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Using Classes Classes and Function Members — An Introduction to OOP (Object-Oriented Programming) Chapter 7 1 The "++" in C++

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Presentation on theme: "Using Classes Classes and Function Members — An Introduction to OOP (Object-Oriented Programming) Chapter 7 1 The "++" in C++"— Presentation transcript:

1 Using Classes Classes and Function Members — An Introduction to OOP (Object-Oriented Programming) Chapter 7 1 The "++" in C++

2 Classes The iostream library provides the objects cin, cout and cerr. These objects were not originally provided in C++, but were added to the language using its _________ mechanism — a major modification of C's struct. This mechanism allows any programmer to add new_______ to the language. They are necessary to model real-world objects that have ________________________; e.g., ____________ 2

3 An _________ is a program entity whose type is a class. Their main difference from other things we've been calling "program objects" is that in addition to storing data values they also have _______________________ for operating on this data. 3 anObject operations data Classname identifier; _________

4 Although objects can be processed by "shipping them off" to functions for processing, externalFunction(anObject) they can also operate on themselves using their built-in operations, which are functions. These functions are called by means of the "push-button" ___________________: _____________________________________ We say that ______________________ to anObject. 4 anObject operations data internalFunction(...)

5 I/O Classes 5 Bell Labs’ Jerry Schwarz used the class mechanism to create: an istream class, to define the object cin ; and an ostream class, to define cout and cerr. The resulting I/O system was so powerful and yet easy to use that it was incorporated into the language. We will study these classes and the operations they provide later after we look at another class provided in C++.

6 String Class C has a library of basic functions that can be used to process strings, which are simply char arrays (see slide #9). C++ added a new __________________that provides: an easy way to store strings, and a large assortment of useful built-in string-processing operations. To use the string type, we must _________________________ 6 Lab 7 Read §7.4 carefully Warning: #include NOT #include which is C's string-processing library

7 Some string Operations (others in §7.4) Operation string function read a word from input (e.g., cin ) input >> str; read an entire line from input getline(instream, str); find the length of string str str.size() check if a str is empty str.empty() access the char in str at index i str[i] concatenate str1 and str2str1 + str2 compare str1 and str2 str1 == str2 (or !=,, = ) access a substring strstr.substr(pos, numChars) insert a substring into a str str.insert(pos, subStr); remove a substring from str str.remove(pos, numChars); find first occurrence of string aStr in str starting at position pos str.find(aStr, pos) find first occurrence of any char of str.find_first_of(aStr, pos) string aStr in str starting at pos Skip leading white space; read until next white space; leave it in stream Read all chars up to but not including the next newline character; remove it from stream 7 First one used in Lab 7 Print out handy reference sheet in Lab 7 Constant string::npos is returned for unsuccessful searches

8 Note that some string operations are "normal" functions: getline(cin, aString); Other string operations are internal agents — built-in function members that determine how the object is to respond to messages they receive. These messages are sent using the ("push button") dot operator. aString.size(); For example, aString "knows" how big it is, so when it receives the size() message via the dot operator, it responds with the appropriate answer. In a sense, class objects are "smarter" than regular char, int, double,... objects because they can do things for themselves. 8 The "I can do it myself" principle of OOP They are external agents that act on objects.

9 String Objects We can use the subscript operator [] to access individual chars: name 0123456 78910 char firstInitial = ___________; // firstInitial = _____ _________________________________// last name -> Roe 9 string name = "John Q. Doe"; Variables, such as string variables, whose data is stored in an ____________ (a sequence of items) are called _______________________ because each individual item can be accessed by attaching an __________ (also called a subscript), enclosed in square brackets, to the variable's name: var[index]. For example, suppose name is declared by Note that indexes are numbered beginning with 0. name 's value is an array of 11 characters:

10 Dynamic string Objects "" name = " Mary M. Smith " ; // name.size() = Objects of type can grow and as necessary to store their contents: Objects of type string can grow and shrink as necessary to store their contents (unlike C-style strings): oJh nQ. name 0123456 Do 789 e 10 string name = "John Q. Doe"; // name.size() = More examples: myName.size() string myName; ___ myName = "John Calvin"; myName = "Susie Doe"; 10 aMr yM. name 0123456 Sm 789 i 10 t 11 h 12

11 Note: The diagram for the string object name on the preceding slide is really not correct. It shows only the data part of this object and not the built-in operations. But to save space, we will usually show only the string of characters that it stores. 11 name oJh nQ. 0123456 Do 789 e 10 A large number of built-in string operations like those described on later slides — e.g., size() empty() insert() find()

12 The I/O Classes 12 As we noted earlier, C++ provides an istream class for processing input and an ostream class for processing output and that cin is an object of type istream cout and cerr are objects of type ostream To use these classes effectively, you must be aware of the large collections of operations provided by them (although like the string class, it really isn't feasible to memorize all of them and how they are used.) Read § 7.3 carefully; note the diagrams of streams; note how I/O actually takes place.

13 format manipulators Some ostream Operations ostream function Description cout << expr Insert expr into cout. cout.put(ch); Tell cout, "Insert ch into yourself." cout << flush Write contents of cout to screen. cout << endl Write a newline to cout and flush it. cout << fixed Display reals in fixed-point notation. cout << scientific Display reals in scientific notation. cout << showpoint Display decimal point and trailing zeros for real whole numbers. cout << noshowpointHide decimal point and trailing zeros for real whole numbers. 13 Read §7.3 carefully cout is buffered; cerr is not.     = default Once used, stay in effect (except for setw() )

14 More ostream Operations ostream function Description cout << showpos Display sign for positive values cout << noshowpos Hide sign for positive values cout << decDisplay numbers in decimal format cout << oct " " " octal " cout << hex " " " hexadecimal " cout << boolalpha Display true, false as "true", "false" cout << noboolalpha Display true, false as 1, 0 cout << setprecision(n)Display n decimal places for reals cout << setw(w) Display next value in field of width w cout << left Left-justify subsequent values cout << right Right-justify subsequent values cout << setfill(ch) Fill leading/trailing blanks with ch Read §7.3 carefully 14   #include for these

15 Example: #include using namespace std; int main() { int n1 = 111, n2 = 22; double d1 = 3.0, d2 = 4.5678; char c1 = 'A', c2 = 'B'; cout << "1. " << n1 << n2 << d1 << d2 << c1 << c2 << endl; cout << "2. " << n1 << " " << n2 << " " << d1 << " " << d2 << " "<< c1 << " " << c2 << endl; cout << fixed << showpoint << setprecision(2); cout << "3. " << n1 << " " << n2 << " " << d1 << " " << d2 << " " << c1 << " " << c2 << endl; cout << "4. " << setw(5) << n1 << " " << n2 << " " << setw(8) << d1 << " " << setw(2) << d2 << " " << c1 << " " << c2 << endl; 15 Output ------------------------------ ------------------------------

16 Some istream Operations istream function Description cin >> var; Skip white space and extract characters from cin up to the first one that can't be in a value for var; convert and store it in var. cin.get(ch); Tell cin, "Put your next character; (whitespace or not) into ch." 16 Tabs, spaces, end-of-lines Both are used in Lab 7

17 Examples (cont. from earlier) cout "; cin >> n1 >> d1 >> n2 >> d2 >> c1 >> c2; cout << "Output:\n" << n1 << " " << n2 << " " << d1 << " " << d2 << " " << c1 << " " << c2 << endl; 17 Input/Output: cin: > 1  2.2  33 4.4  AA BB Output: ---------------------   Input/Output: cin: > 1 2.2 3 4.4 A B  Output: --------------------- 

18 18 Input/Output: cin: > 12.2 34.4A5B  Output: --------------------- The character B is left in cin for the next input statement. Input/Output: cin: > 12.2 34.4AB  Output: --------------------- cout "; cin >> n1 >> d1 >> n2 >> d2 >> c1 >> c2; cout << "Output:\n" << n1 << " " << n2 << " " << d1 << " " << d2 << " " << c1 << " " << c2 << endl; cout "; cin >> d1 >> c1 >> n1 >> d2 >> c2 >> n2; cout << "Output:\n" << n1 << " " << n2 << " " << d1 << " " << d2 << " " << c1 << " " << c2 << endl;   12.234.4A5 B

19 19 for (int i = 1; i <= 5; i++) { cout "; cin >> d1 >> c1 >> n1 >> d2 >> c2 >> n2; cout << "Output:\n" << n1 << " " << n2 << " " << d1 << " " << d2 << " " << c1 << " " << c2 << endl; } In the last example, a character was left in cin for the next input statement. To see how this can cause problems, suppose the following code came after the preceding example: > Output: 4 5 12.20 0.40 3 A > Output: 4 5 12.20 0.40 3 A > Output: 4 5 12.20 0.40 3 A > Output: 4 5 12.20 0.40 3 A > Output: 4 5 12.20 0.40 3 A The following operations on istreams like cin show how we can recover from bad input. When executed, the following output would be produced. Execution would not pause to allow input of new values for the variables. They retain their old values.

20 More istream Operations istream function Description cin.good() Ask cin, "Are you in good shape?" cin.bad() Ask cin, "Is something wrong?" cin.fail() Ask cin, "Did the last operation fail?" cin.clear(); Tell cin, "Reset yourself to be good." cin.ignore(n, ch); Tell cin, ignore the next n characters, or until ch occurs, whichever comes first. 20   

21 21 if (cin.fail()) // input failure? { cerr << "\n** Non-numeric input!\n"; cin.clear(); // reset all I/O status flags cin.ignore(80, '\n'); // skip next 80 input chars } // or until end-of-line char else break; Example showing how to read a valid real number: double number; cout > number; while (true) // or for(;;) { } Infinite Loop

22 Another C++ class you may find useful is for ____________ numbers:____________________, where T may be float, double, or long double. 22 Another C++ Class (Template) Mathematically: a + bi C++: complex (a,b) 1.5 + 3.2i complex (1.5, 3.2) i complex (0, 1) Inputs Outputs (1.5, 3.2) (1.5,3.2) (0, 1) (0, 1) 3.14 (3.14,0)

23 23 Figure 7.2 Quadratic Equation Solver — Complex Roots /* This program solves quadratic equations using the quadratic formula. Input: the three coefficients of a quadratic equation Output: the complex roots of the equation. -----------------------------------------------------------*/ #include // cout, cin, > #include // complex types using namespace std; int main() { complex a, b, c; cout << "Enter the coefficients of a quadratic equation: "; cin >> a >> b >> c; complex discriminant = b*b - 4.0*a*c, root1, root2; root1 = (-b + sqrt(discriminant)) / (2.0*a); root2 = (-b - sqrt(discriminant)) / (2.0*a); cout << "Roots are " << root1 << " and " << root2 << endl; }

24 24 Sample runs: Enter the coefficients of a quadratic equation: 1 4 3 Roots are (-1,0) and (-3,0) Enter the coefficients of a quadratic equation: 2 0 -8 Roots are (2,0) and (-2,0) Enter the coefficients of a quadratic equation: 2 0 8 Roots are (0,2) and (-0,-2) Enter the coefficients of a quadratic equation: 1 2 3 Roots are (-1,1.41421) and (-1,-1.41421) Enter the coefficients of a quadratic equation: (1,2) (3,4) (5,6) Roots are (-0.22822,0.63589) and (-1.97178,-0.23589 )

25 Random Numbers The text provides a RandomInt class. Objects of this class are integers with "random" values, which can be used to simulate all sorts of "random" occurrences. #include "RandomInt.h"... RandomInt die1(1,6), die2(1,6); // two dice die1.generate(); // roll the dice die2.generate(); cout << "dice roll = " // display results << die1 + die2 << endl; 25 Slides 25-30 are optional More info in §7.5

26 RandomInt Objects The range of random values is specified when an object is declared: #include "RandomInt.h"... const int HEADS = 0, TAILS = 1; RandomInt coin(HEADS,TAILS); coin.generate(); // flip coin cout << coin << endl; // display result 26

27 RandomInt Operations Operation RandomInt function Display a RandomInt ostream << randInt Declare a RandomInt RandomInt name; Declare a RandomInt within range first..last RandomInt name(first, last); Generate new random value randInt.generate(); Generate new random value from range first..last randInt.generate(first, last); Add two RandomInt values randInt1 + randInt2 (also -, *, /) Compare two RandomInt values randInt1 == randInt2 (also !=,, =) 27

28 /* This program simulates particles entering the shield described in the text and determines what percentage of them reaches the outside. Input: thickness of the shield, limit on the number of direction changes, number of neutrons, current direction a neutron traveled Output: the percentage of neutrons reaching the outside --------------------------------------------------------------------*/ #include // cin, cout, > using namespace std; #include "RandomInt.h" // random integer generator int main() { int thickness, collisionLimit, neutrons; cout << "\nEnter the thickness of the shield, the limit on the \n" << "number of collisions, and the number of neutrons:\n"; cin >> thickness >> collisionLimit >> neutrons; 28 Figure 7.4 Simulate Shielding of a Nuclear Reactor

29 29 RandomInt direction(1,4); int forward, collisions, oldDirection, escaped = 0; for (int i = 1; i <= neutrons; i++) { // Next neutron forward = oldDirection = collisions = 0; while (forward = 0 && collisions < collisionLimit) { direction.generate(); if (direction != oldDirection) collisions++; oldDirection = direction; if (direction == 1) forward++; else if (direction == 2) forward--; } if (forward >= thickness) escaped++; } cout << '\n' << 100 * double(escaped) / double(neutrons) << "% of the particles escaped.\n"; }

30 Sample runs: Enter the thickness of the shield, the limit on the number of collisions, and the number of neutrons: 1 1 100 26% of the particles escaped Enter the thickness of the shield, the limit on the number of collisions, and the number of neutrons: 100 5 1000 0% of the particles escaped Enter the thickness of the shield, the limit on the number of collisions, and the number of neutrons: 4 5 100 3% of the particles escaped Enter the thickness of the shield, the limit on the number of collisions, and the number of neutrons: 8 10 500 0.2% of the particles escaped 30

31 Well-designed classes provide a rich set of operations that make them useful for many problems. Operations can be external (normal) functions to which objects are passed for processing; or they may be internal function members of the class. Function members receive messages to class objects and determine the response. 31 Some Final Notes about Classes

32 To use a class effectively, you must know what capabilities the class provides; and how to use those capabilities. 32 Be aware of the functionality a class provides (but don’t memorize the nitty-gritty details). Know where (in a reference book) to look up the operations a class supports. Then, when a problem involves an operation on a class object, scan the list of operations looking for one that you can use — don’t reinvent the wheel!


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