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Published byMarshall Dennis Modified over 9 years ago
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Volunteer Thinking with Bossa David P. Anderson Space Sciences Laboratory University of California, Berkeley
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Scientific workflows define goals volunteers? lab assistants post-docs Herr Professor analyze data write papers perform experiments theorize clean data computers grad students design experiments
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Volunteer thinking Tasks that can be divided into lots of self- contained “jobs” Jobs can be performed over the Internet Jobs can be done by a significant fraction of the general public (possibly with training) Currently ~10 projects, 50K participants
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Example The Stardust mission Where’s the dust? Stardust@home – 23K volunteers – 43M viewings – 64 tracks found
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Lessons learned Motivation – Volunteers will do boring tasks; no need to play games – scientific goals – community, competition – keep volunteers informed Quantifiably high accuracy is possible – calibration jobs – replication
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Fold It!
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Space of applications 2D vision – pattern recognition (Stardust@home, GalaxyZoo, Clickworkers) – image analysis (ESP game) 3D manipulation (Fold It!) Natural language Real-world knowledge What else?
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Middleware jobs middleware people or computers identity accounting queuing assignment validation
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What’s different? People vary Jobs may not be well-defined aptitude training
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Bossa Reduces the amount of programming and DB design needed to deploy a volunteer thinking project Policies – Bossa doesn’t provide them – but it provides mechanisms that make it easy to implement a range of policies
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Bossa abstractions Project Application Instance Application Job User Job User Instance
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The structure of Bossa Application Bossa callback functions job_show() job_issued() job_finished() job_timed_out() bossa_show_job.php bossa_job_finished.php Bossa API DB
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Job and result representation Job parameters, results stored in “opaque” PHP structures Callback function to display a job: job_show($job, $inst) Types of jobs – single web page – sequence of pages – offline app
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Job distribution policy Project A: few jobs, lots of volunteers – do all jobs once, then twice, etc. Project B: many jobs, limited volunteers – do first job N times, then 2 nd job, etc. Bossa: each job has “priority” – adjusted by callback functions Jobs Instances
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Volunteer assessment How to assess? – training course – calibration tasks – correctness as determined by replication Representation – may be multidimensional – may change during session Bossa mechanisms – opaque data for user – calibration jobs – Bolt course prerequisite
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Replication policy Examples – fixed replication – adaptive replication Bossa mechanism – job_finished() decides whether more instances are needed, sets priority
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Use of “experts” Alternatives – experts do the same job, but better – experts do different jobs Bossa mechanisms – users are assigned a “level” (0, 1,...) – jobs have priority P(i) for each level i Example – experts resolve ambiguous jobs – job_finished(): if ambiguous, raise P(1)
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Bossa integration Current: Soon: Drupal BOINC volunteer computing Bolt teaching, training Bossa volunteer thinking BOINC Basics accounts, groups, credit, communication
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Projects in development Hominids@home (fossils, Ethiopia) Africa satellite image analysis (UC Berkeley) Mars satellite image analysis (U of Hawaii)
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Conclusion Bossa: middleware for volunteer thinking You provide: – job representation and display – job distribution and replication policies – volunteer assessment Future directions – thinking/computing workflows – group jobs – jobs as multiplayer online games
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