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Published byStephen Moody Modified over 9 years ago
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A PRIMER ON INTEGRATING WIIMOTE FUNCTIONALITY Wiiiiii!-Mote Connections
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What is the Wii Remote? Nicknamed the Wiimote Developed for use with Nintendo’s Wii Console Uses Bluetooth to connect wirelessly Runs off 2 AA Batteries No operating system natively supports Wiimote Next: Wiimote Capabilities
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Wiimote Capabilities 7 Buttons and a Directional Pad 3 axis Accelerometers IR Point Sensing 4 LED 1 Speaker Rumble Functionality Extendible Next: Wiimote Extensions
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Wiimote Extensions Nunchuck 2 Buttons and Thumbstick 3 axis Accelerometer Motion Plus More accurate position description Classic Controller 10 Buttons, a Directional Pad, and two Thumbsticks Next: Motivation Images from: http://www.nintendo.com/wii/what/controllers
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Why Bother? Human Interface Devices change games are experienced Different types of input Wireless controllers are popular Offer new challenges to players Make gameplay more intuitive Cause it’s cool Next: Existing Interfaces Image from: http://www.nintendo.com/wii/what/wiiparents Even Old People and Little Girls like using Wiimotes!
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Current Connections BlueSoleil GlovePIE WiiYourself! Next: Blue Soleil
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BlueSoleil Is a replacement for native Bluetooth stacks Pros Has a computer wide access to Wiimote Works very well Cons Costs money Not Flexible for programmers Not distributable with your game Next: GlovePIE
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GlovePIE Stands for Programmable Interface Emulator Pros Free! Scripting capabilities Cons Does not work with all Bluetooth Stacks Would require a separate install from players Next: WiiYourself!
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WiiYourself! C++ source code that interprets Wiimote input Pros Free! Distributable Can be fully integrated and customized for your game Cons Requires extra downloads on developers part Use of motion sensing and IR sensing requires significant programming Conclusion: Go with WiiYourself! Next: Components
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Software Wii-quirements WiiYourself! http://wiiyourself.gl.tter.org/ http://wiiyourself.gl.tter.org/ Microsoft SDK http://msdn.microsoft.com/en-us/windows/bb980924.aspx http://msdn.microsoft.com/en-us/windows/bb980924.aspx Windows Drivers Kit http://www.microsoft.com/downloads/details.aspx?displayla ng=en&FamilyID=36a2630f-5d56-43b5-b996-7633f2ec14ff http://www.microsoft.com/downloads/details.aspx?displayla ng=en&FamilyID=36a2630f-5d56-43b5-b996-7633f2ec14ff Next: How to Install
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Wii-configuring Visual Studio Install Windows WDK and SDK After Install Run Visual Studio Configuration Next: Includes and Libraries
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Setting Includes and Libraries In Visual Studio Include: WDK API SDK for your version of Windows (XP should work on most current Versions) Include the WDK library for your OS (Again, XP should work) Next: Finishing It Off
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Integration Include Wiimote.h in your Game Develop an Interface to your Game Include required License Text and Game On Next: How To Interpret Input
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