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I have this attached to a hyperlink. F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Advisors/Coaches (Adult coaches are needed. Contact.

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Presentation on theme: "I have this attached to a hyperlink. F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Advisors/Coaches (Adult coaches are needed. Contact."— Presentation transcript:

1 I have this attached to a hyperlink

2 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Advisors/Coaches (Adult coaches are needed. Contact one of us for more information) Bill Pfund (AP Physics and PLTW Engineering Teacher) wpfund@sdb.k12.wi.us w:608-361-3130 Tammy Spoerk (PLTW Engineering Tech Ed Teacher) tspoerk@sdb.k12.wi.us w:608-361-3061

3 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Mentor’s, high school Student Mentor’s Justin Marotz: Grade 10 Gustavo Ramos: Grade 11 Jonah Tropp: Project Manager June 7, 2014 Grad (Alumni) Ryan Hallock: Grade 9 (mentors are needed adult and high school age. Contact one of us for more information)

4 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY STEM : (Science, Technology, Engineering, Math)  Community “STEM” Outreach (Science, Technology, Engineering, Math)  Establish a connection between:  6-7 gr. students  high school students  parents  Corporate/Community  Mentorship - Confidence:  High School Students  Parents  Corporate/Professionals

5 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Sponsorship: Thank you  Precision Plus: Click link below, view presentation of $500.00 support for FLL / STEM Education: https://www.youtube.com/watch?v=T-4KXTggjUk https://www.youtube.com/watch?v=T-4KXTggjUk  Mike Reader:  Barry Butters:

6 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Sponsorship: Thank you  Rockwell Automation:  Brian Farrell: Involved 9 YEARS with FIRST FRC FIRST Team mentor – parent “CORE 2062” FLL FIRST: mentor – parent – regional coordinator What is your role on the team?  Pro­gram­ming and con­trols men­tor Do you have any other hobbies or additional skills?  I en­joy spend­ing time with my fam­ily. Do you have anything else you would like to say?  I re­ally en­joy work­ing with the stu­dents, watch­ing them learn and de­velop real life skills.

7 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FIRST LEGO League Tournament- 2014  Brian is the Coordinator for the  FIRST LEGO League Tournament- C.O.R.E. 2062 :  Held first week in NOVEMBER, at Waukesha High School  Hosts a FLL tournament for 36 area teams. This means the school is inundated with approximately 400 people excited about robotics and the FIRST program.

8 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY “FIRST” …… what does this mean? FIRST  FOR  INSPIRATION and  RECOGNITION of  SCIENCE and  TECHNOLOGY

9 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology. Practicing “Gracious Professionalism ®.” F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY (501(c)(3) not-for-profit organization) ®

10 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY  It’s a competitive sport.  It’s a life experience.  It’s opportunity.  It’s community.  It’s amazing.

11 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FIRST learning … … never stops building upon itself, starting at age 6 and continuing through middle and high-school levels up to age 18. Young people can join the international, K-12, after-school, STEM* programs at any level. Participants master skills and concepts to aid in learning science and technology through innovative projects and robotics competitions, while gaining valuable career and life skills. *STEM: science, technology, engineering, and math

12 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY ✔ Introduction to science and technology ✔ Design and build challenge-related model using LEGO ® components ✔ Create a Show Me poster and practice presentation skills ✔ Explore challenges facing today’s scientists ✔ Discover real-world math and science ✔ Engage in team activities guided by Jr.FLL Core Values

13 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY ✔ Create innovative solutions to challenges facing today’s scientists ✔ Strategize, design, build, program and test an autonomous robot using LEGO MINDSTORMS ® technology ✔ Apply real-world math and science concepts ✔ Develop career and life skills ✔ Become involved in their local and global community

14 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY ✔ Head-to-head competition using sports model ✔ Teams design, build, program robots based on sound engineering principles ✔ Platform is reusable from year-to-year ✔ Develop strategic problem-solving, organization, and team-building skills ✔ Awards for competition, community outreach, design ✔ Qualify for >$12 million in scholarships

15 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY ✔ Varsity Sport for the Mind™ ✔ Strict rules, limited resources, time limits ✔ Students mentored by professional engineers ✔ Teams learn, use sophisticated hardware and software ✔ Build and compete with robots of their own design ✔ Qualify for >$16 million in scholarships

16 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Who is it for?  For students (ages 6-18): the hardest fun you’ll ever have.  For Mentors, Coaches, Volunteers: the most rewarding adventure you’ll ever undertake.  For Sponsors: the most enlightened investment you could ever make.

17 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FIRST ® LEGO ® League  Helps children, ages 9 to 16 (9 to 14 in the U.S., Canada, and Mexico), discover the fun in science and technology while building self-confidence, knowledge and life skills “I want to build things nobody else has even thought of yet.” Charles Peterson, FLL Team Member (10 years old) What is FLL ® ?

18 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY An international program created through a partnership between FIRST and the LEGO Group  INSPIRES children, ages 9 to 16* (Grades 4-8), to participate in science and technology  ENGAGES children in playful and meaningful learning  PROVIDES a fun, creative, hands-on learning experience  CHALLENGES children to solve real-world problems using robotics  TEACHES children to experiment and overcome obstacles  BUILDS self-esteem and confidence What is FLL? *9-14 in the U.S., Canada, and Mexico

19 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY How It Works PROBLEM SOLVING AND CREATIVITY  Present children with a real-world problem  New scientific theme each year TEAMS OF CHILDREN AND MENTORS  Work as a team  Learn with adults and mentors DO IT ALL IN 8 WEEKS  Building, programming, testing, investigating solutions  May choose to participate in an Official Tournament or local event What is FLL?

20 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FLL Teams  APPLY math and science concepts to research, design, build and program autonomous robots  USE LEGO MINDSTORMS ® technologies  GAIN hands-on experience solving real-world problems Robot Game Research Project  LEARN from and interact with adult mentors  WORK as a group to overcome obstacles and meet challenges  ENGAGE with their community What is FLL?

21 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY 2013 Challenge Prepare. Stay Safe. Rebuild. In the 2013 NATURE’S FURY ℠ Challenge, FLL teams will explore the awe-inspiring storms, quakes, waves, and more that we call natural disasters. Teams will discover what can be done when intense natural events meet the places people live, work, and play. Brace yourself for NATURE’S FURY!

22 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FLL impact: growth FIRST ® LEGO ® League (FLL ® ): 2013/14 Season 23,000 teams (projected) 230,000 children, Grades 4-8 Up to 10 students per team 939 Qualifying Tournaments; 124+ Championship Tournaments; 1 World Festival 80+ countries Team Growth

23 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FLL impact Coach Perspective In a 2004 evaluation of FLL, Brandeis University found: 94% of Coaches reported an increase in students’ understanding of how science and technology can be used to solve problems. Among participants: 77% 88% 93% 0%20%40%60%80% 100% Want to learn more about computers and robotics Want to learn more about science and technology Increased interest in science/technology-related jobs Source: FLL Program Study by Center for Youth and Communities, Brandeis University, May 2004

24 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FLL impact Student Perspective In the 2004 evaluation of FLL, Brandeis University also found: Increased knowledge of: Source: FLL Program Study by Center for Youth and Communities, Brandeis University, May 2004 95% 93% 0%20%40%60%80%100% Use of school subjects in solving real-world problems Importance of science and technology in everyday life 90% Science and technology careers 97% Use of science and technology in real-world problem-solving

25 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FLL impact Student Perspective 98% reported had fun working on their FLL team 93% rated their experience ‘good’ or ‘excellent’ (31% good, 63% excellent) 82% plan to participate again (11% will be too old; 5% report no time) Source: FLL Program Study by Center for Youth and Communities, Brandeis University, May 2004

26 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Organizations  Any group can create a team: schools, community groups, churches, neighborhoods  Up to 10 children, ages 9 to 16 (9 to 14 in the U.S., Canada, and Mexico), and at least one adult Coach Cost  $850 for new teams; $450 for returning teams (U.S.) Season  May – September …………….On-line registration (subject to availability)  Late August ……………………Challenge is revealed  October – November ….. …….Build & research  November – January …………Tournament season  April ……………………………..World Festival Get involved: FLL teams

27 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FIRST Sponsorship Get involved: Sponsors FIRST Sponsorship:  Builds technological literacy in youth  Strengthens company reputation in the community  Provides renewed inspiration to company engineers and employees  Engages employees in volunteerism opportunities  Provides employee team building and training opportunities  Inspires future careers in STEM area

28 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FIRST Sponsorship Get involved: Sponsors Become a Sponsor:  Provide financial support to teams  Involve employees as Mentors, Coaches and/or Volunteers  Provide equipment, facilities and/or training  Help host a tournament for your community “FLL enables us to be a player in the community. The kids enjoy it and our employees get a kick out of it as volunteers. The feeling is that we’re all in this together.” Tom Pirelli, Chairman, ArialPhone Corporation

29 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FIRST Sponsorship Get involved: Volunteers Become a Volunteer:  Help children discover the fun in science and technology  Have a positive impact on the lives of children  Help celebrate science and technology  Network with like-minded professionals  Be inspired and energized through your participation  Have fun

30 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FIRST Sponsorship Get involved: Volunteers Volunteer Opportunities:  Coach or Mentor a team  Coordinate a team  Help with fundraising  Recruit new teams  Volunteer at an FLL or Jr.FLL event  e.g. Judge or Reviewer/Referee “There’s something about changing a young person’s life and giving them direction that keeps me going.” General Motors FIRST Volunteer

31 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FIRST Sponsorship Get involved: Mentors Become a Coach or Mentor:  Empower children with a sense of accomplishment  Provide valuable one-on-one interaction  Be respected and admired by team members  Be inspired and energized through your participation “I love working with these kids! I’m amazed and inspired by what they can accomplish, and their enthusiasm and energy is contagious.” Kristen Kelso, FLL Coach and Judge, former FIRST Robotics Competition participant

32 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FIRST Sponsorship Get involved: schools Opportunities:  Spread the word about FLL and Jr.FLL  Encourage parents to form teams  Provide space for teams to work  Be a tournament site  Help mentor/coach a team  Bring FLL or Jr.FLL into the classroom “I have been teaching for 31 years and this is one of the best programs I have ever seen!” David Mills, Technology Education Teacher

33 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FIRST Sponsorship Get involved: universities Opportunities:  Host an FLL tournament or Jr.FLL expo for the community  Recruit students to mentor/coach teams  Recruit volunteers  Contact local elementary and junior high schools  Get the word out to alumni

34 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Sub Team using different student Skills  Research  Presentation - Skills  Webpage  Strategy/Drive  Business/Marketing  Spirit/Logo  Team Leadership  Photo/Video/Awards  Mechanical  Animation  Programming

35 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY What’s next?? How can we collaborate?  Overview of FIRST “2014 Clue to Challenge” Overview of FIRST “2014 Clue to Challenge” Click above on “2014” hyperlink to video  Size of Team’s: (Team members: min. 4 / max. 10)  Aldrich: 2 teams (13) ---- McNeel 1 team (6)  Time/Day Schedule for meetings: ?????  What can Parents Do?????  Fundraising??????  Travel Plans??????  Food Arrangements??????

36 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY  On the web www.firstlegoleague.org www.juniorfirstlegoleague.org www.usfirst.org  Call 1-800-871-8326 WWW. USFIRST.ORG 800-871-8326 More information


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