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ITEC 370 Lecture 27 Life-cycles(3). Life-cycles Review Questions? F give update on project (demo optional) Case study –Actual focus of project (long/short.

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Presentation on theme: "ITEC 370 Lecture 27 Life-cycles(3). Life-cycles Review Questions? F give update on project (demo optional) Case study –Actual focus of project (long/short."— Presentation transcript:

1 ITEC 370 Lecture 27 Life-cycles(3)

2 Life-cycles Review Questions? F give update on project (demo optional) Case study –Actual focus of project (long/short term) –Time of project –Who is it developed for –Testing in actual environment

3 Life-cycles Objectives Look at variations on the Waterfall –Not radical departures (Scrum / xP)

4 Life-cycles V-Model Variation on the Waterfall Second side of the V refers back to other side to make sure it is correct

5 Life-cycles Incremental / Iterative Goal: Design, implementation testing happens multiple times (Bite off small chunks) Evolution of the waterfall model Adds in flexibility Adds in a higher cost due to more repeats

6 Life-cycles Spiral model Go beyond 1 cycle Back in 86… Each iteration was 6 months Requirements / prototyping Waterfall cycle Testing / Planning for next time

7 Life-cycles Similarities All are focused on the basic components of a software project lifecycle –Requirements –Design –Implementation –Testing Organization is a bit different

8 Life-cycles Pro/con Allows for a lot of reuse from waterfall Isn’t that different from waterfall, suffers most of the same problems Corrects some flaws, but allows “status- quo” to continue Easy to come up with / understand

9 Life-cycles TDD Test driven development Need to add a feature? –Write a test first –Check to see if software system supports test –If it fails, write code so that it supports test –Check all other tests to make sure they don’t fail –Add code to system Guides development of system

10 Life-cycles Lean Don’t like heavyweight processes? Time to go on a diet… Principles –Eliminate waste –Amplify learning –Decide as late as possible –Deliver as fast as possible –Empower team –Build integrity –See the whole

11 Life-cycles Outside Get inspiration from other fields 7 habits of highly effective people –Be proactive –Begin with the end in mind –Put first things first –Think win-win –Seek first to understand then be understood –Synergize –Sharpen the saw

12 Life-cycles In the end Who is your client? Who is on your team? What resources are available? What time-table are you using? What are the requirements for the project?

13 Life-cycles Eye on prize Goal is to setup an environment for developing software Ways to increase success Not as simple as it sounds Quality people are not always going to save the day Repeatability Feature rich / bug free

14 Life-cycles Review Other methods of developing software Not as “involved” as agile Reuses a lot of the waterfall knowledge


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