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Published byMagdalen Young Modified over 9 years ago
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Get Started with Mobile Web Applications OIT Lunch & Learn Jason Casden, Digital Technologies Development Librarian David Woodbury, NCSU Libraries Fellow
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When to Make a Native App Charging for it Creating a game Using specific locations* Using cameras Using accelerometers Accessing the filesystems Offline users * Actually available to web-based applications 3
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The Case for Mobile Web Apps “I believe that unless your application meets one of these native application criteria, you should not create a native application, but should instead focus on building a mobile web application.” — Brian Fling, “Mobile Design and Development” 4
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WolfWalk, Two Ways 5
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Our mobile services Locations & Hours Computer Availability Book & Article Search Room Reservations GroupFinder message board Reference Services News & Events Webcam Feeds Link to campus mobile site
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Locations & Hours
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Computer Availability
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GroupFinder
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What to mobilize? What services are currently available? What services are applicable on a mobile device? What services translate well to the mobile environment? What tools can be created easily? What would be fun to see?
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Don’t mobilize everything 11 links vs 100 links
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Mobile is not just shrinking the page
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Use only essential, relevant content
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Reduce options, simplify
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Limit data to mobile context
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For time oriented data, we assume current day & time We assume action oriented
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Expose hidden, useful content
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Our tools Mobile website – XHTML 1.0 transitional – CSS – non-essential JavaScript and AJAX MIT Mobile Web Open Source Project Leaned on pre-existing web services Targeted higher-end devices 21
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No developers? Tools that require only HTML knowledge – WordPress, iWebKit, iUI, jQTouch, Dashcode… – Good for static content Rapidly becoming more sophisticated – Can help to build or prototype a mobile site very quickly 22
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No developers? Vendors – Boopsie, Terribly Clever… – Can manage mobile development process for you – You may lack control over the final product – May be expensive – Doesn’t develop internal expertise 23
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Content Adaptation 24
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Testing CC BY-SA 2.0: http://www.flickr.com/photos/wfryer/3929189 482/ http://www.flickr.com/photos/wfryer/3929189 482/ 25
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Testing 26 Simulators and Emulators – Apple iPhone/iPhoney simulators – Android emulator Internal listserv Guerilla Testing
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Recommendations 27
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Be Agile Rapid development cycle Think iteratively Adjust to change quickly Avoid paralysis 28
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Play 29
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Collaborate Campus efforts External projects Steal what you like – Improve it, so it can be stolen back 30
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