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Conceptualising Convergence Guy Berger 2 October 2003 “Media convergence: world trends and options for Africa”. Alphen Hotel, Cape Town. 1-4 October. Konrad.

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Presentation on theme: "Conceptualising Convergence Guy Berger 2 October 2003 “Media convergence: world trends and options for Africa”. Alphen Hotel, Cape Town. 1-4 October. Konrad."— Presentation transcript:

1 Conceptualising Convergence Guy Berger 2 October 2003 “Media convergence: world trends and options for Africa”. Alphen Hotel, Cape Town. 1-4 October. Konrad Adenauer Stiftung,Rhodes University Sol Plaatje Media Leadership Institute

2 Coming up: 1.Origins 2.Converging industries 3.Device convergence 4.Media sector convergence 5.Implications for regulation 6.Money and mergers 7.Culture clashes 8.Conclusion

3 1. ORIGINS  Africa needs more media!  Technological romanticism.  My mother-in-law:  “Con virgins?”  Learning about it …

4 Currency of a term:  Arose with the rise of the Internet  A child of the 1990s  Celebrated as part of the Internet

5 Quest for a dot.com King:  content,  community,  commerce,  channel (portal),  cybercity,  carrier,  community-created content?

6 Lord of the C-ings:  None of these “C’s”  Too web-Centric!  Royal Person not online!

7 Governing Principle:  Convergence rules across all media  The lesser “C’s” are part of the royal family …  Can be found across all platforms  Eg. Newspapers – content, community, commerce, channel, city, carrier, ccc  Now: web needs to work with other media!

8 Rules of the reign:  In time, web will win as its own cost centre  But, even then, co-operation will be the order required among all the dukes, barons, princes …. and even the princesses!  We will see the of the cross- media empire!

9 Concept: Convergence means the coming together of formerly separate things. The complication is that it covers lots of processes …

10 Foundation & floors Culture Finance Regulation Production+distrib Devices Media sector ICT sector Technology

11 Tech: Digitalisation  History: analogue streams  Sound, & AV hogging uninterrupted bandwidth & physical spaces  Linear text & image on printed pages.  Now: from atoms to digital bits  Based on a binary principle:  One’s and zero’s

12 Tech: Networks  Conversion of bits into multiple formats  Compression  Packets  Signals

13 Tech: Carriers  Wires: copper, fibre optic  Wireless:  Satellite, broadcast, GSM, 3G wifi  Negroponte switch:

14 Bandwidth plays on …  What used to go by air …

15 And on …  Now goes to ground (eg. cable tv)

16 And on …  What was sent via ground …

17 And on …  Now goes to air …

18 Tech: connections converge  Not a seamless highway  Rather a patchwork  Interconnected technologies - Hoogenboezen  Incls convergence ‘tween fixed & mobile systems (And with links to non-electronic media … like print, art, or word of mouth …)

19 Example

20 Tech: Computing impact:  When PCs met telcoms:  From Wans & Lans to:  Internet: IP protocol  Everything on IP (convergence!)  Data, audio, video, mac’s, pc’s  When PCs met media:  Newsgathering  Editing  Business management  Output platform

21 Summing up:  The revolution of digital networking is profound  It is the foundation for what we now call “convergence”

22 2. INDUSTRY CONVERGENCE 1.Origins 2.Converging industries 3.Device convergence 4.Media sector convergence 5.Implications for regulation 6.Money and mergers 7.Culture clashes 8.Conclusion

23 Once upon a time

24 Computers infiltrate

25 Internet is born: What was designed as a voice network also carries data between computers

26 And media joins in … 1 to 1 comms1 to many comms internet

27 Specifically new media

28 Online papers & stations

29 Other new media exploited

30 Print & broadcast blur

31 Dog and tail  Which platform is primary in general?  Web didn’t kill old media.  Who wags what?  In the whole converged media pack, what platform is top dog?  In a given media company, what is the primary platform?

32 Summing up:  Telcoms and IT industry create Internet  Media industry joins the party, mainly with Internet, but also other new ICTs.  Lines within the media industry itself start to blur

33 3. DEVICE CONVERGENCE 1.Origins 2.Converging industries 3.Device convergence 4.Media sector convergence 5.Implications for regulation 6.Money and mergers 7.Culture clashes 8.Conclusion

34 On the consumption side  Questions:  Top connected device: PC or TV? Lean forward or back?  Convergence of Cellphone & Laptop/PDA?  True multi-media converges text, audio, etc?  Will it be “killer app”, killing off mono-media?  Answers:  Devices multi-functional  Divergence survives

35 There will still be times when:  Solo sound is sought after,  It will be most efficient to communicate with text & still pictures,  Couch potatoes want to experience unidirectional AV content

36 Difference …  Content may arrive on handhelds, electronic paper, smart TV, PC, phone, fridge, car, clothing …  It may ride on wired or wireless signals

37 Difference …  New stuff will still fullfil classic functions of radio, TV, print  But: content will be convertible between text, sound, & language  And: Some content will be blended as multi-media, & the whole greater than the sum of parts  Plus: Much will be interactive.

38 Movable feast  Devices will offer fixed and mobile access.  We are heading for any content, any time, any place … at any price.  Ubiquity and speed of info will be hallmarks of Info Society.

39 Summing up:  Convergence does not annihilate devices/platforms,  But it does command us to co-operate.  Old – Old  Old – New  New – Old  Producers - Consumers  Multiple platforming ahead.

40 4. MEDIA CONVERGENCE 1.Origins 2.Converging industries 3.Device convergence 4.Media sector convergence 5.Implications for regulation 6.Money and mergers 7.Culture clashes 8.Conclusion

41 The making of media …  Media as a sector:  Distribution convergence:  Content re-purposing  Production convergence:  Database publishing  Multi-skilling  Archiving

42 Organisational: 1

43 Organisational 2

44 Organisational 3

45 Summing up:  Level one: Media sector sharing content across platforms.  Level two: Media sector sharing production across platforms – with increasing integration of newsrooms.  Level three: Converged ownership?

46 5. IMPACT ON REGULATION 1.Origins 2.Converging industries 3.Device convergence 4.Media sector convergence 5.Implications for regulation 6.Money and mergers 7.Culture clashes 8.Conclusion

47 Who may do what, and how

48 Regulatory convergence: back then …

49 Regulatory convergence: now …

50 Regulatory convergence: tomorrow?

51 Complications:  Producers:  need licence to broadcast on Internet?  Via Wifi spectrum?  Offshore originators?  Consumers:  Need to pay TV licence when downloading via PC or when receiving on cellphone?  Cross-ownership? Foreign ownership?

52 Legacy regulation  Broadcast signals not yet digital  “Scarce resource rationale”  Classic regulations:  Moral acceptability (censorship)  Legality (IPR, security, libel)  Social issues (local content, etc.) - Content Commission, DoC Colloquium

53 Tech Neutral regulation?  Should non-broadcast channels attract:  Local content obligations?  Universal access?  Language mix requirements?  Electoral balance?  Or should it be specific providers (eg. SABC, community broadcasters) who have conditions, irrespective of channel?

54 Regulate the regulatable?  250 000 movies, 11m web pages  heavy touch vs light touch  notification  monopoly, tariffs  penetration & scale  joint regulation, self-regulation  active vs passive (fetch vs push)

55 SA: new licence categories  Network facility provider:  cables, transmitters, satellites.  Network service provider:  bandwidth, broadcasting.  Application service provider:  telephony.  Content applications provider:  various broadcasters.

56 Summing up:  A single regulator  Practicalities and complexities  Regulating channel use, or users  Degrees and forms of regulation  Licencing providers to do infrastructure, services, applications, content.

57 6. MONEY & MERGERS 1.Origins 2.Converging industries 3.Device convergence 4.Media sector convergence 5.Implications for regulation 6.Money and mergers 7.Culture clashes 8.Conclusion

58 $ makes the world go round “The mere fact that convergence is a technical possibility does not explain why convergence is taking place now” - Hoogenboezem

59 Economic drivers  Produce once, publish thrice …  Content is costly to produce  Cheap to reproduce electronically  Repurpose for different platforms.  Background of:  Fragmentation of audiences  Increased competition for advertising  Global and niche opportunities

60 Digital economics  Advertising drawing Editorial closer  E-commerce convergence  Subscription, pay-per-view  Customisation  Data-mining  Cross-promotion & branding

61 Convergence is … “the progressive integration of the value chains of the information and content industries … into a single market & value chain … based on the use of distributed digital technology” - Sameer Sharma

62 Value chain elements: 1.Content (origination, production) 2.Services/applics (content packaging and design) 3.Transmission/delivery (eg. satellite, cable, mobile, wireless, broadband) 4.Consumer devices (eg. decoder, tv, pc, mobile, pda) – Nolo Letele

63 Value chain today:  Old:  Content creators + owners   Platform owners   Audience  Ads/Subs

64 Tomorrow: overturned?  At present, SABC pays Sentech to deliver its broadcast. In future, Sentech may pay SABC for the content it seeks to deliver.  At present, Johnnic pays Telkom for bandwidth to deliver Internet content to customers. In future, Telkom’s rival may seek to pay Johnnic for the content.

65 Content folk in new food chain:  New (channels & carriers dominate):  Platform   Content creators + owners   Audience  New (disintermediation):  Advertisers  Audience  New (consumers becomes producers):  Audience  Platform

66 Summing up:  Value chain is changing  New revenue streams emerging  More platforms  More producers, incl audience  More competition

67 7. CULTURE vs CONVERGENCE 1.Origins 2.Converging industries 3.Device convergence 4.Media sector convergence 5.Implications for regulation 6.Money and mergers 7.Culture clashes 8.Conclusion

68 The people factor …  “The technical demands of convergence – establishing central news hubs – is the easy part.” Ciara Ryan  Architecture, training, social mix  Leadership.

69 8. CONCLUSION 1.Origins 2.Converging industries 3.Device convergence 4.Media sector convergence 5.Implications for regulation 6.Money and mergers 7.Culture clashes 8.Conclusion

70 Promises, promises …  Hype:  Interactivity  Synergies  Multimedia skilling  Digital utopia

71 Finding hope  Industrial level:  New and NB economic sector  Globalisation level:  International markets, incl diaspora  Access:  Increased media density

72 Caution “Incumbents benefit most from convergence, because they can can leverage power and also cross subsidise.” - Talaat Laham OR Are big players too entrenched and slow to capitalise effectively?

73 Advice “Convergence is a threat and an opportunity. The challenge to the content developer is to reach consumers through as many channels as possible, at reasonable cost.” - Connie Molusi

74 Summing up  Digitalisation & networks  Convergence of industries  Device convergence  Media sector convergence  Regulatory implications  Changing value chain  Culture question

75 Take away thoughts:  Convergence calls for scenario thinking.  “We overestimate the changes that will occur in 2 years, but we under-estimate those in 10”. - Pete Rinearson

76 Take away thoughts:  Our business is not just to report change, but to manage it as well.  Stand-alone media will not make it.  The name of the new game is convergence – let it begin with co- operation & alliances.

77 Step forward: King (or Queen) convergence Take a bow!

78 Extra reading: Berger, G. 2001. Configuring Convergence. http://journ.ru.ac.za/staff/guy/fulltext/nrfboo8kisbn.doc Dept of Communications. 2003. http://www.doc.gov.za/Convergence/convcol.html Negroponte, N. 1995. Being Digital. New York: Alfred A Knopf


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