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Published byTrevor Howard Modified over 9 years ago
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Current Development & Future Work Workshop Kassel, 20/21 November 2008 Rob Janssen
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Recap “By the year 2050, develop a team of fully autonomous humanoid robots that can win against the human world soccer team” Midsize league specific: Develop a Team Of Fully Autonomous Robots That Can Play Soccer
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Current status Tech United Reactive, implicit mono-play Semi-fixed default roles Basic strategy Minimized communication (demand-driven) No learning Result: Predictable & Robust platform created
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Short Term Goals Multi-Play A.S.A.P. (All Sense All Play) Dynamic Role Allocation Strategic Position-Based Behaviour Fast Communication Adaptive Tactical Insight How to?
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Methodology World Model running on each individual TURTLE –Partially updated by Vision –Partially updated by WiFi Strategic GamePlay –Situal Awareness –Tracking and Labeling Objects –Dynamic Passing
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Dynamic Passing Passer: –Global Tracking Team Players –Global Tracking Opponent Players –Needs Reproducible Shot Receiver –Fast Visual Ball Tracking –Needs “Perfect” Ballhandling/Reception Repetitive process (Receiver->Passer etc..)
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Dynamic Passing
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Adaptive Tactical Insight Tactics through World Model –Communication of TURTLE-status –Communication of TURTLE-position –Communication of Opponent-position (A.S.A.P. tracking) –Communication of Ball-position Learning Algorithms –Opponent Strengths –Opponent Weaknesses Framework For Strategy
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Tooling “Fast” Communication (Cambada, ~5Hz) Omnivision (SmartCam/FPGA, 200Hz) Forward Cam (SmartCam/FPGA, 200Hz) Fast & Robust I/O (Beckhoff, 1000Hz) High Performance Onboard Data Processing (Beckhoff, Dual Core 2Ghz)
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Ambition Combine control theory with multi- agent behavioral design. Result: SUUPPAADUUPAAA SOCCAAA PLAY!!
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