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Tommy Galletta Justin Henderson Erin Morris Leigh Daley
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Research on Learners 18% are auditory learners 32% are visual learners 25% are tactile learners 25% are kinesthetic learners which means that greater than 50% of learners are nonlinguistic
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Brain Enrichment Variables Challenge Novelty Feedback Coherence Time
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QUESTIONS What is nonlinguistic representation? What are the six patterns of nonlinguistic representation? How do we teach nonlinguistic representation to our students?
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What is nonlinguistic representation? It is an imagery mode of representation The imagery mode is expressed as mental pictures and physical sensations such as smell, taste, touch, kinesthetic association, and sound A way to raise percentiles by 27 points
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How to Use Nonlinguistic Representation Graphic organizers Make Physical Models Generate Mental Pictures Draw Pictures and Pictographs Engage in Kinesthetic Activity
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Patterns of nonlinguistic representation Descriptive Patterns Time-Sequence Patterns Process/Cause- Effect Patterns Episode Patterns Generalization/Prin ciple Patterns Concept Patterns
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Descriptive Patterns They can be used to represent facts about specific persons, places, things, and events. The information does not need to be in any particular order.
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TOPIC FACT
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Time-Sequence Patterns Organize events in a specific chronological order
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Event
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Process/Cause-Effect Patterns Organize information into a casual network leading to a specific outcome or into a sequence of steps leading to a specific product
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EFFECT
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Episode Patterns Organize information about specific events including: - a setting (time and place) - specific people - specific duration - specific sequence of events - particular cause and effect
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EPISODE CAUSE EFFECT PERSON PLACE DURATION TIME
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Generalization/Principal Patterns Organize information into general statements with supporting examples
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Principle Example
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Concept Patterns The most general of all patterns Organize information around a word or phrase that represents entire classes or categories of persons, places things, and events
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CONCEPT CHARACTERISTIC Example
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Make Physical Models Concrete representation of the knowledge that is being learned Souvenirs/tokens 3D models – dioramas File folder reviews
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Draw Pictures and Pictographs Symbolic pictures that represent the knowledge that has been learned Flip books Illustrate vocabulary
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Engage in Kinesthetic Activity Physical movement associated with knowledge generates a mental image of the knowledge in the mind Finger plays Role playing/charades Elkonin boxes Hand/body movements
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QUESTIONS ?
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Resources Organizers Galore!! http://www.eduplace.com/kids/hme/k_5/graphorg/index.ht ml http://www.eduplace.com/kids/hme/k_5/graphorg/index.ht ml Interactive organizers http://www.readwritethink.org/materials/storymap/ http://www.readwritethink.org/materials/storymap/ Souvenirs http://classroom.jc-schools.net/read/Souvenirs.htm http://classroom.jc-schools.net/read/Souvenirs.htm Amazing stuff http://home.att.net/~teaching/langarts.htm http://home.att.net/~teaching/langarts.htm
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Bibliography Heidorn, P.Bryan, “Image Retrieval as Linguistic and Nonlinguistic Visual Model Matching” Library Trends, Vol. 48 n2, pages 303-325, Fall 99. Leonard, Laurence B. “Language Impairment in Children” Merrill-Palmer Quarterly, Vol. 25 n3, page 205-232, July 1979. Marzano, R. J., Pickering, D. J., & Pollock, J. E. (2001). Classroom instruction that works: Research- based strategies for increasing student achievement. Alexandria, VA: Association for Supervision and Curriculum Development.
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“Actions speak louder than words”
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