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Accessible Mainstream Products MaineCITE Webinar 30 June 2009 Jim Tobias, Inclusive Technologies
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Outline A few examples What’s the big idea? More examples, in categories Resources Q&A
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Examples
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Cell phone alarm
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Waterproof, flexible keyboard
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Soap dispenser
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What’s the big idea? Accessibility is about features rather than products Mainstream products are profuse have diverse features often inexpensive are “normal” and fun
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Categories
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“Interaction”
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Digital picture frames
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Recordable greeting cards
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Nabaztag
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Drawdio
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Timing & Scheduling
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GameDr.
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Study ball
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DaysAgo
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Getting around... and back!
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GPS keychain
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“Chaperone”
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Information & communication technology (ICT) access
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Keyboards
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Gesture recognition
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WiiTV controller
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Mobile devices (1 of 2) Many accessibility features Picture ID Bluetooth (input & output) GPS speech in & out Software lively, low cost market unique to each brand, platform, or model
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Mobile devices (2 of 2) “Airplane” or “flight” mode WiFi Network-based features subscription model transcoding connections to other services and devices
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Summing up the technological options
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Ups & downs of “AMPs” Advantages anywhere & everywhere less expensive “normal” engaging Disadvantages hunting down “the right one” adapting them funding
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Resources
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Information We’re all “shoppers with a special eye” look for “easy to use”, “ergonomic”, “convenient”, “freedom” PhoneScoop - Finder Radio Shack etc. Radio Shack Coolest Gadgets Ricability Access on Main Street
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Technological assistance Do you really need help? confidence peer networks Developers and marketers are very approachable and looking for new applications Local talent “Maker” and “hacker” cultures
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Q&A
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