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Published byKristian Short Modified over 9 years ago
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Chapter 5 Role-Playing Writing and Performing Beyond the Classroom Playing Activities provide: Exploration of Informal Storytelling Opportunities to Meet New People Players can become Writers, Performers, Gamers
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Online Role-Playing Games Example Dungeons and Dragons is a classic since 1970 Players act out characters to start quests, initiate combat, train, and become powerful and sophisticated characters
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Online Role-Playing Games Example World of Warcraft MMORPG (Massively Multiplayer Online Role-playing Game) 11 million players worldwide Players ban together to complete quests and fight monsters
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Benefits of role-playing games 1.Immersive and intensely social experience 2.Understanding and exploring sparks creativity 3.Encourages flexible thinking in young people 4.Cultivates Story Writing, vocabulary building, mathematics, and map reading
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According to the author role-playing games: Reinforces and inspires Print-based literacies through the reading and writing of supplemental material Appeals to the imagination
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Text-based Role-playing Sites Example Live Journal Role-playing communities based on Star Wars, Harry Potter, Twilight and various anime series
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The players becomes authors: Play with existing characters and story elements, reworking, remixing, and extending the stories in meaningful and creative ways Teens “hang out” around the writing of stories they created
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Pedagogical Implications Role-playing can provide identity development and deep participatory learning Performance-based activities create the construction of a specific identity (role- play Presidents)
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Online Sites to facilitate written role-playing 1.Google Chat 2.Online Message Boards (Yahoo 3.Instant Messenger (AOL) 4.School Web Sites 5.Class Blogs
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