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Introduction to CUDA Programming CUDA Programming Introduction Andreas Moshovos Winter 2009 Some slides/material from: UIUC course by Wen-Mei Hwu and David.

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Presentation on theme: "Introduction to CUDA Programming CUDA Programming Introduction Andreas Moshovos Winter 2009 Some slides/material from: UIUC course by Wen-Mei Hwu and David."— Presentation transcript:

1 Introduction to CUDA Programming CUDA Programming Introduction Andreas Moshovos Winter 2009 Some slides/material from: UIUC course by Wen-Mei Hwu and David Kirk UCSB course by Andrea Di Blas Universitat Jena by Waqar Saleem NVIDIA by Simon Green

2 Understanding Semiconductor Technology Limitations Computation –Calculations A + B, decide what to do next –Data communication/Storage Tons of Compute Engines Tons of Storage Unlimited Bandwidth Zero/Low Latency

3 Calculation capabilities How many calculation units can be built? Today’s silicon chips –About 1B+ transistors –30K transistors for a 52b multiplier ~30K multipliers –260mm^2 area (mid-range) –112microns^2 for FP unit (overestimated) ~2K FP units Frequency ~ 3Ghz common today –TFLOPs possible Disclaimer: back-on-the-envelop calculations – take with a grain of salt Can build lots of calculation units Tons of Compute Engines ?

4 How about Communication/Storage Need data feed and storage –The larger the slower –Takes time to get there and back –Multiple cycles even on the same die Tons of Compute Engines Tons of Slow Storage Unlimited Bandwidth Zero/Low Latency  

5 What if? Is there enough parallelism? Keep this busy? –Needs lots of independent calculations Parallelism/Concurrency Much of what we do is sequential –First do 1, then do 2, then if X do 3 else do 4 Tons of Compute Engines Tons of Storage Unlimited Bandwidth Zero/Low Latency

6 Today’s High-End General Purpose Processors Localize Communication and Computation Try to automatically extract some parallelism time Tons of Slow Storage Faster cache Slower Cache Large on-die caches to tolerate off-chip memory latency Application-driven design: Optimize common case

7 Some things are naturally parallel

8 Sequential Execution Model int a[N]; // N is large for (i =0; i < N; i++) a[i] = a[i] * fade; time Flow of control / Thread One instruction at the time Optimizations possible at the machine level

9 Data Parallel Execution Model / SIMD int a[N]; // N is large for all elements do in parallel a[i] = a[i] * fade; time This has been tried before: ILLIAC III, UIUC, 1966 http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=4038028&tag=1 http://ed-thelen.org/comp-hist/vs-illiac-iv.html

10 Single Program Multiple Data / SPMD int a[N]; // N is large for all elements do in parallel if (a[i] > threshold) a[i]*= fade; time Code is statically identical across all threads Execution path may differ The model used in today’s Graphics Processors

11 CPU vs. GPU overview CPU: –Handles sequential code well Latency optimized: do all very fast –Can’t take advantage of massively parallel code –Off-chip bandwidth lower –Peak Computation capability lower GPU: –Requires massively parallel computation Bandwidth optimized: do lots concurrently –Handles some control flow –Higher off-chip bandwidth –Higher peak computation capability

12 Programmer’s view GPU as a co-processor (data is from 2008) CPU Memory GPU GPU Memory 1GB on our systems 3GB/s – 8GB.s 6.4GB/sec – 31.92GB/sec 8B per transfer 141GB/sec Key Suppliers: Nvidia and AMD (Markham, ON) GTX280 characteristics Top of the line in 2008-2009

13 But what about performance? Focus on PEAK performance first: –What the manufacturer guarantees you’ll never exceed Two Aspects: –Data Access Rate Capability Bandwidth –Data Processing Capability How many ops per sec

14 Data Processing Capability –Focus on floating point data GFLOPS –Billion Floating-Point Operations per Second –Caveat: FOPs can be different But today things are not as bad as before High-End CPU today –3.4Ghz x 8 FOPS/cycle = 27 GFLOPS –Assumes SSE High-End GPU today (2008) / GTX280 –933.1 GFLOPS or 34x capability

15 Data Access Capability High-End CPU Today (2008) –31.92 GB/sec (nehalem) - 12.8 GB/sec (hapertown) –Bus width 64-bit GPU / GTX280 (2008-2009) –141.7 GB/sec –Bus width 512-bit –4.39x – 11x

16 GPU vs. CPU

17

18 Target Applications int a[N]; // N is large for all elements of a compute a[i] = a[i] * fade Lots of independent computations –CUDA threads need not be independent Kernel THREAD

19 Programmer’s View of the GPU GPU: a compute device that: –Is a coprocessor to the CPU or host –Has its own DRAM (device memory) –Runs many threads in parallel Data-parallel portions of an application are executed on the device as kernels which run in parallel on many threads

20 Why are threads useful? Parallelism Concurrency: –Do multiple things in parallel –Uses more hardware  Gets higher performance –Application must have parallelism Needs more functional units

21 Why are threads useful #2 – Tolerating stalls Often a thread stalls, e.g., memory access Multiplex the same functional unit Get more performance at a fraction of the cost

22 GPU: bandwidth optimized – latencies are long A GPU ADD takes 24 GPU cycles –CPU ADD 1 cycle The GPU cycle is ¼ of a CPU cycle –For the systems in the lab (GTX280) Need ~100 threads to break even 1000s of threads for GPU to be better

23 GPU vs. CPU Threads GPU threads are extremely lightweight Very little creation overhead In the order of microseconds All done in hardware GPU needs 1000s of threads for full efficiency Multi-core CPU needs only a few

24 Execution Timeline time 1. Copy to GPU mem 2. Launch GPU Kernel GPU / Device 2’. Synchronize with GPU 3. Copy from GPU mem CPU / Host

25 Programmer’s view First create data on CPU memory CPU Memory GPU GPU Memory

26 Programmer’s view Then Copy to GPU CPU Memory GPU GPU Memory

27 Programmer’s view GPU starts computation  runs a kernel CPU can also continue CPU Memory GPU GPU Memory

28 Programmer’s view CPU and GPU Synchronize CPU Memory GPU GPU Memory

29 Programmer’s view Copy results back to CPU CPU Memory GPU GPU Memory

30 Programming Languages CUDA –NVidia –Has market lead OpenCL –Many including Nvidia –CUDA superset –Somewhat different syntax –Can target many different devices –Fairly new We’ll focus on CUDA for now Both are evolving

31 Computation partitioning: At the highest level: –Think of computation as a series of loops: for (i = 0; i < big_number; i++) –a[i] = some function for (i = 0; i < big_number; i++) –a[i] = some other function for (i = 0; i < big_number; i++) –a[i] = some other function Kernels

32 Computation Partitioning -- Kernel CUDA exposes the hardware to the programmer Programmer must manually partition work appropriately Programmers view is hierarchical: –Think of data as an array

33 Per Kernel Computation Partitioning Computation Grid: 2D Case Threads within a block can communicate/synchronize –Run on the same multiprocessor Threads across blocks can’t communicate –Shouldn’t touch each others data –Behavior undefined Block thread

34 GBT: Grids of Blocks of Threads Why? Realities of integrated circuits: need to cluster computation and storage to achieve high speeds Programmers view of data and computation partitioning Time

35 Programmer’s view: Memory Model

36 Grids of Blocks of Threads: Dimension Limits Grid of Blocks 1D or 2D –Max x: 65535 –Max y: 65535 Block of Threads: 1D, 2D, or 3D –Max number of threads: 512 –Max x: 512 –Max y: 512 –Max z: 64 Limits apply to Compute Capability 1.0, 1.1, 1.2, and 1.3 –GTX280 = 1.3 –Fermi Architeture: 2.0 and 2.1 We’ll talk about these at the end

37 Block and Thread IDs Threads and blocks have IDs –So each thread can decide what data to work on –Block ID: 1D or 2D –Thread ID: 1D, 2D, or 3D Simplifies memory addressing when processing multidimensional data –Convenience not necessity Device Grid 1 Block (0, 0) Block (1, 0) Block (2, 0) Block (0, 1) Block (1, 1) Block (2, 1) Block (1, 1) Thread (0, 1) Thread (1, 1) Thread (2, 1) Thread (3, 1) Thread (4, 1) Thread (0, 2) Thread (1, 2) Thread (2, 2) Thread (3, 2) Thread (4, 2) Thread (0, 0) Thread (1, 0) Thread (2, 0) Thread (3, 0) Thread (4, 0) IDs and dimensions are accessible through predefined “variables”, e.g., blockDim.x and threadIdx.x

38 Thread Batching A kernel is executed as a grid of thread blocks –All threads share data memory space A thread block: Threads that can cooperate with each other by: –Synchronizing their execution For hazard-free shared memory accesses –Efficiently sharing data through a low latency shared memory Two threads from two different blocks cannot cooperate Host Kernel 1 Kernel 2 Device Grid 1 Block (0, 0) Block (1, 0) Block (2, 0) Block (0, 1) Block (1, 1) Block (2, 1) Grid 2 Block (1, 1) Thread (0, 1) Thread (1, 1) Thread (2, 1) Thread (3, 1) Thread (4, 1) Thread (0, 2) Thread (1, 2) Thread (2, 2) Thread (3, 2) Thread (4, 2) Thread (0, 0) Thread (1, 0) Thread (2, 0) Thread (3, 0) Thread (4, 0)

39 Thread Coordination Overview Race-free access to data Only across threads within the same block No communication across blocks

40 Programmer’s view: Memory Model: Thread vs. Host Arrows show whether read and/or write is possible

41 Programmer’s View: Memory Detail – Thread and Host Each thread can: –R/W per-thread registers –R/W per-thread local memory –R/W per-block shared memory –R/W per-grid global memory –Read only per-grid constant memory –Read only per-grid texture memory The host can R/W: –global, constant, and texture memories

42 Memory Model: Global, Constant, and Texture Memories Global memory –Main means of communicating R/W Data between host and device –Contents visible to all threads –Not cached (GTX280) Texture and Constant Memories –Constants initialized by host –Contents visible to all threads –Cached (GTX280)

43 Memory Model Summary MemoryLocationCachedAccessScope Localoff-chipNoR/Wthread Sharedon-chipN/AR/Wall threads in a block Globaloff-chipNoR/Wall threads + host Constantoff-chipYesROall threads + host Textureoff-chipYesROall threads + host

44 Execution Model: Ordering Execution order is undefined Do not assume and use: block 0 executes before block 1 Thread 10 executes before thread 20 And any other ordering even if you can observe it –Future implementations may break this ordering –It’s not part of the CUDA definition –Why? More flexible hardware options

45 CUDA Software Architecture cuda…() cu…() e.g., fft()

46 Reasoning about CUDA call ordering GPU communication via cuda…() calls and kernel invocations –cudaMalloc, cudaMemCpy Asynchronous from the CPU’s perspective –CPU places a request in a “CUDA” queue –requests are handled in-order Streams allow for multiple queues –Order within each queue honored –No order across queues –More on this much later on

47 Execution Model Summary (for your reference) Grid of blocks of threads –1D/2D grid of blocks –1D/2D/3D blocks of threads All blocks are identical: –same structure and # of threads Block execution order is undefined Same block threads: –can synchronize and share data fast (shared memory) Threads from different blocks: –Cannot cooperate –Communication through global memory Threads and Blocks have IDs –Simplifies data indexing –Can be 1D, 2D, or 3D (threads) Blocks do not migrate: execute on the same processor Several blocks may run over the same processor

48 CUDA API: Example int a[N]; for (i =0; i < N; i++) a[i] = a[i] + x; 1.Allocate CPU Data Structure 2.Initialize Data on CPU 3.Allocate GPU Data Structure 4.Copy Data from CPU to GPU 5.Define Execution Configuration 6.Run Kernel 7.CPU synchronizes with GPU 8.Copy Data from GPU to CPU 9.De-allocate GPU and CPU memory

49 My first CUDA Program __global__ void arradd (float *a, float f, int N) { int i = blockIdx.x * blockDim.x + threadIdx.x; if (i < N) a[i] = a[i] + float; } int main() { float h_a[N]; float *d_a; cudaMalloc ((void **) &a_d, SIZE); cudaMemcpy (d_a, h_a, SIZE, cudaMemcpyHostToDevice)); arradd >> (d_a, 10.0, N); cudaThreadSynchronize (); cudaMemcpy (h_a, d_a, SIZE, cudaMemcpyDeviceToHost)); CUDA_SAFE_CALL (cudaFree (a_d)); } GPU CPU

50 1. Allocate CPU Data float *ha; main (int argc, char *argv[]) { int N = atoi (argv[1]); ha = (float *) malloc (sizeof (float) * N);... } No memory allocated on the GPU side Pinned memory allocation results in faster CPU to/from GPU copies But pinned memory cannot be paged-out cudaMallocHost (…)

51 2. Initialize CPU Data (dummy) float *ha; int i; for (i = 0; i < N; i++) ha[i] = i;

52 3. Allocate GPU Data float *da; cudaMalloc ((void **) &da, sizeof (float) * N); Notice: no assignment side –NOT: da = cudaMalloc (…) Assignment is done internally: –That’s why we pass &da Space is allocated in Global Memory on the GPU

53 GPU Memory Allocation The host manages GPU memory allocation: –cudaMalloc (void **ptr, size_t nbytes) –Must explicitly cast to ( void **) cudaMalloc ((void **) &da, sizeof (float) * N); –cudaFree (void *ptr); cudaFree (da); –cudaMemset (void *ptr, int value, size_t nbytes); cudaMemset (da, 0, N * sizeof (int)); Check the CUDA Reference Manual

54 4. Copy Initialized CPU data to GPU float *da; float *ha; cudaMemCpy ((void *) da, // DESTINATION (void *) ha, // SOURCE sizeof (float) * N, // #bytes cudaMemcpyHostToDevice); // DIRECTION

55 Host/Device Data Transfers The host initiates all transfers: cudaMemcpy(void *dst, void *src, size_t nbytes, enum cudaMemcpyKind direction) Asynchronous from the CPU’s perspective –CPU thread continues In-order processing with other CUDA requests enum cudaMemcpyKind –cudaMemcpyHostToDevice –cudaMemcpyDeviceToHost –cudaMemcpyDeviceToDevice

56 5. Define Execution Configuration How many blocks and threads/block int threads_block = 64; int blocks = N / threads_block; if (blocks % N != 0) blocks += 1; Alternatively: blocks = (N + threads_block – 1) / threads_block;

57 6. Launch Kernel & 7. CPU/GPU Synchronization Instructs the GPU to launch blocks x threads_block threads: darradd > (da, 10f, N); cudaThreadSynchronize (); // forces CPU to wait darradd: kernel name >> execution configuration (da, x, N): arguments –256 – 8 byte limit / No variable arguments

58 CPU/GPU Synchronization CPU does not block on cuda…() calls –Kernel/requests are queued and processed in-order –Control returns to CPU immediately Good if there is other work to be done –e.g., preparing for the next kernel invocation Eventually, CPU must know when GPU is done Then it can safely copy the GPU results cudaThreadSynchronize () –Block CPU until all preceding cuda…() and kernel requests have completed

59 8. Copy data from GPU to CPU & 9. DeAllocate Memory float *da; float *ha; cudaMemCpy ((void *) ha, // DESTINATION (void *) da, // SOURCE sizeof (float) * N, // #bytes cudaMemcpyDeviceToHost); // DIRECTION cudaFree (da); // display or process results here free (ha);

60 The GPU Kernel __global__ darradd (float *da, float x, int N) { int i = blockIdx.x * blockDim.x + threadIdx.x; if (i < N) da[i] = da[i] + x; } BlockIdx: Unique Block ID. –Numerically asceding: 0, 1, … BlockDim: Dimensions of Block = how many threads it has –BlockDim.x, BlockDim.y, BlockDim.z –Unused dimensions default to 0 ThreadIdx: Unique per Block Index –0, 1, … –Per Block

61 Array Index Calculation Example int i = blockIdx.x * blockDim.x + threadIdx.x; a[0]a[63]a[64]a[127]a[128]a[191]a[192] blockIdx.x = 0blockIdx.x = 1blockIdx.x = 2 threadIdx.x 0 threadIdx.x 63 threadIdx.x 0 threadIdx.x 63 threadIdx.x 0 threadIdx.x 63 threadIdx.x 0 i = 0i = 63i = 64i = 127i = 128i = 191 i = 192 Assuming blockDim.x = 64

62 Generic Unique Thread and Block Index Calculations #1 1D Grid / 1D Blocks: UniqueBlockIndex = blockIdx.x; UniqueThreadIndex = blockIdx.x * blockDim.x + threadIdx.x; 1D Grid / 2D Blocks: UniqueBlockIndex = blockIdx.x; UniqueThreadIndex = blockIdx.x * blockDim.x * blockDim.y + threadIdx.y * blockDim.x + threadIdx.x; 1D Grid / 3D Blocks: UniqueBockIndex = blockIdx.x; UniqueThreadIndex = blockIdx.x * blockDim.x * blockDim.y * blockDim.z + threadIdx.z * blockDim.y * blockDim.x + threadIdx.y * blockDim.x + threadIdx.x; Source: http://forums.nvidia.com/lofiversion/index.php?t82040.html

63 Generic Unique Thread and Block Index Calculations #2 2D Grid / 1D Blocks: UniqueBlockIndex = blockIdx.y * gridDim.x + blockIdx.x; UniqueThreadIndex = UniqueBlockIndex * blockDim.x + threadIdx.x; 2D Grid / 2D Blocks: UniqueBlockIndex = blockIdx.y * gridDim.x + blockIdx.x; UniqueThreadIndex =UniqueBlockIndex * blockDim.y * blockDim.x + threadIdx.y * blockDim.x + threadIdx.x; 2D Grid / 3D Blocks: UniqueBlockIndex = blockIdx.y * gridDim.x + blockIdx.x; UniqueThreadIndex = UniqueBlockIndex * blockDim.z * blockDim.y * blockDim.x + threadIdx.z * blockDim.y * blockDim.z + threadIdx.y * blockDim.x + threadIdx.x; UniqueThreadIndex means unique per grid.

64 CUDA Function Declarations __global__ defines a kernel function –Must return void –Can only call __device__ functions __device__ and __host__ can be used together –Two difference versions generated Executed on the: Only callable from the: __device__ float DeviceFunc() device __global__ void KernelFunc() devicehost __host__ float HostFunc() host

65 __device__ Example Add x to a[i] multiple times __device__ float addmany (float a, float b, int count) { while (count--) a += b; return a; } __global__ darradd (float *da, float x, int N) { int i = blockIdx.x * blockDim.x + threadIdx.x; if (i < N) da[i] = addmany (da[i], x, 10); }

66 Kernel and Device Function Restrictions __device__ functions cannot have their address taken –e.g., f = &addmany; *f(…); For functions executed on the device: –No recursion darradd (…) { darradd (…) } –No static variable declarations inside the function darradd (…) { static int canthavethis; } –No variable number of arguments e.g., something like printf (…)

67 My first CUDA Program __global__ void arradd (float *a, float f, int N) { int i = blockIdx.x * blockDim.x + threadIdx.x; if (i < N) a[i] = a[i] + float; } int main() { float h_a[N]; float *d_a; cudaMalloc ((void **) &a_d, SIZE); cudaThreadSynchronize (); cudaMemcpy (d_a, h_a, SIZE, cudaMemcpyHostToDevice)); arradd >> (d_a, 10.0, N); cudaThreadSynchronize (); cudaMemcpy (h_a, d_a, SIZE, cudaMemcpyDeviceToHost)); CUDA_SAFE_CALL (cudaFree (a_d)); } GPU CPU

68 How to get high-performance #1 Programmer managed Scratchpad memory –Bring data in from global memory –Reuse –16KB/banked –Accessed in parallel by 16 threads –“shared memory” Programmer needs to: –Decide what to bring and when –Decide which thread accesses what and when –Coordination paramount

69 How to get high-performance #2 Global memory accesses –32 threads access memory together –Can coalesce into a single reference –E.g., a[threadID] works well Control flow –32 threads run together –If they diverge there is a performance penalty Texture cache –When you think there is locality

70 Numerical Accuracy Can do FP –Mostly OK some minor discrepancies Can do DP –1/8 the bandwidth Mixed methods –Break numbers into two single-precision values Must carefully check for stability/correctness Will get better w/ next generation hardware

71 Are GPUs really that much faster than CPUs 50x – 200x speedups typically reported Recent work found –Not enough effort goes into optimizing code for CPUs –Intel paper (ISCA 2010) http://portal.acm.org/ft_gateway.cfm?id=1816021&type=p dfhttp://portal.acm.org/ft_gateway.cfm?id=1816021&type=p df But: –The learning curve and expertise needed for CPUs is much larger

72 Predefined Vector Datatypes Can be used both in host and in device code. –[u]char[1..4], [u]short[1..4], [u]int[1..4], [u]long[1..4], float[1..4] Structures accessed with.x,.y,.z,.w fields default constructors, “ make_TYPE (…)”: –float4 f4 = make_float4 (1f, 10f, 1.2f, 0.5f); dim3 –type built on uint3 –Used to specify dimensions –Default value is (1, 1, 1)

73 Execution Configuration Must specify when calling a __global__ function: >> where: –dim3 Dg : grid dimensions in blocks –dim3 Db : block dimensions in threads –size_t Ns : per block additional number of shared memory bytes to allocate optional, defaults to 0 more on this much later on –cudaStream_t S : request stream(queue) optional, default to 0. Compute capability >= 1.1

74 Built-in Variables dim3 gridDim –Number of blocks per grid, in 2D (.z always 1) uint3 blockIdx –Block ID, in 2D (blockIdx.z = 1 always) dim3 blockDim –Number of threads per block, in 3D uint3 threadIdx –Thread ID in block, in 3D

75 Execution Configuration Examples 1D grid / 1D blocks dim3 gd(1024) dim3 bd(64) akernel >>(...) gridDim.x = 1024, gridDim.y = 1, blockDim.x = 64, blockDim.y = 1, blockDim.z = 1 2D grid / 3D blocks dim3 gd(4, 128) dim3 bd(64, 16, 4) akernel >>(...) gridDim.x = 4, gridDim.y = 128, blockDim.x = 64, blockDim.y = 16, blockDim.z = 4

76 Error Handling Most cuda…() functions return a cudaError_t –If cudaSuccess : Request completed without a problem cudaGetLastError(): –returns the last error to the CPU –Use with cudaThreadSynchronize(): cudaError_t code; cudaThreadSynchronize (); code = cudaGetLastError (); char *cudaGetErrorString(cudaError_t code); –returns a human-readable description of the error code

77 Error Handling Utility Function void cudaDie (const char *msg) { cudaError_t err; cudaThreadSynchronize (); err = cudaGetLastError(); if (err == cudaSuccess) return; fprintf (stderr, "CUDA error: %s: %s.\n", msg, cudaGetErrorString (err)); exit(EXIT_FAILURE); } adapted from: http://www.ddj.com/hpc-high-performance-computing/207603131

78 Error Handling Macros CUDA_SAFE_CALL ( some cuda call ) CUDA_SAFE_CALL (cudaMemcpy (a_h, a_d, arr_size, cudaMemcpyDeviceToHost) ); Prints error and exits on error Must define #define _DEBUG –No checking code emitted when undefined: Performance Use make dbg=1 under NVIDIA_CUDA_SDK

79 Measuring Time -- gettimeofday Unix-based: #include struct timeval start, end; gettimeofday (&start, NULL); WHAT WE ARE INTERESTED IN gettimeofday (&end, NULL); timeCpu = (float)(end.tv_sec - start.tv_sec); if (end.tv_usec < start.tv_usec) { timeCpu -= 1.0; timeCpu += (double)(1000000.0 + end.tv_usec - start.tv_usec)/1000000.0; } else timeCpu += (double)(end.tv_usec - start.tv_usec)/1000000.0;

80 Using CUDA clock () clock_t clock (); Can be used in device code returns a counter value –One per multiprocessor / incremented every clock cycle Sample at the beginning and end of the code upper bound since threads are time-sliced uint start = clock();... compute (less than 3 sec).... uint end = clock(); if (end > start) time = end - start; else time = end + (0xffffffff - start) Look at the clock example under projects in SDK Using takes some effort –Every thread measures start and end –Then must find min start and max end –Cycle accurate

81 Using cutTimer…() library calls #include unsigned int htimer; cutCreateTimer (&htimer); CudaThreadSynchronize (); cutStartTimer(htimer); WHAT WE ARE INTERESTED IN cudaThreadSynchronize (); cutStopTimer(htimer); printf (“time: %f\n", cutGetTimerValue(htimer));

82 Code Overview: Host side #include unsigned int htimer; float *ha, *da; main (int argc, char *argv[]) { int N = atoi (argv[1]); ha = (float *) malloc (sizeof (float) * N); for (int i = 0; i < N; i++) ha[i] = i; cutCreateTimer (&htimer); cudaMalloc ((void **) &da, sizeof (float) * N); cudaMemCpy ((void *) da, (void *) ha, sizeof (float) * N, cudaMemcpyHostToDevice); blocks = (N + threads_block – 1) / threads_block; cudaThreadSynchronize (); cutStartTimer(htimer); darradd > (da, 10f, N) cudaThreadSynchronize (); cutStopTimer(htimer); cudaMemCpy ((void *) ha, (void *) da, sizeof (float) * N, cudaMemcpyDeviceToHost); cudaFree (da); free (ha); printf (“processing time: %f\n", cutGetTimerValue(htimer)); }

83 Code Overview: Device Side __device__ float addmany (float a, float b, int count) { while (count--) a += b; return a; } __global__ darradd (float *da, float x, int N) { int i = blockIdx.x * blockDim.x + threadIdx.x; if (i < N) da[i] = addmany (da[i], x, 10); }

84 Variable Declarations – Will revisit next time __device__ –stored in device memory (large, high latency, no cache) –Allocated with cudaMalloc (__device__qualifier implied) –accessible by all threads –lifetime: application __constant__ –same as __device__, but cached and read-only by GPU –written by CPU via cudaMemcpyToSymbol(...) call –lifetime: application __shared__ –stored in on-chip shared memory (very low latency) –accessible by all threads in the same thread block –lifetime: kernel launch Unqualified variables: –scalars and built-in vector types are stored in registers –arrays of more than 4 elements or run-time indices stored in device memory

85 Measurement Methodology You will not get exactly the same time measurements every time –Other processes running / external events (e.g., network activity) –Cannot control –“Non-determinism” Must take sufficient samples –say 10 or more –There is theory on what the number of samples must be Measure average Will discuss this next time or will provide a handout online

86 Handling Large Input Data Sets – 1D Example Recall gridDim.[xy] <= 65535 Host calls kernel multiple times: float *dac = da; // starting offset for current kernel while (n_blocks) { int bn = n_blocks; int elems; // array elements processed in this kernel if (bn > 65535) bn = 65535; elems = bn * block_size; darradd >> (dac, 10.0f, elems); n_blocks -= bn; dac += elems; }

87 Course Structure Lectures: –Sept – end of Nov. Assignments –2-3 starting next week Project: –Propose by the end of first week of Nov. –Finish by second week of Dec. –Give presentation: If not too many – in class – otherwise in my office Report: –up to 10 pages Must deliver: presentation, report, and code by the end of the course

88 Project Ideal scenario –Team up: People with interesting compute problems People with strong computer eng./sci. background –Algorithm/App. that has not been converted already –Or, try existing solutions and re-create results ideally improve Emphasis is on learning and reporting the experience: –What went well –What didn’t and why

89 Material Programming Massively Parallel Processors: A Hands-on Approach –D. Kirk and W.-M. Hwu –http://www.elsevierdirect.com/morgan_kaufmann/kirk/http://www.elsevierdirect.com/morgan_kaufmann/kirk/ The OpenCL Programming Book: Parallel Programming for MultiCore CPU and GPU, R. Tsuchiyama, T. Nakamura, and T. Lizuka, –http://www.fixstars.com/en/company/books/opencl/http://www.fixstars.com/en/company/books/opencl/ We’ll cover CUDA for GTX280 At the end we’ll talk about the newest Fermi architecture and AMD’s offerings


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