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Published byRandall Melton Modified over 9 years ago
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Projective Texture Atlas for 3D Photography Jonas Sossai Júnior Luiz Velho IMPA
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Motivation Texture maps describe surface properties Important for Visualization and Modelling Surface parameterization (Mapping a 2D domain to a 3D surface) Difficult to compute / Introduces distortion Solution: use an atlas structure (set of charts individually parameterized)
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Problem Description Our work: Build texture atlas for 3D photography Strategy: Projective atlas Variational optimization Applications: 3D photography Attribute editing
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3D photography (Scopigno et al. 2002) Surface representation (Sander et al. 2003) Variational approximation (Desbrun et al. 2004) Related Work
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Contributions Projective texture atlas: 3D Photography Application Optimal Patch Construction Texture Compression and Smoothing
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Texture for 3D Photography The problem: Construct a good texture map from photographs Requirements: Minimize texture distortion Space-optimized texture Reduce color discontinuity Variational projective texture atlas: Surface partitioning (distortion and frequency-based) Parametrization, discretization and packing PDE-based color diffusion Texture smoothing
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Techniques: Partitioning: Variational minimization of texture distortion and space Parameterization: Projective mapping Packing: Simple algorithm Overview Partitioning Parameterization Packing
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Variational Surface Partitioning Given a surface S, a desired number of regions n, and an error metric E An optimal atlas A with a partition R over S, is a set of regions R i, associated with charts C i, that minimizes the total error : E(R, A) = ∑ E(R i, C i ) Error Metrics Texture Distortion Frequency Dissimilarity
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Lloyd’s Algorithm Clustering by Fixed Point Iteration Repeat until done: Assign points to regions according to centers Update centers Scheduling Chart adding Chart growing Chart merging
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Minimizing Texture Distortion Texture Distortion Visibility C i – Chart c i – Camera associate to chart C i n i – camera direction n(x) – surface normal
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Texture has different levels of detail Algorithm: Compute frequency content using wavelet analysis Make charts based on frequency similarity Scale images according to frequency Maximizing Frequency Coherency
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Color Compatibilization Problem: Color discontinuity between images (different exposure) Solution: Frontier faces share an edge (color from two images)
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PDE-based Diffusion Algorithm: For each frontier edge compute the color difference between corresponding texels Multigrid diffusion of differences over charts
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Parameterization and Discretization Parameterization of each chart is the projective mapping of its associated camera The discretization is obtained by projecting the chart boundary onto its associated image
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Output Texture Map Simple Algorithm: For each chart clip the bounding box Sort these clipped regions by height Place sequentially into rows OBS: Could use better packing, but frequency analysis makes the size of the texture atlas small enough Packing
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(5 charts, distortion=5875.18) 220 x 396 (39 charts, distortion=4680.54) 750 x 755 Results I
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39 charts 750 x 755 70 charts 320 x 433 Results II
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Real photograph Scopigno et al. 2002 Our results 6 charts, 256 x 512 5 charts, 220 x 396 Comparison I
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Real photograph Scopigno et al. 2002 Our results 73 charts, 512 x 1024 39 charts, 750 x 755 Comparison II
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Conclusions and Future Work Projective texture atlas: Powerful structure for 3D photography Foundation for attribute editing Improvements: Better packing algorithm Other surface attributes (normal and displacement)
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