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Published byElaine McCoy Modified over 9 years ago
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RTV1240C Chapter 1
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The Production Studio Room full of audio equipment – Prod 1 & 2 – PDX – Digital audio workstation – DAW Computer Pro Tools Audition
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Production studio Most radio stations have at least two studios – On-air studio – Production studios Material to be broadcast later – Commercials – PSA’s – Station promo’s – Interviews The production studio can be a back up to the on-air studio
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Performance Studio Also called announcer booth – Voice overs – interviews
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Studio considerations Acoustics – How sound “behaves” in the room Ergonomics – Design consideration to increase comfortable use and reduce fatigue To make the studio easy to use
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The Audio Chain The route audio takes to be ultimately broadcast or recorded – Audio Sources Voice, CD, audio recorder – Audio processing Equalizer, reverb, compression – Monitoring Headphones speakers
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Audio chain
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Sound Sources Microphone CD player Computer Reel-to-reel or cassette Minidisc DAW – digital audio workstation
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Audio Console All audio sources feed into the audio console – This allows mixing, processing, and monitoring
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Studio layout U-shaped layout – Allows the operator to reach all of the equipment Working in “Combo” – The announcer is also the equipment operator Working with Engineer assist – Announcer works with an engineer, separated by a window Studios can be confiured as “sit down” or “Stand up”
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Production Studio Furniture Provides the foundation for the production studio – Supports all the equipment Custom built Modular design Designed for computers – Monitor should not be more than 2 feet from viewer – Top screen line should be slightly below eye level – Keyboard should align with monitor
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Production Studio Furniture Most studio furniture is plywood or particleboard with laminate counter tops Equipment racks use passive air flow to cool equipment
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Studio sound considerations The physical room will impact the sound made in it Things to consider – Sound isolation – Noise an vibration control – Room acoustics How sound “behaves” in the room
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acoustics When sound strikes a surface (such as a studio wall), some sound is: – Reflected back – Absorbed – Passed through – “penetration” Reflected sound from irregular surfaces is “diffusion” (irregular reflection). Direct sound – moves from the source directly into the microphone
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acoustics Indirect or reflected sound reaches the microphone slightly later than direct sound Echo – sound reflected from one surface Reverberation – sound reflected from two or more surfaces, includes “decay” (hello – oo – oo - oo) Sound life cycle – combination of direct and indirect sound
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acoustics Reverb ring – the time it takes for a sound to die out, or go from full volume to silence Reverb route – the path sound takes from the source to reflective surfaces and back to the original source. Excessive reflection emphasizes high and mid frequencies, resulting in a “harsh” sound, blurs the stereo image to cause a “muddy” sound.
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acoustics Absorption and diffusion are used to control reflected sound This can be done with curtains, carpet and specialized studio walls. – Absorption creates a “dead studio” with a very short reverb ring This is considered “dry” and unlike most any common sound environment – A “live studio” has a long reverb ring and produces a harder more brilliant sound
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acoustics Diffusion uses irregular room surfaces to break up sound reflection – This decreases the intensity of the reflection, making them less noticeable Most studios use a combination of absorption and diffusion techniques One common approach is a live end / dead end studio – The dead end absorbs sound and excess reflection – The live end adds desirable sharpness so the sound isn’t totally “dry” Other approaches are – Sound scattering – using a great deal of diffusion – Reflection free zone – using a great deal of absorption
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Studio construction materials Materials should minimize sound escaping – Penetration – Soundproofing Features – Sealed doors – Double glass – Acoustically treated walls Carpeting Egg crate foam – Special flooring Sound absorption coefficient – How much sound is absorped – Coefficient of 1.00 = all sound absorped – Coefficient of 0.00 = no sound absorped
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Studio size and shape The production studio should not be overly reflective – Standard room construction tends to be more reflective Parallel, box-shaped walls can produce standing waves – Standing wave is combination of a sound wave going in one direction and its reflective wave going in the opposite direction More ideal is spayed walls at more than 90-degrees Cubic construction should be avoided when possible
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Studio aesthetics Avoid fluorescent lighting – Fatigue, hum Lights on dimmers Comfortable chairs and stools Decorations Anti-static – Static touch pad Connected to electric ground
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On-air recording lights On-air light is connected to when microphone is turned on and active, the “on-air” or “recording” light is on Ettique is to never enter a studio when the light is on – Be quiet when near or in an on-air studio – A “stand by” que alerts everyone to be silent, the recording is about to begin
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Radio hand signals Stand by Que Two minutes Cut Give more level Stretch it, sow down Speed up Wrap it up
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Noise and distortion Noise – any unwanted sound, or any sound not in the original recording Signal to noise ratio – Most audio equipment is designed to provide at least a 60-1 signal to noise ratio (S/N) A 60db S/N or better is considered ok Distortion – unwanted change in the sound due to inaccurate reproduction of the sound – Sound recorded too loud for the equipment to handle – Overdriven = muddy – Analog equip is especially prone to distortion
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Production studio set up Keep working spaces tidy Set audio console to neutral – Use a tone generator is possible Good practice to keep notes o sound setting such as levels and signal processes applied to make it easier to reproduce those settings later, if needed. – Note music tracks and sound effects used Use a track sheet to make notations
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assignments Quiz on chapter one next week – 10 Questions from the end of each chapter All Answers are provided in the book Project 2 – chap. 1 – Suggest a redesign of the production studio using room 2140 as an example Project 3 – chap. 1 – Draw an audio chain flowchart for your production studio Review figure 1.2 in the book
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