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Rensselaer Polytechnic Institute CSCI-4220 – Network Programming David Goldschmidt, Ph.D.
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The Internet (1969) is a network that’s Global Decentralized Redundant Made up of many different types of machines
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from Fluency with Information Technology, 4th edition by Lawrence Snyder, Addison-Wesley, 2010, ISBN 0-13-609182-2
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Sir Tim Berners-Lee check out http://www.rpi.edu/academics/commencement/http://www.rpi.edu/academics/commencement/
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The World Wide Web (or just Web) is: Global Decentralized Redundant (sometimes) Made up of Web pages and interactive Web services How many Web pages are on the Web?
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AJAX (Asynchronous JavaScript And XML) provides Web clients a means to send mini- requests to the Web server Via the XMLHttpRequest object Removes need to reload entire page Server has no way to notify the browser unless the client makes a request
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WebSockets is a big step forward for HTML Two-way communication without expensive/annoying client-side polling Ideal for low-latency persistent connections ▪ e.g. for real-time Web applications ▪ Only requires 2 bytes of overhead per message Requires server-side support ▪ e.g. via JavaScript or Python on the Web server see http://dev.w3.org/html5/websockets/ for more details http://dev.w3.org/html5/websockets/
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To establish a WebSockets connection, the client requests (via HTTP) an upgrade: GET /chat HTTP/1.1 Host: www.rpi.edu Upgrade: websocket Connection: Upgrade Sec-WebSocket-Key: 7cxQRnWs91xJW9T0QLSuVQ== Sec-WebSocket-Version: 13 etc. Host: www.rpi.edu Upgrade: websocket Connection: Upgrade Sec-WebSocket-Key: 7cxQRnWs91xJW9T0QLSuVQ== Sec-WebSocket-Version: 13 etc. -- blank line -- see https://tools.ietf.org/html/rfc6455 for more details https://tools.ietf.org/html/rfc6455
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The server acknowledges the request: Once connected, data is transmitted (bidirectionally) via frames HTTP/1.1 101 Switching Protocols Upgrade: websocket Connection: Upgrade Sec-WebSocket-Accept: ZPw+oQ5cCHEzxVXd0OdijIPDYWU= etc. Upgrade: websocket Connection: Upgrade Sec-WebSocket-Accept: ZPw+oQ5cCHEzxVXd0OdijIPDYWU= etc. -- blank line -- see https://tools.ietf.org/html/rfc6455 for more details https://tools.ietf.org/html/rfc6455
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Data is transmitted via frames, which may be sent by client or server at any time see https://tools.ietf.org/html/rfc6455 for more details https://tools.ietf.org/html/rfc6455
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The FIN bit indicates whether this is the final fragment of a message The 4-bit opcode field specifies how to interpret the payload e.g. text, binary, ping, pong, etc. The MASK bit indicates whether the frame is masked ( 1 ) or not ( 0 ) All client-to-server frames must be masked.... see https://tools.ietf.org/html/rfc6455 for more details https://tools.ietf.org/html/rfc6455
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When the MASK bit is set, a 32-bit mask is used to transform each payload byte Masking and unmasking algorithms are identical because of XOR operation: Security feature or too much overhead? foreach index j in payload: data[j] = data[j] XOR mask[j MOD 4] see https://tools.ietf.org/html/rfc6455 for more details https://tools.ietf.org/html/rfc6455
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Open a WebSockets connection to a specified WebSockets server: // JavaScript client-side code example // Create new WebSocket object var url = "ws://servername.edu:8787/path"; var socket = new WebSocket( url ); // socket.readyState property indicates // the current status of the connection // (see next slide) // JavaScript client-side code example // Create new WebSocket object var url = "ws://servername.edu:8787/path"; var socket = new WebSocket( url ); // socket.readyState property indicates // the current status of the connection // (see next slide) Use “wss” for a secure connection see http://dev.w3.org/html5/websockets/ for more details http://dev.w3.org/html5/websockets/
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The readyState property is a number: 0 ( socket.CONNECTING ): client is establishing the connection to the server 1 ( socket.OPEN ): client is connected; use send() and an onmessage event handler to communicate 2 ( socket.CLOSING ): the connection is in the process of being closed 3 ( socket.CLOSED ): connection is closed see http://dev.w3.org/html5/websockets/ for more details http://dev.w3.org/html5/websockets/
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WebSockets API is event-driven ( onopen, onmessage, onerror, onclose ): // JavaScript client-side code example (continued) // Opening message (sent once) var msg = "ME IS goodatenglish"; socket.onopen = function() { socket.send( msg ); } // Listen for incoming message from server socket.onmessage = function( msg ) { alert( "Server says: " + msg ); } // JavaScript client-side code example (continued) // Opening message (sent once) var msg = "ME IS goodatenglish"; socket.onopen = function() { socket.send( msg ); } // Listen for incoming message from server socket.onmessage = function( msg ) { alert( "Server says: " + msg ); } see http://dev.w3.org/html5/websockets/ for more details http://dev.w3.org/html5/websockets/
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On the server side, we need a server that supports WebSockets mod_pywebsocket : a Python-based module for Apache Netty : a Java network framework that includes WebSocket support node.js : a server-side JavaScript framework that supports WebSocket server implementation see http://dev.w3.org/html5/websockets/ for more details http://dev.w3.org/html5/websockets/ http://code.google.com/p/pywebsocket/ http://www.jboss.org/netty http://nodejs.org/
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