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Lightning Talk Fred Rodriguez Aakash Juneja CPSC 473 March 16, 2012
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The Classical Network Socket – is a communication method that is used between applications on the same computer or on different computers, and is provided by the operating system: ◦ Provides bi-directional, full-duplex communication ◦ Depends on network Ports, IP addresses to deliver data ◦ The API is a classical C based interface, that depends on the OS ◦ Is still used in networking applications Server Client Data Socket 1 Socket 2
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Websocket – is a bi-directional socket that is primarily used between a Web browser and Web Server; they are Web- centric, and Object-Oriented sockets that improve and speed up the communication between browsers and servers Server Client Data Websocket 1 Websocket 2
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Websocket – is a web technology that: ◦ Provides bi-directional, full duplex communication (information flows in both directions) ◦ Runs on top of a standard Transmission Control Protocol socket ◦ Helps implement Real-Time, bi-directional communication ◦ Is not port based like a classical socket, and can by-pass Port based security ◦ Less complicated when compared to using Comet to implement a transmit and receive communication path ◦ An HTTP request and response is not needed every time a message is sent between the Web Browser and the Web Server ◦ Websockets are not subject to the same origin-policy (the browser can open a socket with a server that is different from the server that originally served the web page) ◦ HTML 5 supports Websockets
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The Web Socket API is designed to hide much of the complexity of socket communication The Web Socket API is object oriented, which means: ◦ A socket is opened when a Websocket object is constructed ◦ Once the socket connection is established, the browser and server can send data back and forth ◦ Once the socket is closed, it cannot be reopened; a new WebSocket objected must be constructed. ◦.
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Web sockets can be an efficient solution for a web applications that require regular communication with a server Because a web socket is established once and used repeatedly without the need for communication over HTTP, it can greatly reduce the overhead of sending multiple HTTP headers back and forth In addition, web sockets can eliminate the need for inefficient communication practices such as polling, in which the browser checks repeatedly for new data on the server Because a web socket is an open communication channel, the browser only needs to listen for incoming messages. When the server has new data, it sends a new message to the browser. The browser receives the message as it arrives ◦.
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Use case- Multiplayer online games Chat applications Live sports ticker Realtime updating social streams Is your application truely-web competitve? Low-latency? Bandwidth efficient? Cloud-ready? Web scale? Plugins?
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Issues Poor browser support require fallbacks Multiple versions of the protocol in play Protocol versions incompatible and are likely to change again Possible security issues Not suitable for all applications (but better than AJAX!) Resource considerations Firefox 4 and Opera 11 disabled the protocol due to security issues
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Currently, only Internet Explorer 10, Chrome 16 and Firefox 11 support this API Latest specification of the protocol defines standards for unencripted and encrypted connections
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Websockets API: ◦ http://www.w3.org/TR/websockets/ http://www.w3.org/TR/websockets/ Websockets Organization: http://websocket.org/ http://websocket.org/ Websockets Projects: ◦ http://drupal.org/project/websockets http://drupal.org/project/websockets
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