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Published byLoreen Pope Modified over 9 years ago
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Team Crazy Is+1 Tanya Huang Qing Mao Katie Powell Kyna Sherman
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Fantasy Sim/RPG game 3DS Camera and Pattern Recognition Pedometer for accelerated growth and achievements WiFi, Wireless and StreetPass used to get items from other players Game Design Aspects
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Main Menu *
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Using the 3DS’s camera and pattern recognition, take pictures of items in the real world to use in your kingdom Trace shapes from your pictures to get items Use those items in Alchemy to get structures for your Kingdom (houses, shops, etc) Photo-Taking
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Battle System
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Alchemy
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When you walk around with the 3DS in your pocket, your kingdom will grow faster Open up the game again and your people will have built even more! Hit achievements to gain awards: New items New recipes Pedometer
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Can use WiFi and a Friend Code or Wireless to connect with your friends and trade items StreetPass will pick up on nearby gamers who have the game and send a caravan WiFi & StreetPass
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Schedule: Team of four people 1 Artist 2 Programmers 1 Producer Four months to complete 1 month concept art 1 month models and animations 2 months programming (concurrent to art) 2 months post-production In-House Production Process
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Budget: ~$100,000 to create It costs ~$30,000 – $300,000 to create a social game 3DS games are estimated to be 2 to 3 times as expensive Since our game will be downloadable: Not as complex as other 3DS games Not include budget for packaging, shipping, lobbying with stores, etc In-House Production Process
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Schedule: Team of fifteen people 5 Artists 5 Programmers 1 Producer 4 Managers Seven months to complete 1 month concept art 4 month models and animations 5 months programming (concurrent to art) 2 months post-production Production Process
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Budget: ~$600,000 to create DS games cost ~$500,000 - $3,000,000 3DS games are estimated to cost $840,000 and up Since our game will be downloadable: Not as complex as other 3DS games Not include budget for packaging, shipping, lobbying with stores, etc Production Process
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