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Human Computer Interaction Semester 1, 2013/2013
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Course code SCV2113 Course name Human Computer Interaction / Interaksi Komputer dan Manusia Total contact hours 50 hours Course pre-requisite none
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Lecturer name Nik Isrozaidi Nik Ismail Room no. N28/ 207-08 Phone no. 07 - 5532328 Email isrozaidi@utm.my / isrozaidi@gmail.com
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This course presents the physical and informational aspects of the human computer interaction. It emphasises on the process of user interface design and development including user-centered design and task analysis. The course also stresses on the user interface evaluation and experiments through group as well as individual project work.
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By the end of the course, students should be able to: Describe the concept of human computer interaction and the application of human factors as a multi-level process of communication through design and evaluation of interactive systems. Apply their theoretical knowledge to issues that arise in the design of interactive systems. Build a prototype development project according to principles and guidelines of human computer interaction
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Lecture Lab and Active Learning (Discussion/presentation)
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Week 2(22/9/12) Introduction to Human Computer Interaction The Human, The Computer and Interaction The importance of user interface design Theories of Human Computer Interaction
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Week 2 (22/9/12) Interface quality and evaluation Measures of user interface quality Methods for observation and evaluation Week 4 (06/10/12) Interactive system and interface design examples Examples such as word processors, spreadsheets, hypertext systems, programming environments, ATM's,voice answering systems and mail systems
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Week 4 (06/10/12) Dimensions of interface variability Languages, communication and interaction Dialogue genre; the role of metaphor Dialogue techniques (including windows, menus, icons, etc.) User support and assistance, documentation, training
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Week 5-6 (8/10-21/10/12) User-centred design and task analysis Software engineering design models, User-centred design and participatory design Socio-technical issues Task analysis Prototyping and the iterative design cycle; the evolution of designs The role of principles and guidelines Examples of designs
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Week 7-8 (22/10-4/11/12) User interface implementation Prototyping tools and environments Input and output devices Ergonomic issues Basic results from computer graphics Interface modalities: colour, sound, etc. The role of graphic and industrial design Toolkits and interface development environments
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Week 9 (5/11-11/11/12) Introduction to Evaluation Evaluation Frameworks The language of evaluations SEMESTER BREAK(12/11-18/11/12)
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Week 10 (19/11-25/11/12) Evaluation approaches Usability testing Field studies Analytical evaluation Week 11 (26/11-2/12/12) Experimental design and analysis
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Week 12-13 (3/12-16/12/12) Research Topic in Human Computer Interaction Week 14 (17/12-23/12/12) Project Presentation
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Shneiderman, B. and Plaisant, C. (2010) Designing the User Interface, Fifth Edition, USA: Pearson Higher Education. Sharp, H., Rogers, Y., Preece, J., (2007) Interaction Design: Beyond Human-Computer Interaction, 2nd Edition, New York: J. Wiley & Sons. Smith-Atakan, S. (2006) Human-Computer Interaction, Middlesex University Press: Thomson Learning. Dix, A. et. al (2004) Human-Computer Interaction, 3rd Edition, Prentice Hall. Preece, J., (1998) Human-Computer Interaction, Wokingham: Addison-Wesley.
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No.AssessmentNumber% each% totalWeek 1Assignment :440 Assignment 1 (Individual) 5 1 Assignment 2 (Individual) 10 3 Assignment 3 (Group) 15 5 Assignment 4 (Group) 10 7 2Project125 9 3Case Study15512/13/14 4Final Exam130 15-17 Overall Total100 Group : 50 % Individual: 20 % Exam: 30%
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Learning portfolio for HCI; or Blog entry related the course Things that you have you learned in the class Reflection/ opinion on HCI issues Etc. (related to HCI)
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Grouping guidelines Minimum members: 3 Maximum members: 4 Must have a group leader Minutes of meetings Group rules: Respect group leader. The group leader has a right to sack group members. Respect each other opinion and offer positive feedback. Work on group assignments collaboratively. Switch roles per assignment. Show up at meetings. Complete assignments on time.
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