Download presentation
Presentation is loading. Please wait.
Published byMelvin Dawson Modified over 9 years ago
1
Perceiving and Representing Structured Information using Objects
3
Organization Image based theories Structural 3D theories Object perception: Object displays
4
Image Based vs Structure Theories Template theories based on 2D image processing In structural theories we extract the structure of a scene in terms of 3D primitives
5
Template theories A template with simple morphing operations
6
Objects as patterns of (2D) patterns
10
Scenes (gist in 100 msec) Torralba and Oliva Patterns of patterns
11
Properties of Image Recognition Remarkable image recognition memory Up to 5 images for second in object identification Applications in image searching interfaces RSVP Rapid serial visual presentation
12
Perception of object structure
13
Geon Theory (Irving Biederman) 3D Primitives “Geons” Structural skeleton Shape from shading is also primitive
14
How Does the Brain Find Geons?
16
Canonical Views To make things clear both component parts and the critical joints must be clear
17
Processing stages for recognition
18
The Geon Diagram (Irani) 3D shape primitives for architecture - entities and relationships Surface texture and color for attributes
19
Pattern finding & Recognition 13% errors: 4.3 sec sub-structure 26% errors 7.1 sec sub-structure 42% memory errors 22% memory errors
20
Semantics On top of - relies on Underneath – support, foundation Inside – containment (private code) Attachment points (external interfaces; part_of relationships) more than topology mid Upper Lower
21
Natural semantics InstancesDependency Strength of Relationship Multiplicity
24
The object file: Triesman and Kaheman
25
2 ½ D design Use 3D objects to represent entities Layout to make structure clear in 2D. -Connections, basic shapes Use canonical views
26
The Object Display (Wickens) Use complex objects to fuse variables Map entities to object parts Map structure to object structure Can be pictorial (simplified) – an engine + fuel tank Map attributes to object attributes - color, size, motion etc.
27
Object Display 100 L 45 L Solids: 23% 45 deg 0.2/1.0 Vol : 45 L Temp: 45 deg Flow: 20% Solids: 23%
28
Approx 1/3 errors with anesthesiologists Dr George Blike
29
A medical ventilator Such displays Must be custom
30
The concrete/abstraction tradeoff Object displays may lead to lower errors Lend themselves to overly literal interpretation. They are not general purpose. Object displays must be custom designed More abstract representations leave more room for interpretation (better support the creative process)
31
Chart Junk (ducks) Tufte or Effective Communication 1990 2000 2010
32
A Duck? (Tufte)
34
Holding attention -Object scene conflict Used in advertising
35
Emotional and motivational effects
36
There is a great future in 3D object icons and object structures It is happening anyway, but nice to know that it is not always “chart junk”. Conclusion
37
Conclusions Visual space is non-homogenous The plane orthogonal to the line of sight and the forward direction are very different. A 2 1 / 2 D design attitude recognizes the cost of actions.
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.