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1 The Dynamics of Creativity in Software Development Daniel Graziotin PROFES 2013 Doctoral Symposium 12 th June, Paphos, Cyprus
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2 Introduction Background, Motivation, Purposes Literature Review Creativity, Affective States, Improvisation, Research Questions Conclusion What is next Research Methodology Theory Building, Data Analysis, Theory Representation 1 2 3 4
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Daniel Graziotin 3 ‣ Researcher - Human Factors in SE - Emotions / Moods - Creativity - Productivity - Web Engineering - Open{Source, Access, Data} Background
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Daniel Graziotin 4 ‣ Practitioner Web Development Open Source Software Open Knowledge task3.cc Background
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Daniel Graziotin 5 ‣ Stuff Singer Electric Bass Background
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6 “Programming [..] gratifies creative longings [..] and delights sensibilities we have in common with all men.” Frederick P. Brooks, Jr. The Mythical Man-Month, p. 8
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7 Software is for People, by People Human Factors must be studied (Crawford et al., 2012). Process
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8 People Trump Process? ( Cockburn, 2001) Picture Credits
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9 Focus on People Picture Credits
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10 Focus on People Picture Credits
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11 Software Development is Cognitive (Khan et al., 2010) ‣ Creativity ‣ Emotions / Moods ‣ Improvisation Picture Credits
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12 Software Engineering ignores ‣ Creativity misconception ‣ Emotions/Moods ignored ‣ Improvisation neglected Picture Credits
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Purposes of this Study ‣ Definition ‣ Dynamics ‣ Influence 13 Creativity Software Development ‣ Generate a theory
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14 Introduction Background, Motivation, Purposes Literature Review Creativity, Affective States, Improvisation, Research Questions Conclusion What is next Research Methodology Theory Building, Data Analysis, Theory Representation 1 2 3 4
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Literature Review ‣ Hundreds of Definitions in Psychology ‣ Product/Idea Generation (evaluation?) Novelty Usefulness 15 Defining Creativity
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Literature Review ‣ Definitions limited for the context of Software Development Pre-implementation phases Final Product 16 Defining Creativity
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Literature Review ‣ Gu and Tong, 2004, exploratory research. ‣ Software Project developed by students ‣ Measurements: Perceived creative time, perceived discipline-based time, and “other” time. ‣ Formulated Hypotheses: Implementation phase most creative, Post-mortem analysis phase least creative; UML documentation promotes students to do more creative work in requirement specification and architecture design phases; more creative work does neither accelerate nor decelerate development speed compared with discipline-based work; developers prefer development phases including more creative work than discipline-based work 17 Creativity in Software Engineering
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Literature Review ‣ Crawford et al., 2012 ‣ Previous research on creativity focused on RE ‣ Techniques to foster creativity are rarely investigated ‣ Linkage between eXtreme Programming and Creative Thinking 18 Creativity in Software Engineering
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Literature Review ‣ Several proposals to foster creativity in software requirements ‣ Evaluation is always in terms of the generated product ‣ Requirements look like ideas 19 Creativity in Software Engineering
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Literature Review ‣ More than 60 years of studies ‣ Angles Product, Process, Person, and Press ‣ Majority of studies on Product (novelty and value) ‣ Affective States 20 Creativity in Psychology
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Literature Review ‣ Affective States (Mood, Emotions, Feelings) ‣ “one of the most widely studied and least disputed predictors of creativity” (Davis, 2009) ‣ Several Studies Tendency: extreme affective states indicate higher creativity No big consensus 21 Creativity and Affective States in Psychology
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Literature Review ‣ “Making sense of incoming working events and developing ad- hoc solutions” (Ciborra, 1996) Problem-setting and problem-solving Creative ‣ Do we always follow the process? We report to follow the process We improvise Essential to IT firms ‣ Improvisation is a mood 22 Improvisation
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Improvisation, Creativity, Affective States 23 ? Improvisation Creativity Affective States
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Research Questions ‣ Is there a misconception of creativity in the context of software development? ‣ What are the key components of creativity in software development at the individual, team, and organizational levels? ‣ What is the relationship between creativity, moods, and improvisation in software development? 24
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25 Introduction Background, Motivation, Purposes Literature Review Creativity, Affective States, Improvisation, Research Questions Conclusion What is next Research Methodology Theory Building, Data Analysis, Theory Representation 1 2 3 4
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Research Methodology ‣ Explorative study ‣ Generate a theory from empirical evidence. Define the steps of the theory building process Select a strategy to analyze the data Represent the theory in a meaningful way Choose research methods 26 AIMS
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27 Research Questions 1 Case Selection 2 Instruments & Protocols 3 Field Entrance 4 Data Analysis 5 Hypotheses Shaping 6 Literature Enfolding 7 Closure Reaching 8 Theory Building Phases Eisenhardt, 1989
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Data Analysis Phases 28 Montoni & Rocha (2010), Charmaz (2006) Context & Scope Audit Data Collection Coding ‣ Overlaps with Step 1 of previous slide ‣ Surveys ‣ Literature Reviews ‣ Structured and semi- structured interviews ‣ Open ‣ Conceptualization ‣ Axial ‣ Relationships ‣ Selective ‣ Prioritization ‣ Validity
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Theory Representation Elements of a theory ‣ Constructs ‣ Propositions ‣ Explanations ‣ Scope 29 Sjøberg et al., 2008 Sjøberg et al., 2008, p. 324
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30 Introduction Background, Motivation, Purposes Literature Review Creativity, Affective States, Improvisation, Research Questions Conclusion What is next Research Methodology Theory Building, Data Analysis, Theory Representation 1 2 3 4
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Conclusion ‣ Proposal: generate theory on creativity in software development ‣ Creativity, Affective States, Improvisation ‣ Major issue: still no focus. 31
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32 Thank you for your attention Daniel Graziotin daniel.Graziotin@unibz.it
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References Brooks, F.P.: The Mythical Man-Month. Addison-Wesley, Philippines (1975) Ciborra, C.: Improvisation and information technology in organizations. ICIS 1996. p. 26 (1996). Charmaz, K.: Constructing grounded theory: a practical guide through qualitative analysis. Sage Publications, London (2006). Crawford, B. et al.: Agile software teams must be creatives. 5th International Workshop on Co-operative and Human Aspects of Software Engineering. pp. 20–26 (2012). Davis, M.: Understanding the relationship between mood and creativity: A meta-analysis. Organizational Behavior and Human Decision Processes. 108, 1, 25–38 (2009). Dybå, T.: Improvisation in small software organizations. Software, IEEE. September/October, 82–87 (2000). Eisenhardt, K.: Building theories from case study research. Academy of management review. 14, 4, 532–550 (1989). Gu, M., Tong, X.: Towards Hypotheses on Creativity in Software Development. 5th International Conference on Product Focused Software Process Improvement,. pp. 47–61, (2004). Khan, I.A. et al.: Do moods affect programmers’ debug performance? Cognition, Technology & Work. 13, 4, 245–258 (2010). Montoni, M.A., Rocha, A.R.: Applying Grounded Theory to Understand Software Process Improvement Implementation. 7th International Conference on the Quality of Information and Communications Technology. pp. 25–34 IEEE (2010). Sjøberg, D. et al.: Building theories in software engineering. Guide to Advanced Empirical Software Engineering. 1, 1, 312–336 (2008). 33
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