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Published byImogen Rose Robinson Modified over 9 years ago
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NEW APPROACH TO STORYBOARDING ICELW 2010 - Columbia University June 9th-11th, 2010
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Page 2 E-LEARNING DEVELOPMENT
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ADDIE MODEL Gather and understand - Preliminary Analysis - Front-end Analysis - Needs Analysis - Tasks Analysis Conceive - Learning Objectives - Instructional Strategy - EvaluationStartegy - Content Outline - Content Sequensing - Structure Create - Write Content - Produce Media - Create User Interface - Program Module Features - Integrate - Deploy to LMS Assess - Fitzpatrick Levels - Develop Questionaires - Implement Evaluation - Gather Results - Analyze and Adjust ANALYSISDESIGNDEVELOP/IMP.EVALUATION
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ADDIE MODEL Gather and understand - Preliminary Analysis - Front-end Analysis - Needs Analysis - Tasks Analysis Conceive - Learning Objectives - Instructional Strategy - EvaluationStartegy - Content Outline - Content Sequensing - Structure Create - Write Content - Produce Media - Create User Interface - Program Module Features - Integrate - Deploy to LMS Assess - Fitzpatrick Levels - Develop Questionaires - Implement Evaluation - Gather Results - Analyze and Adjust ANALYSISDESIGNDEVELOP/IMP.EVALUATION
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Page 5 WHAT IS STORYBOARDING? Create Instructional Activities Creative Design Sessions Achieving Learning Objectives Engaging the Learner The Storyboard Document Activities Screen User Interface Sequense
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Page 6 WHY STORYBOARDING?
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Page 7 BEING CREATIVE: GOOD DESIGN
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Page 8 OVER-DOCUMENTATION?
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Page 9 STORYBOARDING Cheaper than development adjustments Development is for programmers and is expensive Simpler than development adjustments Result in eliminating development adjustments Key Assumptions
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Page 10 ANY ANOTHER WAY? Doing the opposite!
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Page 11 HOW-TO?
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NEW APPROACH Jumping into Development Sooner… DESIGN Write a Module Concept Storyboard but focus on the creative part Sketch what you need Draft a prototype Write a Module Concept Storyboard but focus on the creative part Sketch what you need Draft a prototype DEVELOPMENT Create the module environment visual Create whatever you know quickly Leave more complex components for later Create the module environment visual Create whatever you know quickly Leave more complex components for later ADJUST/REFINE Discover what’s wrong Improve Adjust Complete Design more complex elements Discover what’s wrong Improve Adjust Complete Design more complex elements
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Page 13 Let’s Do It!
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