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1 INE 1020 Introduction to Internet Engineering Tutorial 4 All about Lab 3 Prepared by Patrick Tsang 26/09/03
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2 Overview Lab 3 Information How to do image maps More on HTML Macromedia Flash tutorial
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3 Lab 3 Deadline: 23:59:59 on 10th October Email submission including: 1.The URL of your webpage containing the image map 2.The URL of the page containing the frame-by-frame animation 3.The tweened animation executable as an attachment 4.Answers to the questions
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4 Lab 3 Entitle your email with “ [INE 1810][Lab 3][ ] ” Work that can not be accessed: Zero mark You are allowed to submit TWICE only, third and onwards submission will be ignored Grading – refer to lab menu
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5 Image Map You have an image on a page What does this HTML code mean? What if: Clicking on different region brings you to different pages You ’ ll need “ Image Map ”
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6 Image Map
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7 Click on one of the planets to watch it closer: <img src="/images/planets.gif" width="145" height="126" usemap="#planetmap"> … Note: We use both an id and a name attribute in the map tag because some versions of Netscape don't understand the id attribute.
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8 Image Map
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9 More on HTML -- “ Target ” Target & Frame
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11 More on HTML -- “ Target ” Target & “ A ” Tag link 1.“ _blank ” -- New browser window 2.“ _parent ” -- Parent frame 3.“ _self ” -- The frame itself 4.“ _top ” -- Top level frame 5.“ [framename] ” -- Specified frame
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12 Macromedia Flash A Macromedia Product Small file size, high quality animation Produce interactive, animated movies Interactive (web) applications stunning graphics and multimedia effects www.macromedia.com
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14 Timeline, where you arrange your movie Drawing area, where you display your movie
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15 Assign actions to each frame to control the flow
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16 Many actions to satisfy your need
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17 Symbol is like a character in a film, instances can be generated from a character
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18 Different types of symbol have their own capabilities
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19 Each instance can have their own actions
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20 play() and stop() control the start/stop
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21 By using goto() you can ask the movie to jump to a specific frame
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22.fla is the source file You ’ ll need to export it to.swf for viewing.fla is the source file You ’ ll need to export it to.swf for viewing
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23 How to do tweening?
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24 Create a symbol in the library, put an instance of it on a keyframe as a starting point
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25 Here we create a Graphic symbol
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26 Now in another timeslot, insert a keyframe to indicate the end of the tween
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27 In this ending frame, modify the instance a bit, like dragging it to another position
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28 Go back to the starting frame, select “ Motion ” tweening
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29 You should see an arrow from start to end, indicating the whole time interval of the tween
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30 Before you can view your work outside Flash, you need to publish it
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31 Depending on what you want, you can just generate a.swf, or together with a HTML file. You can also generate a.exe file Depending on what you want, you can just generate a.swf, or together with a HTML file. You can also generate a.exe file
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32 You should be able to find them here
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