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Published byEdwina Stafford Modified over 9 years ago
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MindSET Modules
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Goals Support STEM (Science, Technology, Engineering, Math) education Students lose interest around middle school 3-pronged approach – Student activity modules – Teacher training – Parent workshops
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Last Convention How to start a MindSET program http://tbp.org/mindset http://tbpmindset.org Notes from MindSET ICE 2009 http://tbpmindset.org/Main/MICE
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This Convention Presentations – The teacher perspective – Student activity modules Data collection Modules creation/design Running modules
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Data Collection http://tbpmindset.org End-of-semester report – Start submitting these now to keep us in the loop Data collection template – Start collecting data soon E-mail to TBPMindSET@tbp.orgTBPMindSET@tbp.org
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Creating/Modifying Modules Existing MindSET Modules Module templates (for creating new modules) http://tbpmindset.org/Main/ActivityModules Adapt and improve existing ones – don’t need to start from scratch Submit modules back to TBP MindSET
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Module design/selection goals Know the teachers’ competency goals Important to connect with students (keep your audience in mind) Activity must be connected to math/engineering principles
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Module design/selection goals Don’t cover too many topics! Focus on 2-3 topics – show lots of applications Choose topics that go together – Vectors and sin/cos – Measurements and significant figures It is good to repeat topics in a different context (remind them that they have seen it before)
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Module design/selection goals Express creativity: fun! => design activities that express creativity E.g. Rube Goldbergs, The Incredible Machine
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Student Learning Kinesthetics – E.g. Demonstrate impact of gear ratios (e.g. cycles) – Vector cancellation using spring scales Tinkering – figure out how something works – Modify/make your own version Team-building: work in synergistic groups
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Student Learning Observational learning – Students will admire and imitate (have fun while teaching and tinkering) – We can show why we like certain ways of looking at things – we have the intuition developed through years of practice
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Student Learning Games/Toys – Social interaction, competition, imitation – Kinesthetic – Tangential learning E.g. – Snakes and Ladders (tangential learning, competition) – Meccano Erector (imitation, tinkering, creativity) – Algeblocks module (kinesthetic) – Circuits module (tinkering)
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Activity examples Water bottle rockets Mousetrap cars Egg-drop Bridges Measuring/transferring volumes of water Optimizing gear ratios Algeblocks
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Possible module outline Teach basic principles Worksheets Activity, maybe with groups, possibly competing Contest evaluation Not all of these need be in any given module
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Post-Activity Leaves an important final impression Gives students something to think about More important to celebrate student design rather than contest winners – Discuss examples of good design – Discuss flaws in some designs and how they could have been improved – Appreciate every design (helps students appreciate their own designs)
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Modules – Summary Data collection + end-of-semester reports Use/modify existing modules Connect with your audience, leave a positive impression Lots of information at http://tbp.org/mindset http://tbpmindset.org Contact: TBPMindSET@tbp.orgTBPMindSET@tbp.org
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