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Introduction to Computer Vision

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1 Introduction to Computer Vision
Based on slides by Jinxiang Chai, Svetlana Lazebnik, Guodong Guo Assembled and modified by Longin Jan Latecki September 2012 1

2 What is Computer Vision?
Computer vision is the science and technology of machines that see. Concerned with the theory for building artificial systems that obtain information from images. The image data can take many forms, such as a video sequence, depth images, views from multiple cameras, or multi-dimensional data from a medical scanner 2

3 Computer Vision Make computers understand images and videos.
What kind of scene? Where are the cars? How far is the building?

4 Components of a computer vision system
Camera Lighting Scene Interpretation Computer Scene Srinivasa Narasimhan’s slide

5 Computer vision vs human vision
What we see What a computer sees

6 Is that a queen or a bishop?
Vision is really hard Vision is an amazing feat of natural intelligence Visual cortex occupies about 50% of Macaque brain More human brain devoted to vision than anything else Is that a queen or a bishop?

7 Vision is multidisciplinary
Computer Graphics HCI From wiki

8 Why computer vision matters
Health Security Safety Fun Comfort Access

9 A little story about Computer Vision
In 1966, Marvin Minsky at MIT asked his undergraduate student Gerald Jay Sussman to “spend the summer linking a camera to a computer and getting the computer to describe what it saw”. We now know that the problem is slightly more difficult than that. (Szeliski 2009, Computer Vision)

10 A little story about Computer Vision
Founder, MIT AI project In 1966, Marvin Minsky at MIT asked his undergraduate student Gerald Jay Sussman to “spend the summer linking a camera to a computer and getting the computer to describe what it saw”. We now know that the problem is slightly more difficult than that.

11 A little story about Computer Vision
In 1966, Marvin Minsky at MIT asked his undergraduate student Gerald Jay Sussman to “spend the summer linking a camera to a computer and getting the computer to describe what it saw”. We now know that the problem is slightly more difficult than that. Image Understanding

12 Ridiculously brief history of computer vision
1966: Minsky assigns computer vision as an undergrad summer project 1960’s: interpretation of synthetic worlds 1970’s: some progress on interpreting selected images 1980’s: ANNs come and go; shift toward geometry and increased mathematical rigor 1990’s: face recognition; statistical analysis in vogue 2000’s: broader recognition; large annotated datasets available; video processing starts; vision & graphis; vision for HCI; internet vision, etc. Guzman ‘68 Ohta Kanade ‘78 Turk and Pentland ‘91

13 How vision is used now Examples of state-of-the-art

14 Optical character recognition (OCR)
Technology to convert scanned docs to text If you have a scanner, it probably came with OCR software Digit recognition, AT&T labs License plate readers

15 Face detection Many new digital cameras now detect faces
Why would this be useful? Main reason is focus. Also enables “smart” cropping. Many new digital cameras now detect faces Canon, Sony, Fuji, …

16 Smile detection Sony Cyber-shot® T70 Digital Still Camera

17 Object recognition (in supermarkets)
LaneHawk by EvolutionRobotics “A smart camera is flush-mounted in the checkout lane, continuously watching for items. When an item is detected and recognized, the cashier verifies the quantity of items that were found under the basket, and continues to close the transaction. The item can remain under the basket, and with LaneHawk,you are assured to get paid for it… “

18 Vision-based biometrics
“How the Afghan Girl was Identified by Her Iris Patterns” Read the story wikipedia Age 12, Age 30, The mathematical odds against such an event are 6 million to one for her right eye

19 Login without a password…
Face recognition systems now beginning to appear more widely Fingerprint scanners on many new laptops, other devices

20 Object recognition (in mobile phones)
Point & Find, Nokia Google Goggles

21 Special effects: shape capture
The Matrix movies, ESC Entertainment, XYZRGB, NRC

22 Special effects: motion capture
Pirates of the Carribean, Industrial Light and Magic

23 Sports Sportvision first down line
Since 1998 Sportvision first down line Nice explanation on

24 Slide content courtesy of Amnon Shashua
Smart cars Slide content courtesy of Amnon Shashua Mobileye [wiki article] Vision systems currently in many car models

25 Google cars

26 Interactive Games: Kinect
Object Recognition: Mario: 3D: Robot: 3D tracking, reconstruction, and interaction:

27 Vision in space Vision systems (JPL) used for several tasks
NASA'S Mars Exploration Rover Spirit captured this westward view from atop a low plateau where Spirit spent the closing months of 2007. Vision systems (JPL) used for several tasks Panorama stitching 3D terrain modeling Obstacle detection, position tracking For more, read “Computer Vision on Mars” by Matthies et al.

28 Industrial robots Vision-guided robots position nut runners on wheels

29 NASA’s Mars Spirit Rover
Mobile robots NASA’s Mars Spirit Rover Saxena et al. 2008 STAIR at Stanford

30 Medical imaging Image guided surgery 3D imaging Grimson et al., MIT
MRI, CT

31 Vision as a source of semantic information
slide credit: Fei-Fei, Fergus & Torralba

32 Object categorization
sky building flag face banner wall street lamp bus bus cars slide credit: Fei-Fei, Fergus & Torralba

33 Scene and context categorization
outdoor city traffic slide credit: Fei-Fei, Fergus & Torralba

34 Qualitative spatial information
slanted non-rigid moving object vertical rigid moving object rigid moving object horizontal slide credit: Fei-Fei, Fergus & Torralba

35 Challenges: viewpoint variation
Michelangelo slide credit: Fei-Fei, Fergus & Torralba

36 Challenges: illumination
image credit: J. Koenderink

37 Challenges: scale slide credit: Fei-Fei, Fergus & Torralba

38 Challenges: deformation
Xu, Beihong 1943 slide credit: Fei-Fei, Fergus & Torralba

39 Challenges: occlusion
Magritte, 1957 slide credit: Fei-Fei, Fergus & Torralba

40 Challenges: background clutter

41 Challenges: object intra-class variation
slide credit: Fei-Fei, Fergus & Torralba

42 Challenges: local ambiguity
slide credit: Fei-Fei, Fergus & Torralba

43 Challenges or opportunities?
Images are confusing, but they also reveal the structure of the world through numerous cues Our job is to interpret the cues! Image source: J. Koenderink

44 Bottom line Perception is an inherently ambiguous problem
Many different 3D scenes could have given rise to a particular 2D picture Image source: F. Durand

45 Bottom line Perception is an inherently ambiguous problem
Many different 3D scenes could have given rise to a particular 2D picture Possible solutions Bring in more constraints ( or more images) Use prior knowledge about the structure of the world Need both exact measurements and statistical inference! Image source: F. Durand

46 Computer Vision vs. Graphics
3D2D implies information loss sensitivity to errors need for models graphics vision

47 Imaging Geometry

48 Camera Modeling Pinhole Cameras Lenses
Camera Parameters and Calibration

49 Image Filtering and Enhancing
Linear Filters and Convolution Image Smoothing Edge Detection

50 Region Segmentation

51 Color

52 Texture

53 Image Restoration / Nose Removal
Original Synthetic

54 Perceptual Organization

55 Perceptual Organization

56 Shape Analysis

57 Computer Vision Publications
Journals IEEE Trans. on Pattern Analysis and Machine Intelligence (TPAMI) #1 IEEE, Thompson-ISI impact factor: 5.96 #1 in both electrical engineering and artificial intelligence #3 in all of computer science Internal Journal of Computer Vision (IJCV) ISI impact factor: 5.358, Rank 2 of 94 in “CS, artificial intelligence IEEE Trans. on Image Processing Conferences Conf. of Computer Vision and Pattern Recognition (CVPR), once a year International Conference on Computer Vision (ICCV), once every two years Europe Conference on Computer Vision (ECCV), once every two years


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