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CHAPTER 9 INTERACTION DEVICES Ben Carson Rajesh Golla Sunil Dsouza
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Introduction Advances have yielded more productivity Future input devices will involve more of the body: gestures, voice, wearable devices Advances in computing power have led to advances in input and output devices
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Keyboards and Function Keys Different types of keyboard, depending on function used for Several Key Layouts Keyboard Keys Functions Keys Cursor Movement Keys
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Pointing Devices Select Position Orient Path Quantify Text Tasks
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Direct Control pointing devices Lightpen Touchscreen Stylus Examples Advantages Direct control Easier to learn than indirect control Disadvantages Obscures Screen Arm fatigue Smudging of display (touchscreen) Removal of hand from keyboard
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Indirect Control pointing devices Examples Mouse Trackball Joystick Trackpoint Graphics tablet Touchpad Advantages Doesn’t obscures screen Less arm fatigue No smudging Disadvantages Removal of hand from keyboard Indirect control harder to learn than direct control
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Comparision of pointing devices Best pointing devices depends on the task Tablet: long periods of being away from keyboard touchscreen/trackball: public access, shop floor, laboratory applications Mouse/trackball/tablet/touchpad: pixel-level pointing Keyboard Cursor keys: moving between a small number of targets Joystick/trackball: game and flight sim designers
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FITT’S LAW Developed by Paul Fitts in 1954 Index of difficulty=log 2 (2D/W) Time to Point=C 1 + C 2 (Index of Difficulty) Sears and Shneiderman Time for precision pointing= C 1 +C 2 (Index of Difficulty)+C 3 log2(C 4 /W)
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Novel pointing devices Foot Mouse Eye-tracking, gaze detection DataGlove Binocular Omni-Orientation Monitor (BOOM) Several variants of 3-D pointing devices Haptic feedback
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Speech generation,Digitization and recognition Speech generation,Digitization and recognition Voice commanding : more demanding of users working memory Background noise Variations in user speech Very useful for handicapped people
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Speech technology Discrete word recognition Continuous speech recognition Speech store and forward Speech generation All of them can be combined in creative ways
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Discrete Word Recognition The devices recognize individual words spoken by specific person Reliability: 90 to 98 percent for 20-200 word vocabulary Speaker dependent training Speaker independent training Careful choice of employees improves recognition rates
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Applications Physically handicapped Speakers hands are busy Mobility is required Speakers eyes are occupied Examples: Aircraft engine inspectors, baggage handlers Studies show that speech input was not found to be beneficial
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Continuous Speech Recognition Commercially successfully products are restricted to specialty niches such as radiologists Difficulty is recognizing the boundaries between spoken words AIM: dictate letters, compose reports verbally, scan long audio tracks, identifications purposes
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Products Verbex: 99.5 percent accuracy, speaker dependent training, vocabulary up to 10000 words Speech systems: 95 percent accuracy, speaker independent training, 40000 word vocabulary Target tasks: operating system control, police requests for info on car license, stock broker orders
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Speech Store and Forward Less exciting- more useful Commonly used for weather, airline, financial information, personal messaging telephone Voice mail technology Telephone based information systems Personal tape recorders Audio tours in museums
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Speech Generation Reliable speech generation devices used in Cameras Soft drink vending machines Automobiles Games Applications for the blind
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Speech generation preferred when Message is short Message is simple Message will not be referred to later Message deals with events in time Message requires immediate response Visual channels of communications are overloaded Environments unsuitable for visual information User must be free to move around User is subject to high G forces
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Other machine outputs Audio tones Audiolization Music Used to give feedback to the used Warnings or acknowledgements Very helpful for blind users
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Image and Video Displays Features Rapid Operation Reasonable size Reasonable resolution Quiet Operation No paper waste Low Cost Reliability Graphics and animation
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Display Devices Cathode Ray Tube Liquid Crystal Displays Plasma Panel Light emitting Diodes
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Digital Photography and Scanners Digi cams Digital storage of photographs Electronic editing and manipulation Scanners Convert maps,documents and manuscripts into digital format Optical Character Recognition – convert text in printed docs to electronic forms
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Digital Video Videodisks 12 inch 54000 still images/30 min video CD-ROMs 600+ mb of data 1 hour videos (depending on codec) DVD’s 2-3 hours of video storage
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CODEC’s Motion Picture Experts Group (MPEG) RealVideo H263 - medium-quality videoconferencing
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Other Displays Projectors 2 by 3 meter displays Good saturation, small loss of fidelity
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Heads-up displays video/data on partially silvered windscreen
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Helmet Mounted Displays
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Printers Necessary Features Speed Print Quality Cost Compactness Quite operation Font,character set,size Reliability
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Summary Devices which are cost effective Selecting rather than typing devices Better speech input devices Better video o/p devices.. Higher resolution, color and larger displays DESIGN
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