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REVES research group REndering for Virtual Environments with Sound REVES/INRIA, Sophia-Antipolis, France http://www-sop.inria.fr/reves Contact: George.Drettakis@sophia.inria.frGeorge.Drettakis@sophia.inria.fr
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REVES: Research Rendering for image synthesis and sound Augmented and virtual environments with sound
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Recent Research Highlights Antiradiance for Interactive Global Illumination (SIGGRAPH 07) Tile Trees: texturing without atlases
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Recent Research Highlights Audio Visual Crossmodal Perception for sound rendering (I3D 07) Applications to Urban Planning (Presence 07) http://www.crossmod.org
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AERIS Algorithms for Expressive and Realistic Image Synthesis INRIA & Laboratoire Jean Kuntzman Grenoble University Contact : Nicolas Holzschuch http://artis.imag.fr/
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AERIS Research themes –Non-Photorealistic and Artistic Rendering –Global Illumination –Real-Time Rendering –Computational Photography Applications –Video games, Video editing, Cultural heritage
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New results: Watercolorization Input: picture or video Output: watercolor version NPAR 2006 Siggraph 2007
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New results: Real-Time Lighting Illumination effects for interactive rendering goal: more realistic pictures Soft shadows Specular reflections Diffuse GI
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EVASION Virtual Environments for Modeling, Animating & Rendering Natural Scenes INRIA & Grenoble University Contact: Marie-Paule Cani http://evasion.imag.fr/
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Scientific focus Modeling & Visualizing Nature Fascinating problem (vegetal, mineral, animal kingdoms) Many applications, from realism to real-time –3D feature films, Special effects, Video games –Virtual prototyping : geology, energy, cosmetics… –Pedagogical Simulators : environment, aeronautics, surgery…
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Scientific focus Modeling & Visualizing Nature Extreme complexity N b of elements, shape, aspect, motion and deformation –Use knowledge form other disciplines –Specific methodology to combine efficiency and realism 1.New fundamental tools 2.Application to specific natural scenes
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Contributions 1. New fundamental tools Geometry –New shape representations –Interactive deformations Animation –Motion control from video analysis –Physically-based simulation Visualization of massive data-sets –Multiresolution analysis & adaptive rendering Realistic rendering –Textures, shaders, point-based rendering
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Contributions 2. Application to specific natural scenes Mineral world –Animation of lava-flows, sea, streams –Simulation of water, smoke, clouds Vegetal world –Real-time rendering of forest –Animating meadows (grass, trees) Animal world –Wild animals animated from video –Virtual humans: hair, skin, muscles, clothes –Real-time organs for surgery simulators
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Virtual worlds: recent results Clothing from sketches [EG 2006, IEEE CGA, SGP 2007] with Brown & UBC Super-helices [SIGGRAPH 2006] Accurate dynamics of straight to curly hair Kamelelon with the Museum
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Virtual worlds: recent results Realistic Clouds in Real-time [I3D 2008] Fast hydraulic erosion of terrains [Pacific Graphics 2007] Modeling & rendering large natural scenes [EG 2008]
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Virtual reality? Ongoing work on Virtual sculpting
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Collaborations with Spain? 1.with UPC Barcelona Franck Hetroy, “topomesh” project 2.with URJC Madrid MP Cani, partner of GATARVISA François Faure, SOFA software development Other ideas Character animation? Scientific visualization?
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