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Digital Systems Design L01 Introduction.1 Digital Systems Design Lecture 01: Introduction Adapted from: Mary Jane Irwin ( www.cse.psu.edu/~mji )www.cse.psu.edu/~mji.

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Presentation on theme: "Digital Systems Design L01 Introduction.1 Digital Systems Design Lecture 01: Introduction Adapted from: Mary Jane Irwin ( www.cse.psu.edu/~mji )www.cse.psu.edu/~mji."— Presentation transcript:

1 Digital Systems Design L01 Introduction.1 Digital Systems Design Lecture 01: Introduction Adapted from: Mary Jane Irwin ( www.cse.psu.edu/~mji )www.cse.psu.edu/~mji www.cse.psu.edu/~cg431 [Original from Computer Organization and Design, Patterson & Hennessy, © 2005, UCB]

2 Digital Systems Design L01 Introduction.2 How Do the Pieces Fit Together? I/O systemInstr. Set Proc. Compiler Operating System Application Digital Design Circuit Design Instruction Set Architecture Firmware  Coordination of many levels of abstraction  Under a rapidly changing set of forces  Design, measurement, and evaluation Memory system Datapath & Control

3 Digital Systems Design L01 Introduction.3 Where is the Market? Millions of Computers

4 Digital Systems Design L01 Introduction.4 Instruction Set Architecture (ISA)  ISA: An abstract interface between the hardware and the lowest level software of a machine that encompasses all the information necessary to write a machine language program that will run correctly, including instructions, registers, memory access, I/O, and so on. “... the attributes of a [computing] system as seen by the programmer, i.e., the conceptual structure and functional behavior, as distinct from the organization of the data flows and controls, the logic design, and the physical implementation.” – Amdahl, Blaauw, and Brooks, 1964 l Enables implementations of varying cost and performance to run identical software  ABI (application binary interface): The user portion of the instruction set plus the operating system interfaces used by application programmers. Defines a standard for binary portability across computers.

5 Digital Systems Design L01 Introduction.5 ISA Type Sales PowerPoint “comic” bar chart with approximate values (see text for correct values) Millions of Processor

6 Digital Systems Design L01 Introduction.6 Moore’s Law  In 1965, Gordon Moore predicted that the number of transistors that can be integrated on a die would double every 18 to 24 months (i.e., grow exponentially with time).  Amazingly visionary – million transistor/chip barrier was crossed in the 1980’s. l 2300 transistors, 1 MHz clock (Intel 4004) - 1971 l 16 Million transistors (Ultra Sparc III) l 42 Million transistors, 2 GHz clock (Intel Xeon) – 2001 l 55 Million transistors, 3 GHz, 130nm technology, 250mm 2 die (Intel Pentium 4) - 2004 l 140 Million transistor (HP PA-8500)

7 Digital Systems Design L01 Introduction.7 Processor Performance Increase SUN-4/260MIPS M/120 MIPS M2000 IBM RS6000 HP 9000/750 DEC AXP/500 IBM POWER 100 DEC Alpha 4/266 DEC Alpha 5/500 DEC Alpha 21264/600 DEC Alpha 5/300 DEC Alpha 21264A/667 Intel Xeon/2000 Intel Pentium 4/3000

8 Digital Systems Design L01 Introduction.8 DRAM Capacity Growth 16K 64K 256K 1M 4M 16M 64M 128M 256M 512M

9 Digital Systems Design L01 Introduction.9 Impacts of Advancing Technology  Processor l logic capacity:increases about 30% per year l performance:2x every 1.5 years  Memory l DRAM capacity:4x every 3 years, now 2x every 2 years l memory speed:1.5x every 10 years l cost per bit:decreases about 25% per year  Disk l capacity:increases about 60% per year

10 Digital Systems Design L01 Introduction.10 Impacts of Advancing Technology  Processor l logic capacity:increases about 30% per year l performance:2x every 1.5 years  Memory l DRAM capacity:4x every 3 years, now 2x every 2 years l memory speed:1.5x every 10 years l cost per bit:decreases about 25% per year  Disk l capacity:increases about 60% per year ClockCycle = 1/ClockRate 500 MHz ClockRate = 2 nsec ClockCycle 1 GHz ClockRate = 1 nsec ClockCycle 4 GHz ClockRate = 250 psec ClockCycle

11 Digital Systems Design L01 Introduction.11 Example Machine Organization  Workstation design target l 25% of cost on processor l 25% of cost on memory (minimum memory size) l Rest on I/O devices, power supplies, box CPU Computer Control Datapath MemoryDevices Input Output

12 Digital Systems Design L01 Introduction.12 PC Motherboard Closeup

13 Digital Systems Design L01 Introduction.13 Inside the Pentium 4 Processor Chip

14 Digital Systems Design L01 Introduction.14 Example Machine Organization  TI SuperSPARC tm TMS390Z50 in Sun SPARCstation20 Floating-point Unit Integer Unit Inst Cache Ref MMU Data Cache Store Buffer Bus Interface SuperSPARC L2 $ CC MBus Module MBus L64852 MBus control M-S Adapter SBus DRAM Controller SBus DMA SCSI Ethernet STDIO serial kbd mouse audio RTC Boot PROM Floppy SBus Cards

15 Digital Systems Design L01 Introduction.15 MIPS R3000 Instruction Set Architecture  Instruction Categories l Load/Store l Computational l Jump and Branch l Floating Point -coprocessor l Memory Management l Special R0 - R31 PC HI LO OP rs rt rdsafunct rs rt immediate jump target 3 Instruction Formats: all 32 bits wide Registers Q: How many already familiar with MIPS ISA?


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