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Published byEustacia Gilbert Modified over 9 years ago
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Game Design Ideas Dr. Lewis Pulsipher, designer of Britannia, chosen as one of “100 Best Hobby Games” of all time
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Ideas are necessary but “cheap” Without an idea there is no game Most ideas, which seem unique to the “thinker”, are actually thought of by many people at many times “There is nothing new under the sun” Ecclesiastes 1:9-14 "Strictly speaking, there's no such thing as invention, you know. It's only magnifying what already exists."- Allie Fox, The Mosquito Coast
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Ideas cannot be protected Anything you write or graphically create is immediately protected by copyright Ideas are not protected by copyright A specific expression of an idea can be protected by a patent, very expensive and time-consuming Successful games are very rarely patented Many novice designers waste large sums patenting weak games
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Other protections Trademarks apply to game titles, not entire games. Symbol is Likethis™ Registered trademark gives many more legal alternatives (such as getting damages). Symbol is ®. Ca. $350 Servicemarks are sometimes used for game tag lines
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Publishers avoid legal risks Publishers often refuse to look at any game or even idea not accompanied by a release form Release form simply expressed: if we publish a game that appears to resemble yours, you have no legal recourse This is because many people conceive the same or similar ideas And the novices who think they have a unique great idea then sue the publisher No publisher will sign a “non-disclosure agreement” with a designer See the “Atlas Games Product Release Form” for an example
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Getting ideas is an active, not passive, activity I want all students to get used to generating and RECORDING ideas Students are required to record ideas as they come to them, in a notebook or electronically Students will show me these data stores to me to let me confirm they are doing as they are supposed to I am not going to keep any copy of these idea stores
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“Steal your ideas?” Designers often share ideas with others (to improve them), and don’t worry about someone “stealing” them Boardgame Designers Forum (bgdf.com) is full of discussions of ideas floated by designers. You will also see some at boardgamegeek.com and Usenet groups. May be similar places for electronic games. I have no intention of “stealing” your idea—I have lots and lots of ideas, as I showed you I have no intention of pursuing digital games at this time
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“Steal” I will not promise never to publish a game with the “same idea” as yours—I’d be a fool to say this I accept no liability, just as those publishers accept no liability, and for the same reasons If this is not good enough for you –Don’t include whatever you think are your better ideas OR –Arrange a meeting (with witnesses!) at which you can show me your ideas rapidly (ripple through the papers, for example), too rapidly for me to actually read I’m interested in quantity, not quality “Ideas are nothing without execution” “An idea is not a game”
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