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Macromedia Flash MX Design Professional MODIFYING GRAPHICS IMPORTING AND
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Unit G2Importing and Modifying Graphics Understand and import graphics Break apart bitmaps and use bitmap fills Trace bitmap graphics Use imported graphics in a movie Unit Lessons
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Unit G3Importing and Modifying Graphics Import vector and bitmap graphics Break apart bitmap images Manipulate bitmap fill images Trace bitmap graphics to create vectors Animate imported graphics Importing and Modifying Graphics
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Unit G4Importing and Modifying Graphics Understand and Import Graphics Import graphics from several different drawing and image-editing programs: –Macromedia Fireworks –Macromedia Freehand –Adobe Illustrator –Adobe Photoshop –Adobe ImageReady
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Unit G5Importing and Modifying Graphics Understanding the Formats Vector-based application – an application in which all images and motion within the application are calculated according to mathematical formulas Bitmap image – an image based on pixels, not on a mathematical formula
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Unit G6Importing and Modifying Graphics Bitmap and Vector-based Formats Vector-based application results in smaller file size and a robust ability to resize movies Importing bitmaps increases the file size of your movie and decreases flexibility in terms of resizing the movie
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Unit G7Importing and Modifying Graphics Importing Different Graphic Formats Click the Import command on the File menu and select the option in the Import dialog box
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Unit G8Importing and Modifying Graphics Using Macromedia Fireworks PNG Files Import PNG files –As flattened images (bitmap format) or –As editable objects (vector format)
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Unit G9Importing and Modifying Graphics Importing Macromedia Freehand Files Import both CMYK and Grayscale Macromedia Freehand images as (RGB) files Support only up to eight colors in a gradient fill Import blends in separate paths Preserve layers, text blocks, symbols, and pages
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Unit G10Importing and Modifying Graphics Importing Adobe Illustrator Files Ungroup any grouped elements before importing Select importing options in the Import dialog box:
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Unit G11Importing and Modifying Graphics Importing Bitmaps from Adobe Photoshop/Adobe ImageReady Install QuickTime 4.0 Compress the bitmap before importing Control the size, compression, and anti-aliasing of an imported bitmap
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Unit G12Importing and Modifying Graphics Break Apart Bitmaps and Use Bitmap Fills Breaking apart an image makes each area of color a discrete element that you can manipulate separately from the rest of the image You can apply different bitmap fill effects
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Unit G13Importing and Modifying Graphics Breaking Apart Bitmaps You manipulate an image that you break apart the same as you would a stage-level object A stage-level object is a vector object that you draw directly on the stage
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Unit G14Importing and Modifying Graphics Different Bitmap Fills Effects Bitmap fill with the paintbrush Bitmap fill in a circle Bitmap fill in text
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Unit G15Importing and Modifying Graphics Using Bitmap Fills Use the Fill Transform Tool to change position of the original image: –size –shape –rotation –skew
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Unit G16Importing and Modifying Graphics Using Bitmap Fills Apply your images as a fill by using the Paintbrush Tool: –break apart the image –select it with the Eyedropper Tool –choose a paintbrush and brush size
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Unit G17Importing and Modifying Graphics Selecting a Bitmap Fill with the Color Mixer Panel Use the Color Mixer to select the bitmap of your choice:
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Unit G18Importing and Modifying Graphics Trace Bitmap Graphics If you need to convert a bitmap image into a vector image for animation purposes, use tracing Convert a pure bitmap into vector paths and fills with varying degrees of detail
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Unit G19Importing and Modifying Graphics Tracing Examples Before After Before
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Unit G20Importing and Modifying Graphics Using the Trace Settings There are four options that affect how detailed the trace will appear: –Color Threshold –Minimum Area –Curve Fit –Corner Threshold
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Unit G21Importing and Modifying Graphics Trace Bitmap Dialog Box
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Unit G22Importing and Modifying Graphics Different Trace Effects You can to trace an image using very detailed or less detailed settings
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Unit G23Importing and Modifying Graphics Use Imported Graphics in a Movie Optimize Library of imported graphics Manipulate instances of symbols on the stage
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Unit G24Importing and Modifying Graphics Mixing Graphic Formats You can combine importing graphics Use filling with bitmaps Trace bitmaps Manipulate imported images
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Unit G25Importing and Modifying Graphics Optimizing Your Library A well-optimized movie is a movie in which you are not using any symbols gratuitously and all symbols have been optimized Group your symbols into folders in the Library panel or by the piece of the movie with which a symbol is associated
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Unit G26Importing and Modifying Graphics Example of Well-organized Library
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Unit G27Importing and Modifying Graphics Importing Idiosyncrasies You can import files from the following programs : –Macromedia Fireworks –AutoCAD –MacPaint –Silicon Graphics Image –QuickTime Install QuickTime 5 for support
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Unit G28Importing and Modifying Graphics Animating Imported Graphics Animate any type of imported graphics Use Library elements Use tweening animation Utilize any animation techniques
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Unit G29Importing and Modifying Graphics Animating Imported Library Elements Tree leaves split into layers and animated based on color
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Unit G30Importing and Modifying Graphics Unit G Tasks Understand the formats Import bitmaps and vector images Break apart bitmaps Manipulate bitmap fill images Trace bitmaps Optimize a library Animate imported graphics
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