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Brian Gravelle FLL Head Referee Illinois. 1 Supply Truck Condition visible at the end of the match: The supply truck is touching the mat in the yellow.

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Presentation on theme: "Brian Gravelle FLL Head Referee Illinois. 1 Supply Truck Condition visible at the end of the match: The supply truck is touching the mat in the yellow."— Presentation transcript:

1 Brian Gravelle FLL Head Referee Illinois

2 1 Supply Truck Condition visible at the end of the match: The supply truck is touching the mat in the yellow region. (Note that the LT blue region is in the yellow region.) Value: 20

3 2 EVACUATION SIGN Conditions visible at the end of the match: The sign is obviously up (it doesn’t need to be vertical), held in place only by the slider’s friction with the mat. No part of the sign model is being touched by the robot, or any strategic object. Value: 30 15 – SIGN FRICTION Since the usual friction keeping the sign up comes from the slider against the rest of the model (and not really the mat), please interpret the friction text in the evacuation sign mission to mean that the sign can only be held up by the slider’s friction with the mat or the other beams of the sign model.

4 3 CARGO PLANE Condition visible at the end of the match: The plane is in the yellow region. (Points are given for yellow and not LT blue, or for LT blue, but not both.) Value:YELLOW AND NOT LT BLUE… 20 LT BLUE… 30 1 – BORDER WALL HEIGHT As described on the Field Setup page, there is a range of legal heights for the FLL table border walls. Be sure you understand how different border wall heights affect the progress mission and the cargo plane mission. Specifically, the levers for those missions could be a little higher or a little lower than the ones on your practice table. Design with this in mind. 2 – PLANE PULLEY Even for correct setups, the rate of the plane’s descent varies. Because of this, the referee will be lenient while scoring the cargo plane mission. If the plane departs and hits nothing, it will automatically score as reaching the LT BLUE zone. All other departed planes will score as reaching the YELLOW zone unless they hit something so plentiful or massive as to make it obvious the mission is a failure.

5 4 TREE BRANCH Conditions visible at the end of the match: The east tree branch is closer to the mat than the electric cables are. The tree and the electric cable models are upright, touching the mat. Value: 30 10 – ELECTRIC LINES IN PLACE To score for tree branch mission, the electric lines must be in their setup place, and in their setup position. It’s okay if they’re nudged out of place a little, but from a distance they need to look like they’re still set the way they were when the match started. 17 – BRANCH LOWER THAN LINES The entire branch including tan, green, black and red pieces must be lower than the lowest molecule of the black electric lines.

6 5 TSUNAMI Conditions visible at the end of the match: All three waves are touching the mat. Value: 20

7 6 AMBULANCE Conditions visible at the end of the match: The ambulance is in the yellow region. All the ambulance’s wheels are touching the mat. Value: 25

8 7 RUNWAY Conditions visible at the end of the match: Nothing except wave water and/or the plane is touching the mat anywhere on the runway. Value: 30 3 – RUNWAY CONFLICT Objects scoring in the YELLOW zone don’t count as being on the runway, and won’t cause the loss of your clear runway points. When roof debris is in the LT BLUE zone, same thing, it won’t ruin your runway points.

9 8 CONSTRUCTION RELOCATION Conditions visible at the end of the match: There are no gray building units anywhere in the LT green region. Value: 20

10 9 BASE ISOLATION TEST Conditions visible at the end of the match: The west tan building is undamaged: Four segments, 90° to mat, and "perfect" alignment. The east tan building is obviously damaged. *Nothing is touching either building except the rolling frame. *Nothing ever touched either building except the rolling frame. The damage was caused purely by movement of the rolling frame. (*Exception: Fallen segments from the east building may touch the mat and/or the west building by chance.) Value: 30

11 10 CODE CONSTRUCTION Conditions visible at the end of the match: A multi-story building is in the pink region. The building is made of building segments only. The finished building does not rely on strategic objects or the robot in any way. (Perfect nesting and alignment are not needed for this building.) (If there are multiple buildings, only the highest score-worthy one scores.) Value: 5 EACH SEGMENT OF HEIGHT

12 11 OBSTACLES *Condition visible DURING the match: The robot has crossed completely over the west line of the noted region, from the west only. (This mission involves exceptions to the Rules...) (This mission may be repeated as desired, in hopes of improved results.) (Points given are permanent unless a better result replaces them later in the same match.) (Points are given only for the best result achieved.) (The robot may be rescued from this mission as needed, successful or not, without penalty.) (Points given are permanent even if the robot later leaves or is rescued from the region.) Value: DARK BLUE (past Water) … 10 DARK GREEN (past Tree) … 16 PURPLE (past Roof) … 23 RED (past Wall) … 31 11 - CROSSING OBSTACLES Lenient clarification: When crossing obstacles, the robot may have parts that extend (in the air) over their north ends, but any contact with the field has to stay south of the northern ends of the obstacles the entire way. 12 – CRUMBLING WATER Teams & Tournaments are asked to beef up the underside of the river model with extra Dual Lock as needed to stop the model from crumbling.

13 12 HOUSE LIFT Conditions visible at the end of the match: The house is locked in its high position. Value: 25

14 13 PROGRESS Conditions visible at the end of the match: The pointer has reached colors as a result of red lever motion only (moving left in the picture). (Points for this mission are awarded to both teams, no matter who operates the model.) (No points are awarded if this model has not been operated.) Value: COLORS REACHED … 2 EACH

15 14 FAMILY Conditions visible at the end of the match: At least two people are together in any colored region. (Points are awarded for 2, or 3, but not both.) Value: 2 people … 33 3 people … 66

16 15 WATER Conditions visible at the end of the match: At least one person is together with (bottled) water in the same region. Value: PEOPLE WITH AT LEAST 1 WATER … 15 EACH PERSON 8 – PEOPLE WITH WATER “People with at least one water = 15 points each” means the more people who have water, the more points you get. You get 15 points per PERSON with [any amount of] water. Examples: 1P+1W=15, 1P+2W=15, 3P+2W=45

17 16 SAFETY Conditions visible at the end of the match: At least one person is in a region colored red or yellow. (Points for people in red and people in yellow are combined.) Value: PEOPLE IN YELLOW … 12 EACH PEOPLE IN RED … 18 EACH

18 17 PETS Conditions visible at the end of the match: At least one pet is together with at least one person in any colored region. Value: PETS WITH AT LEAST 1 PERSON … 15 EACH PET 16 – LOOP MODEL BREAKAGE If a loop model breaks and it was probably accidental, as long as any piece of the model is in a scoring zone at the end of the match, it will count. Examples: Kitten but no loop = ok, Loop but no battery = okay.

19 18 SUPPLIES & EQUIPMENT Conditions visible at the end of the match: At least one non-water item is in a region colored red or yellow. (12 Possible: 2-way radio, battery, generator, 2 fuel, grain, bread, medicine, boom box, flashlight, dirt bike, helmet) Value: ANY IN YELLOW … 3 EACH ANY IN RED … 4 EACH

20 19 SAFE PLACE Conditions visible at the end of the match: The robot is in the red region at the end of the match. Value: 25 4 – SAFE PLACE EXTENSION Text missing from the Safe Place mission, added here to go along with the picture on the right: If the only part of the robot in the RED scoring zone at the end of the match is obviously designed/added to the robot purely for extension, the condition doesn’t score.

21 20 GAME PENALTY If a penalty is earned (as described here and in the Rules), the ref places a roof debris model on the west- most possible roof mark which is completely empty. Placement is expected to be closely aligned on the mark, but may not be perfect. For penalties after the 4th, the west-most debris is placed as far as possible into the northeast corner of the LT blue region. The robot may not remove debris from the LT blue region. Value: ANY IN LT BLUE … – 13 EACH ANY OUTSIDE LT BLUE … – 10 EACH TOUCH PENALTY If you touch the autonomous robot or anything it’s touching while the ROBOT is completely outside Base, there is a game penalty. (Rule 31) SPRAWL PENALTY - If the robot is obviously twice the width of Base, either when it is touched, or when the match ends, there’s a game penalty, even if the robot was in Base. (Rule 32)

22 21 JUNK PENALTY At the end of the match, each strategic object outside Base is considered a throwaway and causes a game penalty. (Rule 12) Value: Objects smaller and/or lighter than the robot … –5 points each Objects larger and/or heavier than the robot … –13 points each In unclear situations, you pay the smaller penalty.

23 QUESTIONS ROBOT GAME AND PROJECT www.FirstLegoLeague.org/Challenge/2013NaturesFury ROBOT GAME UPDATES www.FirstLegoLeague.org/Challenge/RobotGameUpdates Scott Evans (Designer/Author/Questions) FLLRobotGame@USFirst.org


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