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Helping students imagine the future they want to create. Helping students imagine the future they want to create.

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Presentation on theme: "Helping students imagine the future they want to create. Helping students imagine the future they want to create."— Presentation transcript:

1 Helping students imagine the future they want to create. Helping students imagine the future they want to create.

2 Helping students imagine the future they want to create. The Power of Imagination How do you know what you want to be when you grow up, when you’ve never been there? You imagine it happening.

3 Helping students imagine the future they want to create. The Power of Imagination How do you know what you want to be when you grow up, when you’ve never been there? You imagine it happening. The Real Game, like no other educational experience I’m aware of, offers this opportunity. H B Gelatt Stanford University H B currently concentrates his writing on the Process of Illumination. His POI articles can be found at www.gelattpartners.com

4 Helping students imagine the future they want to create. Imagination Where Everything Starts If you can see it clearly enough, and want it badly enough, unforeseen forces start to conspire - Heliotropic effect Intent, purpose Dreams are completely personal, relevant, motivational, invoke passion and inspire action - they are how the future is created Dreams change lives, and they change the world (Dreams - Goals - Plans - Actions)

5 Helping students imagine the future they want to create. The Real Game An imaginary group journey to the future and back Unfolds over 12 - 25 or more hours in a classroom or group setting - over several days, weeks of months What participants see and “experience” in the future changes them when they return

6 Helping students imagine the future they want to create. Imaginary Journey to the Future Role play a single, independent adult about 10 years in the future Have a home, a job, leisure items and activities, responsibilities - a life Be part of a virtual community with diverse roles and issues Budget time, money, priorities, values Plan a vacation, deal with job loss, address individual and community challenges

7 Helping students imagine the future they want to create. Back from the Future Reflect on one’s work role and lifestyle in the game, and everyone else’s Begin to identify the stepping stone work roles and lifestyle one truly wants - dreams Discover the importance of attitudes, skills, character, environmental awareness Discover the importance of success in school in achieving ones dreams Gain increased respect for adults - including parents and teachers

8 Helping students imagine the future they want to create. Choosing Career Development Paradigm Shift Learning

9 Helping students imagine the future they want to create. Career Development Paradigm Shift Occupation Skills & Character

10 Helping students imagine the future they want to create. Career Development Paradigm Shift Work Life

11 Helping students imagine the future they want to create. Career Development Paradigm Shift Information Left brain Imagination Right brain

12 Helping students imagine the future they want to create. OLD: Choose a DESTINATION What will you be when... ? Paradigm Shift NEW: Follow your HEART Who are you now? Why are you here (purpose)? What are your special skills, abilities, talents, gifts (assets)? Where/when are you in your zone? Who needs what you love to do? What will you do next (stepping stones)? What competencies will you work on? What does your future look and feel like?

13 Helping students imagine the future they want to create. 1Know yourself, believe in yourself, and follow your heart 2Focus on the journey, not the destination - become a good traveler (Stepping Stones) 3Change is constant, and always brings new opportunities 4Access your allies, and be a good ally 5Learning is lifelong The High Five

14 Helping students imagine the future they want to create. Blueprint Competencies Domain A Personal Management 1 Build/maintain a positive self-concept 2 Interact effectively with others 3 Change and grow throughout life Domain B Learning and Work Exploration 4 Engage in lifelong learning 5 Locate and use information 6 Understand work/society relationship Domain C Career Management 7 Secure/create and maintain work 8 Make life/work decisions 9 Maintain balanced life/work roles 10 Understand nature of life/work roles 11 Manage one’s career building process

15 Helping students imagine the future they want to create. Domain A Personal Management 1Build/maintain a positive self-concept 2Interact effectively with others 3Change and grow throughout life Character Respect Responsibility Honesty Integrity Empathy Fairness Initiative Perseverance Courage Optimism

16 Helping students imagine the future they want to create. 7 Habits of Highly Effective People 1.Be proactive – You’re in charge 2.Begin with the end in mind - Have a plan 3.Put first things first – Work first, then play 4.Think win-win - Everyone can win 5.Seek first to understand, then to be understood - Listen before you talk 6.Synergize – Together is better 7.Sharpen the saw – Balance feels best Dr. Stephen R. Covey, The 7 Habits of Highly Effective People

17 Helping students imagine the future they want to create. Essential Skills 1.Reading 2.Document Use 3.Numeracy 4.Writing 5.Oral Communication 6.Working with Others 7.Continuous Learning 8.Thinking Skills 9.Computer Use

18 Helping students imagine the future they want to create. Learning must be experiential Simulations - Serious Games Learning from the future Learning Competencies “Soft Skills:” attitudes, character, emotional intelligence "Education is what survives when what has been learned has been forgotten.” B.F. Skinner

19 Helping students imagine the future they want to create. 2008 National Pilot What did you learn from The Real Game? o “If you don't try your hardest and you don't care about school or grades you are going to end up in a bad situation.” o “I learned what life is like in adult shoes. Our parents go through this every single month.” o “I’m am in charge of my life and what I want to do with it”. o “I learned to achieve what I want to do in life so I don't get stuck with the job I got in this game.” o “Your salary isn't what makes you happy with your job.” o “I learned how much a big income is actually worth after bills, clothing, food, shelter and taxes”. o “Doing bad in school won't get me where I want to go.” o “Now I have something to work for not just graduating.”

20 Helping students imagine the future they want to create. Toll-free: 1 888 533-5683 Email: info@lifework.ca The Real Game™ 2.1 www.realgameonline.ca


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