about 20% cheaper
Consumers would buy more digital movies if they were about 20% cheaper. HD helps to enhance the value for NR and Catalog. Digital Movie Pricing New Release Standard Definition High Definition Catalog Standard Definition High Definition Base: EST10/EST11 – Purchased Digital Movie in Past 6 Months = 269. EST10. How much do you usually pay for each of the following types of digital movie purchases? EST11. What price would be attractive enough for you to buy significantly more of the following types of digital movies?

28 In SPE’s own testing in the US, the ownership performance for titles with a wholesale discount in the first 2 weeks grew 50% compared to full-price titles November 2010 – February 2011 Full Price Titles Box Office Factor of Day-and-Date SPHE Titles (Nov 2010 – June 2011) in first 2 weeks from street date +99% Full Price Titles (4) Nov-Feb 2011 Can we make this more generic? Discounted Titles (8) March-June 2011 March 2011 – June 2011 Discounted Titles Box Office Factor +50% Note: Box Office Factor (BOF) defined as unit sales divided by box office multiplied by 100,000 Source: Sony Pictures Home Entertainment 28

29 Privileged and Confidential For Discussion Purposes
UV slide Ultraviolet benefits and consumer info Privileged and Confidential For Discussion Purposes

30 Privileged and Confidential For Discussion Purposes
Conclusion The market is in a challenging point of its evolution Consumers still coming up to speed on possibilities online Actions by incumbents impacting strength of online alternatives Infrastructure still developing Piracy Opportunities exist to drive online transactions Right pricing vs rental, and other alternatives (including piracy) HD product offers Day/date availabilty Robust amount of catalog product Ultraviolet and other cloud storage services Appropriate policies with respect to piracy and illegal alternatives Studios, service providers and the government will need to work together to make a valuable digital marketplace a reality Privileged and Confidential For Discussion Purposes

31 Privileged and Confidential For Discussion Purposes
BACK-UP / ALTERNATIVE SLIDES BEYOND THIS PAGE Privileged and Confidential For Discussion Purposes

32 Maybe economics slide – bars. Value by product timing
Maybe economics slide – bars. Value by product timing. Value digital vs physical? See next few, ideas… Wave 3, How many times did you watch…? SPHE 2005 A&U, SPHE 2011 A&U Note: Data based on New Release buying occasion in the last 6 months. 32

33 Studio marketing drives title contribution
Typical Title: % Gross Contribution by Week Years 1-3 Post Theatrical Release Studio Marketing % Gross Contribution Weeks 0-6: Exhibition Weeks 6-16: Piracy Weeks 16-32: In Home Transactions Week 32-Year 3*: Multiple Models *Note: Only weeks 1-75 are shown; assumes weekly contributions remain constant from week 75+ PRIVILEGED AND CONFIDENTIAL page 33

34 Consumer paid transactional window value is supported by high contribution per view
SPE Gross Profit per Customer Transaction Title is the star, consumers are selecting individual titles, not aggregated service brands 60-100% of consumer spend to studio, vs % for branded services Behaviors are both impulse and marketing driven Convert rental to sell thru SPE Gross Profit Home Entertainment Equivalent View Convert physical rental to VOD Customer View: Does not reflect aggregate value of wholesale deals Source: SPHE Internal Estimates PRIVILEGED AND CONFIDENTIAL


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